-/* $Id$
-
-This file is part of R²C²
-Copyright © 2006-2011 Mikkosoft Productions, Mikko Rasa
-Distributed under the GPL
-*/
-
#include "layout.h"
+#include "signal.h"
#include "track.h"
#include "vehicle.h"
layout.signal_track_removed.connect(sigc::mem_fun(this, &Layout3D::track_removed));
layout.signal_vehicle_added.connect(sigc::mem_fun(this, &Layout3D::vehicle_added));
layout.signal_vehicle_removed.connect(sigc::mem_fun(this, &Layout3D::vehicle_removed));
+ layout.signal_signal_added.connect(sigc::mem_fun(this, &Layout3D::signal_added));
+ layout.signal_signal_removed.connect(sigc::mem_fun(this, &Layout3D::signal_removed));
const set<Track *> <racks = layout.get_tracks();
for(set<Track *>::iterator i=ltracks.begin(); i!=ltracks.end(); ++i)
void Layout3D::add_track(Track3D &t)
{
- if(tracks.count(&t.get_track()))
- throw KeyError("Duplicate track");
-
- tracks[&t.get_track()] = &t;
+ insert_unique(tracks, &t.get_track(), &t);
}
void Layout3D::remove_track(Track3D &t)
Track3D &Layout3D::get_track(Track &t) const
{
- TrackMap::const_iterator i = tracks.find(&t);
- if(i==tracks.end())
- throw KeyError("Unknown track");
-
- return *i->second;
+ return *get_item(tracks, &t);
}
void Layout3D::add_vehicle(Vehicle3D &v)
{
- if(vehicles.count(&v.get_vehicle()))
- throw KeyError("Duplicate vehicle");
-
- vehicles[&v.get_vehicle()] = &v;
+ insert_unique(vehicles, &v.get_vehicle(), &v);
}
void Layout3D::remove_vehicle(Vehicle3D &v)
Vehicle3D &Layout3D::get_vehicle(Vehicle &v) const
{
- VehicleMap::const_iterator i = vehicles.find(&v);
- if(i==vehicles.end())
- throw KeyError("Unknown vehicle");
+ return *get_item(vehicles, &v);
+}
+
+void Layout3D::add_signal(Signal3D &s)
+{
+ insert_unique(signals, &s.get_signal(), &s);
+}
+
+void Layout3D::remove_signal(Signal3D &s)
+{
+ signals.erase(&s.get_signal());
+}
- return *i->second;
+Signal3D &Layout3D::get_signal(Signal &s) const
+{
+ return *get_item(signals, &s);
}
void Layout3D::track_added(Track &t)
delete i->second;
}
+void Layout3D::signal_added(Signal &s)
+{
+ new Signal3D(*this, s);
+}
+
+void Layout3D::signal_removed(Signal &s)
+{
+ SignalMap::iterator i = signals.find(&s);
+ if(i!=signals.end())
+ delete i->second;
+}
+
} // namespace R2C2