-/* $Id$
-
-This file is part of R²C²
-Copyright © 2006-2011 Mikkosoft Productions, Mikko Rasa
-Distributed under the GPL
-*/
-
#ifndef R2C2_3D_LAYOUT_H_
#define R2C2_3D_LAYOUT_H_
namespace R2C2 {
-class Object3D;
+class Signal3D;
class Track3D;
class Vehicle3D;
public:
typedef std::map<Track *, Track3D *> TrackMap;
typedef std::map<Vehicle *, Vehicle3D *> VehicleMap;
+ typedef std::map<Signal *, Signal3D *> SignalMap;
private:
Layout &layout;
Catalogue3D catalogue;
TrackMap tracks;
VehicleMap vehicles;
+ SignalMap signals;
Msp::GL::InstanceScene scene;
Msp::GL::SimpleScene ep_scene;
Msp::GL::InstanceScene path_scene;
void remove_vehicle(Vehicle3D &);
Vehicle3D &get_vehicle(Vehicle &) const;
+ void add_signal(Signal3D &);
+ void remove_signal(Signal3D &);
+ Signal3D &get_signal(Signal &) const;
+
Msp::GL::Scene &get_scene() { return scene; }
Msp::GL::Scene &get_endpoint_scene() { return ep_scene; }
Msp::GL::Scene &get_path_scene() { return path_scene; }
void track_removed(Track &);
void vehicle_added(Vehicle &);
void vehicle_removed(Vehicle &);
+ void signal_added(Signal &);
+ void signal_removed(Signal &);
};
} // namespace R2C2