#include "layout.h"
+#include "signal.h"
#include "track.h"
#include "vehicle.h"
sun.set_position(0, -0.259, 0.966, 0);
lighting.attach(0, sun);
- layout.signal_track_added.connect(sigc::mem_fun(this, &Layout3D::track_added));
- layout.signal_track_removed.connect(sigc::mem_fun(this, &Layout3D::track_removed));
- layout.signal_vehicle_added.connect(sigc::mem_fun(this, &Layout3D::vehicle_added));
- layout.signal_vehicle_removed.connect(sigc::mem_fun(this, &Layout3D::vehicle_removed));
+ layout.signal_object_added.connect(sigc::mem_fun(this, &Layout3D::object_added));
+ layout.signal_object_removed.connect(sigc::mem_fun(this, &Layout3D::object_removed));
- const set<Track *> <racks = layout.get_tracks();
- for(set<Track *>::iterator i=ltracks.begin(); i!=ltracks.end(); ++i)
- track_added(**i);
+ const set<Object *> &lobjs = layout.get_all<Object>();
+ for(set<Object *>::iterator i=lobjs.begin(); i!=lobjs.end(); ++i)
+ object_added(**i);
}
Layout3D::~Layout3D()
{
+ while(!signals.empty())
+ delete signals.begin()->second;
while(!tracks.empty())
delete tracks.begin()->second;
while(!vehicles.empty())
void Layout3D::get_bounds(Vector &minp, Vector &maxp) const
{
- minp = maxp = Vector();
+ Geometry::BoundingBox<float, 3> bbox;
for(TrackMap::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
- {
- Vector tmin;
- Vector tmax;
- i->second->get_bounds(0, tmin, tmax);
- minp.x = min(minp.x, tmin.x);
- minp.y = min(minp.y, tmin.y);
- maxp.x = max(maxp.x, tmax.x);
- maxp.y = max(maxp.y, tmax.y);
- }
+ bbox = bbox|i->second->get_track().get_type().get_shape()->get_axis_aligned_bounding_box();
+
+ minp = bbox.get_minimum_point();
+ maxp = bbox.get_maximum_point();
}
void Layout3D::add_track(Track3D &t)
return *get_item(vehicles, &v);
}
-void Layout3D::track_added(Track &t)
+void Layout3D::add_signal(Signal3D &s)
+{
+ insert_unique(signals, &s.get_signal(), &s);
+}
+
+void Layout3D::remove_signal(Signal3D &s)
{
- new Track3D(*this, t);
+ signals.erase(&s.get_signal());
}
-void Layout3D::track_removed(Track &t)
+Signal3D &Layout3D::get_signal(Signal &s) const
{
- TrackMap::iterator i = tracks.find(&t);
- if(i!=tracks.end())
- delete i->second;
+ return *get_item(signals, &s);
}
-void Layout3D::vehicle_added(Vehicle &v)
+void Layout3D::object_added(Object &o)
{
- new Vehicle3D(*this, v);
+ if(Track *t = dynamic_cast<Track *>(&o))
+ new Track3D(*this, *t);
+ else if(Signal *s = dynamic_cast<Signal *>(&o))
+ new Signal3D(*this, *s);
+ else if(Vehicle *v = dynamic_cast<Vehicle *>(&o))
+ new Vehicle3D(*this, *v);
}
-void Layout3D::vehicle_removed(Vehicle &v)
+void Layout3D::object_removed(Object &o)
{
- VehicleMap::iterator i = vehicles.find(&v);
- if(i!=vehicles.end())
- delete i->second;
+ if(Track *t = dynamic_cast<Track *>(&o))
+ {
+ TrackMap::iterator i = tracks.find(t);
+ if(i!=tracks.end())
+ delete i->second;
+ }
+ else if(Signal *s = dynamic_cast<Signal *>(&o))
+ {
+ SignalMap::iterator i = signals.find(s);
+ if(i!=signals.end())
+ delete i->second;
+ }
+ else if(Vehicle *v = dynamic_cast<Vehicle *>(&o))
+ {
+ VehicleMap::iterator i = vehicles.find(v);
+ if(i!=vehicles.end())
+ delete i->second;
+ }
}
} // namespace R2C2