import sys
traits = {
- "sampler1D": { "CDim": 1, "IDim": 1 },
- "sampler2D": { "CDim": 2, "IDim": 2 },
- "sampler3D": { "CDim": 3, "IDim": 3 },
- "sampler1DArray": { "CDim": 2, "IDim": 2 },
- "sampler2DArray": { "CDim": 3, "IDim": 3 },
- "samplerCube": { "CDim": 3, "IDim": 2 },
- "samplerCubeArray": { "CDim": 4, "IDim": 3 },
- "sampler1DShadow": { "CDim": 3, "IDim": 1 },
- "sampler2DShadow": { "CDim": 3, "IDim": 2 },
- "samplerCubeShadow": { "CDim": 4, "IDim": 2 },
- "sampler1DArrayShadow": { "CDim": 3, "IDim": 2 },
- "sampler2DArrayShadow": { "CDim": 4, "IDim": 3 },
- "samplerCubeArrayShadow": { "IDim": 3 },
+ "sampler1D": { "CDim": 1, "IDim": 1, "LDim": 1 },
+ "sampler2D": { "CDim": 2, "IDim": 2, "LDim": 2 },
+ "sampler3D": { "CDim": 3, "IDim": 3, "LDim": 3 },
+ "sampler1DArray": { "CDim": 2, "IDim": 2, "LDim": 1 },
+ "sampler2DArray": { "CDim": 3, "IDim": 3, "LDim": 2 },
+ "samplerCube": { "CDim": 3, "IDim": 2, "LDim": 3 },
+ "samplerCubeArray": { "CDim": 4, "IDim": 3, "LDim": 3 },
+ "sampler1DShadow": { "CDim": 3, "IDim": 1, "LDim": 1 },
+ "sampler2DShadow": { "CDim": 3, "IDim": 2, "LDim": 2 },
+ "samplerCubeShadow": { "CDim": 4, "IDim": 2, "LDim": 3 },
+ "sampler1DArrayShadow": { "CDim": 3, "IDim": 2, "LDim": 1 },
+ "sampler2DArrayShadow": { "CDim": 4, "IDim": 3, "LDim": 2 },
+ "samplerCubeArrayShadow": { "IDim": 3, "LDim": 3 },
"float": { "Base": "float", "Dim": 1, "Vec": "vec", "Mat": "mat" },
"vec2": { "Base": "float", "Dim": 2 },
"vec3": { "Base": "float", "Dim": 3 },
"ivec2": { "Base": "int", "Dim": 2 },
"ivec3": { "Base": "int", "Dim": 3 },
"ivec4": { "Base": "int", "Dim": 4 },
+ "uint": { "Base": "uint", "Dim": 1, "Vec": "uvec" },
+ "uvec2": { "Base": "uint", "Dim": 2 },
+ "uvec3": { "Base": "uint", "Dim": 3 },
+ "uvec4": { "Base": "uint", "Dim": 4 },
"bool": { "Base": "bool", "Dim": 1, "Vec": "bvec" },
"bvec2": { "Base": "bool", "Dim": 2 },
"bvec3": { "Base": "bool", "Dim": 3 },
float32types = ("float",)+float32vectypes
floatvectypes = float32vectypes
floattypes = float32types
-int32vectypes = ("ivec2", "ivec3", "ivec4")
-int32types = ("int",)+int32vectypes
-signedtypes = floattypes+int32types
-arithmetictypes = signedtypes
-arithmeticvectypes = float32vectypes+int32vectypes
+sint32vectypes = ("ivec2", "ivec3", "ivec4")
+sint32types = ("int",)+sint32vectypes
+signedtypes = floattypes+sint32types
+uint32vectypes = ("uvec2", "uvec3", "uvec4")
+uint32types = ("uint",)+uint32vectypes
+int32types = sint32types+uint32types
+unsignedtypes = uint32types
+arithmetictypes = signedtypes+unsignedtypes
+arithmeticvectypes = float32vectypes+sint32vectypes+uint32vectypes
boolvectypes = ("bvec2", "bvec3", "bvec4")
squarematrixtypes = ("mat2", "mat3", "mat4")
matrixtypes = squarematrixtypes+("mat2x3", "mat3x2", "mat2x4", "mat4x2", "mat3x4", "mat4x3")
("T::Base length(T x)", floattypes),
("T::Base distance(T p0, T p1)", floattypes),
("T::Base dot(T x, T y)", floattypes),
- "vec3 cross(vec3 x)",
+ "vec3 cross(vec3 x, vec3 y)",
("T normalize(T x)", floattypes),
("T faceforward(T N, T I, T Nref)", floattypes),
("T reflect(T I, T N)", floattypes),
# Texture
("int[T::IDim] textureSize(T sampler, int lod)", samplertypes),
+ ("vec2 textureQueryLod(T sampler, float[T::LDim] P)", samplertypes),
+ ("int textureQueryLevels(T sampler)", samplertypes),
("vec4 texture(T sampler, float[T::CDim] P)", colorsamplertypes),
("float texture(T sampler, float[T::CDim] P)", tuple(s for s in shadowsamplertypes if "CubeArray" not in s)),
"float texture(samplerCubeArrayShadow sampler, vec4 P, float compare)",