import bpy
import Blender
+def make_edge_key(i1, i2):
+ return (min(i1, i2), max(i1, i2))
+
+
class Edge:
def __init__(self, me):
- self._medge=me
- self.faces=[]
- self.smooth=False
+ if me.__class__==Edge:
+ self._medge = me._medge
+ self.v1 = me.v1
+ self.v2 = me.v2
+ self.smooth = me.smooth
+ else:
+ self._medge = me
+ self.smooth = False
+ self.faces = []
def __getattr__(self, attr):
return getattr(self._medge, attr)
if len(self.faces)!=2:
return
- d=Blender.Mathutils.DotVecs(self.faces[0].no, self.faces[1].no)
+ d = Blender.Mathutils.DotVecs(self.faces[0].no, self.faces[1].no)
if (d>limit and self.faces[0].smooth and self.faces[1].smooth) or d>0.999:
- self.smooth=1
+ self.smooth = True
def other_face(self, f):
if f.index==self.faces[0].index:
class Vertex:
def __init__(self, mv):
if mv.__class__==Vertex:
- self._mvert=mv._mvert
+ self._mvert = mv._mvert
+ self.no = mv.no
+ self.uv = mv.uv
else:
- self._mvert=mv
+ self._mvert = mv
+ self.uv = None
+ self.flag = False
+ self.faces = []
+ self.tan = None
+ self.bino = None
def __getattr__(self, attr):
return getattr(self._mvert, attr)
+ def __cmp__(self, other):
+ if other is None:
+ return 1
+ return cmp(self.index, other.index)
+
+ def __str__(self):
+ return "<Vert %d (%.4f, %.4f, %.4f) (%.4f, %.4f, %.4f)>"%(self.index, self.co[0], self.co[1], self.co[2], self.no[0], self.no[1], self.no[2])
+
+ __repr__ = __str__
+
class Face:
def __init__(self, mf):
- self._mface=mf
- self.smooth_group=None
- self.edges=[]
- self.verts=[v for v in mf.verts]
- self.flag=False
+ self._mface = mf
+ self.edges = []
+ self.verts = [v for v in mf.verts]
+ self.flag = False
def __getattr__(self, attr):
return getattr(self._mface, attr)
- def get_following_vertex(self, *vt):
- seen=False
- indices=[v.index for v in vt]
- for v in self.verts:
- if v.index in indices:
- seen=True
- elif seen:
- return v
+ def __cmp__(self, other):
+ if other is None:
+ return 1
+ return cmp(self.index, other.index)
+
+ def __str__(self):
+ return "<Face %d (%s)>"%(self.index, " ".join([str(v.index) for v in self.verts]))
+
+ __repr__ = __str__
+
+ def pivot_vertices(self, *vt):
+ flags = [(v in vt) for v in self.verts]
+ l = len(self.verts)
+ for i in range(l):
+ if flags[i] and not flags[(i+l-1)%l]:
+ return self.verts[i:]+self.verts[:i]
+
+ def get_edge(self, v1, v2):
+ key = make_edge_key(v1.index, v2.index)
+ for e in self.edges:
+ if e.key==key:
+ return e
+ raise KeyError, "No edge %s"%(key,)
+
- if seen:
- return self.verts[0]
+class Line:
+ def __init__(self, e):
+ self.edge = e
+ self.verts = [e.v1, e.v2]
+ self.flag = False
- return None
+ def __str__(self):
+ return "<Line (%d %d)>"%(self.verts[0].index, self.verts[1].index)
+ __repr__ = __str__
-class SmoothGroup:
- def __init__(self, index):
- self.index=index
- self.faces=[]
- self.verts=[]
- def find_vertices(self):
- vert_map={}
+class Mesh:
+ def __init__(self, m):
+ self._mesh = m
+ self.verts = [Vertex(v) for v in m.verts]
+ self.faces = [Face(f) for f in m.faces]
+ self.materials = m.materials[:]
+
for f in self.faces:
for i in range(len(f.verts)):
- v=f.verts[i]
- if v.index not in vert_map:
- vt=Vertex(v)
- if not f.smooth:
- vt.no=f.no
- self.verts.append(vt)
- vert_map[v.index]=vt
- f.verts[i]=vt
- else:
- f.verts[i]=vert_map[v.index]
+ f.verts[i] = self.verts[f.verts[i].index]
+ f.verts[i].faces.append(f)
+ self.edges = dict([(e.key, Edge(e)) for e in m.edges])
+ for f in self.faces:
+ for k in f.edge_keys:
+ e = self.edges[k]
+ e.faces.append(self.faces[f.index])
+ f.edges.append(e)
-class Exporter:
- def __init__(self, fn):
