-/* $Id$
+#ifndef R2C2_3D_LAYOUT_H_
+#define R2C2_3D_LAYOUT_H_
-This file is part of the MSP Märklin suite
-Copyright © 2006-2008 Mikkosoft Productions, Mikko Rasa
-Distributed under the GPL
-*/
+#include <sigc++/trackable.h>
+#include <msp/gl/instancescene.h>
+#include <msp/gl/light.h>
+#include <msp/gl/lighting.h>
+#include <msp/gl/simplescene.h>
+#include "libr2c2/layout.h"
+#include "catalogue.h"
-#ifndef MARKLIN3D_LAYOUT_H_
-#define MARKLIN3D_LAYOUT_H_
+namespace R2C2 {
-#include "libmarklin/layout.h"
-#include "track.h"
+class Signal3D;
+class Track3D;
+class Vehicle3D;
-namespace Marklin {
-
-class Layout3D
+class Layout3D: public sigc::trackable
{
+public:
+ typedef std::map<Track *, Track3D *> TrackMap;
+ typedef std::map<Vehicle *, Vehicle3D *> VehicleMap;
+ typedef std::map<Signal *, Signal3D *> SignalMap;
+
private:
- Layout &layout;
- std::list<Track3D *> tracks;
- unsigned quality;
+ Layout &layout;
+ Catalogue3D catalogue;
+ TrackMap tracks;
+ VehicleMap vehicles;
+ SignalMap signals;
+ Msp::GL::InstanceScene scene;
+ Msp::GL::SimpleScene ep_scene;
+ Msp::GL::InstanceScene path_scene;
+ Msp::GL::Light sun;
+ Msp::GL::Lighting lighting;
public:
Layout3D(Layout &);
~Layout3D();
- void set_quality(unsigned);
- const std::list<Track3D *> &get_tracks() const { return tracks; }
- void render(bool =false) const;
- Track3D &get_track(const Track &) const;
- Track3D *pick_track(float, float, float) const;
+ Layout &get_layout() const { return layout; }
+ const Catalogue3D &get_catalogue() const { return catalogue; }
+ void get_bounds(Vector &, Vector &) const;
+
+ void add_track(Track3D &);
+ void remove_track(Track3D &);
+ const TrackMap &get_tracks() const { return tracks; }
+ Track3D &get_track(Track &) const;
+
+ void add_vehicle(Vehicle3D &);
+ void remove_vehicle(Vehicle3D &);
+ Vehicle3D &get_vehicle(Vehicle &) const;
+
+ void add_signal(Signal3D &);
+ void remove_signal(Signal3D &);
+ Signal3D &get_signal(Signal &) const;
+
+ Msp::GL::Scene &get_scene() { return scene; }
+ Msp::GL::Scene &get_endpoint_scene() { return ep_scene; }
+ Msp::GL::Scene &get_path_scene() { return path_scene; }
+ const Msp::GL::Lighting &get_lighting() const { return lighting; }
+
private:
- void track_added(Track &);
- void track_removed(Track &);
+ void object_added(Object &);
+ void object_removed(Object &);
};
-} // namespace Marklin
+} // namespace R2C2
#endif