import msp_interface;
-uniform AlphaCutoff
+layout(set=1) uniform AlphaCutoff
{
float alpha_cutoff;
};
-uniform sampler2D alpha_map;
+layout(set=1) uniform sampler2D alpha_map;
layout(constant_id=auto) const bool use_alpha_cutoff = false;
+layout(constant_id=auto) const bool use_instancing = false;
#pragma MSP stage(vertex)
virtual vec4 get_vertex_position()
virtual mat4 get_vertex_transform()
{
- return world_obj_matrix;
+ if(use_instancing)
+ return transpose(mat4(instance_transform[0], instance_transform[1], instance_transform[2], vec4(0.0, 0.0, 0.0, 1.0)));
+ else
+ return world_obj_matrix;
}
virtual void clipping(vec3 eye_vertex)