-/* $Id$
-
-This file is part of the MSP Märklin suite
-Copyright © 2010 Mikkosoft Productions, Mikko Rasa
-Distributed under the GPL
-*/
-
+#include <msp/fs/stat.h>
#include <msp/gl/meshbuilder.h>
+#include <msp/gl/object.h>
+#include <msp/gl/program.h>
+#include <msp/gl/technique.h>
#include "catalogue.h"
+#include "signaltype.h"
#include "tracktype.h"
+#include "vehicletype.h"
using namespace std;
using namespace Msp;
-namespace Marklin {
+namespace R2C2 {
-Catalogue3D::Catalogue3D(const Catalogue &c):
+Catalogue3D::Catalogue3D(Catalogue &c):
catalogue(c),
endpoint_mesh((GL::NORMAL3, GL::VERTEX3))
{
- const map<unsigned, TrackType *> &trks = catalogue.get_tracks();
- for(map<unsigned, TrackType *>::const_iterator i=trks.begin(); i!=trks.end(); ++i)
- tracks[i->second] = new TrackType3D(*this, *i->second);
-
- ballast_material.set_diffuse(GL::Color(0.25, 0.25, 0.25));
- rail_material.set_diffuse(GL::Color(0.85, 0.85, 0.85));
+ add_type<GL::Material>().creator(&Catalogue3D::create<GL::Material>);
+ add_type<GL::Mesh>().creator(&Catalogue3D::create<GL::Mesh>);
+ add_type<GL::Object>().creator(&Catalogue3D::create<GL::Object>);
+ add_type<GL::Program>().creator(&Catalogue3D::create<GL::Program>);
+ add_type<GL::Technique>().creator(&Catalogue3D::create<GL::Technique>);
+
+ catalogue.signal_track_added.connect(sigc::mem_fun(this, &Catalogue3D::track_added));
+ catalogue.signal_vehicle_added.connect(sigc::mem_fun(this, &Catalogue3D::vehicle_added));
+ catalogue.signal_signal_added.connect(sigc::mem_fun(this, &Catalogue3D::signal_added));
+
+ const Catalogue::TrackMap &trks = catalogue.get_tracks();
+ for(Catalogue::TrackMap::const_iterator i=trks.begin(); i!=trks.end(); ++i)
+ track_added(*i->second);
+ const Catalogue::SignalMap &sigs = catalogue.get_signals();
+ for(Catalogue::SignalMap::const_iterator i=sigs.begin(); i!=sigs.end(); ++i)
+ signal_added(*i->second);
build_endpoint_mesh();
}
{
for(map<const TrackType *, TrackType3D *>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
delete i->second;
+ for(map<const VehicleType *, VehicleType3D *>::iterator i=vehicles.begin(); i!=vehicles.end(); ++i)
+ delete i->second;
+ for(map<const SignalType *, SignalType3D *>::iterator i=signals.begin(); i!=signals.end(); ++i)
+ delete i->second;
}
const TrackType3D &Catalogue3D::get_track(const TrackType &tt) const
{
- map<const TrackType *, TrackType3D *>::const_iterator i = tracks.find(&tt);
- if(i==tracks.end())
- throw KeyError("Unknown track type");
+ return *get_item(tracks, &tt);
+}
+
+const VehicleType3D &Catalogue3D::get_vehicle(const VehicleType &vt) const
+{
+ return *get_item(vehicles, &vt);
+}
+
+const SignalType3D &Catalogue3D::get_signal(const SignalType &vt) const
+{
+ return *get_item(signals, &vt);
+}
+
+void Catalogue3D::track_added(const TrackType &track)
+{
+ tracks[&track] = new TrackType3D(*this, track);
+}
+
+void Catalogue3D::vehicle_added(const VehicleType &veh)
+{
+ vehicles[&veh] = new VehicleType3D(*this, veh);
+}
- return *i->second;
+void Catalogue3D::signal_added(const SignalType &sig)
+{
+ signals[&sig] = new SignalType3D(*this, sig);
}
void Catalogue3D::build_endpoint_mesh()
{
const Profile &ballast_profile = catalogue.get_ballast_profile();
- const Point &ballast_min = ballast_profile.get_min_coords();
- const Point &ballast_max = ballast_profile.get_max_coords();
+ const Vector &ballast_min = ballast_profile.get_min_coords();
+ const Vector &ballast_max = ballast_profile.get_max_coords();
const Profile &rail_profile = catalogue.get_rail_profile();
- const Point &rail_min = rail_profile.get_min_coords();
- const Point &rail_max = rail_profile.get_max_coords();
+ const Vector &rail_min = rail_profile.get_min_coords();
+ const Vector &rail_max = rail_profile.get_max_coords();
float gauge = catalogue.get_gauge();
bld.end();
}
-} // namespace Marklin
+FS::Path Catalogue3D::locate_file(const string &name)
+{
+ if(FS::exists(name))
+ return name;
+
+ FS::Path path = FS::Path("data")/name;
+ if(FS::exists(path))
+ return path;
+
+ throw runtime_error("Can't locate "+name);
+}
+
+template<typename T>
+T *Catalogue3D::create(const string &name)
+{
+ RefPtr<T> obj = new T;
+ DataFile::load(*obj, locate_file(name).str());
+ return obj.release();
+}
+
+template<typename T>
+T *Catalogue3D::create2(const string &name)
+{
+ RefPtr<T> obj = new T;
+ DataFile::load(*obj, locate_file(name).str(), *this);
+ return obj.release();
+}
+
+} // namespace R2C2