Distributed under the GPL
*/
+#include <msp/gl/meshbuilder.h>
#include "catalogue.h"
#include "tracktype.h"
namespace Marklin {
Catalogue3D::Catalogue3D(const Catalogue &c):
- catalogue(c)
+ catalogue(c),
+ endpoint_mesh((GL::NORMAL3, GL::VERTEX3))
{
const map<unsigned, TrackType *> &trks = catalogue.get_tracks();
for(map<unsigned, TrackType *>::const_iterator i=trks.begin(); i!=trks.end(); ++i)
tracks[i->second] = new TrackType3D(*this, *i->second);
+
+ ballast_material.set_diffuse(GL::Color(0.25, 0.25, 0.25));
+ rail_material.set_diffuse(GL::Color(0.85, 0.85, 0.85));
+
+ build_endpoint_mesh();
+}
+
+Catalogue3D::~Catalogue3D()
+{
+ for(map<const TrackType *, TrackType3D *>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
+ delete i->second;
}
const TrackType3D &Catalogue3D::get_track(const TrackType &tt) const
return *i->second;
}
+void Catalogue3D::build_endpoint_mesh()
+{
+ const Profile &ballast_profile = catalogue.get_ballast_profile();
+ const Point &ballast_min = ballast_profile.get_min_coords();
+ const Point &ballast_max = ballast_profile.get_max_coords();
+
+ const Profile &rail_profile = catalogue.get_rail_profile();
+ const Point &rail_min = rail_profile.get_min_coords();
+ const Point &rail_max = rail_profile.get_max_coords();
+
+ float gauge = catalogue.get_gauge();
+
+ float width = max(max(-ballast_min.x, ballast_max.x)*2, gauge+(rail_max.x-rail_min.x)*2)+0.004;
+ float height = ballast_max.y-ballast_min.y+rail_max.y-rail_min.y+0.01;
+
+ GL::MeshBuilder bld(endpoint_mesh);
+ bld.normal(1, 0, 0);
+ bld.begin(GL::QUADS);
+ bld.vertex(0, width/2, 0);
+ bld.vertex(0, width/2, height);
+ bld.vertex(0, -width/2, height);
+ bld.vertex(0, -width/2, 0);
+ bld.end();
+}
+
} // namespace Marklin