- self.filename=fn
- if fn==None:
- self.out_file=sys.stdout
+ self.lines = [Line(e) for e in self.edges.itervalues() if not e.faces]
+
+ if m.mode&Blender.Mesh.Modes.AUTOSMOOTH:
+ smooth_limit = math.cos(m.degr*math.pi/180)
else:
- self.out_file=file(fn, "w")
- self.use_strips=True
- self.use_degen_tris=True
-
- def find_smooth_group(self, face, sg):
- face.smooth_group=sg
- sg.faces.append(face)
- queue=[face]
- while queue:
- cur=queue.pop(0)
- for e in cur.edges:
+ smooth_limit = -1
+
+ for e in self.edges.itervalues():
+ e.v1 = self.verts[e.v1.index]
+ e.v2 = self.verts[e.v2.index]
+ e.check_smooth(smooth_limit)
+
+ def __getattr__(self, attr):
+ return getattr(self._mesh, attr)
+
+ def splice(self, other):
+ material_map = []
+ for m in other.materials:
+ if m in self.materials:
+ material_map.append(self.materials.index(m))
+ else:
+ material_map.append(len(self.materials))
+ self.materials.append(m)
+
+ offset = len(self.verts)
+ for v in other.verts:
+ v.index += offset
+ self.verts.append(v)
+
+ offset = len(self.faces)
+ for f in other.faces:
+ f.index += offset
+ f.mat = material_map[f.mat]
+ self.faces.append(f)
+
+ for e in other.edges.itervalues():
+ e.key = make_edge_key(e.v1.index, e.v2.index)
+ self.edges[e.key] = e
+
+ self.lines += other.lines
+
+ def generate_material_uv(self):
+ for f in self.faces:
+ f.uv = ([(f.mat+0.5)/len(self.materials), 0.5],)*len(f.verts)
+ self.faceUV = True
+
+ def split_vertices(self, find_group_func, debug):
+ groups = []
+ for v in self.verts:
+ for f in v.faces:
+ f.flag = False
+
+ vg = []
+ for f in v.faces:
+ if not f.flag:
+ vg.append(find_group_func(v, f))
+
+ groups.append(vg)
+
+ for i in range(len(self.verts)):
+ if len(groups[i])==1:
+ continue
+
+ if debug:
+ print "Vertex %s has %d groups"%(self.verts[i], len(groups[i]))
+
+ for g in groups[i][1:]:
+ v = Vertex(self.verts[i])
+ v.index = len(self.verts)
+ self.verts.append(v)
+
+ if debug:
+ print " -> %d %s"%(v.index, [f.index for f in g])
+
+ for f in g:
+ for j in range(len(f.edges)):
+ e = f.edges[j]
+
+ if e.v1!=self.verts[i] and e.v2!=self.verts[i]:
+ continue
+
+ if debug:
+ print " Splitting edge %s with faces %s"%(e.key, e.faces)
+
+ if e.other_face(f) not in g and len(e.faces)>=2:
+ k = e.faces.index(f)
+ e.faces.remove(f)
+ e = Edge(e)
+ f.edges[j] = e
+ e.faces.append(f)
+ else:
+ del self.edges[e.key]
+
+ if e.v1==self.verts[i]:
+ e.v1 = v
+ elif e.v2==self.verts[i]:
+ e.v2 = v
+
+ e.key = make_edge_key(e.v1.index, e.v2.index)
+ self.edges[e.key] = e
+
+ self.verts[i].faces.remove(f)
+ f.verts[f.verts.index(self.verts[i])] = v
+ v.faces.append(f)
+
+ def split_smooth(self, debug = False):
+ self.split_vertices(self.find_smooth_group, debug)
+
+ def split_uv(self, debug = False):
+ self.split_vertices(self.find_uv_group, debug)
+
+ def find_smooth_group(self, vert, face):
+ face.flag = True
+ queue = [face]
+
+ for f in queue:
+ for e in f.edges:
+ other = e.other_face(f)
+ #if not other or other.index not in face_indices:
+ if other not in vert.faces:
+ continue
+
if e.smooth:
- other=e.other_face(cur)
- if other and not other.smooth_group:
- other.smooth_group=sg
- sg.faces.append(other)
+ if not other.flag:
+ other.flag = True
queue.append(other)
- def create_strip(self, face):
- edge=None
+ return queue
+
+ def find_uv_group(self, vert, face):
+ uv = face.uv[face.verts.index(vert)]
+ face.flag = True
+ group = [face]
+ for f in vert.faces:
+ if not f.flag and f.uv[f.verts.index(vert)]==uv:
+ f.flag = True
+ group.append(f)
+ return group
+
+ def compute_normals(self):
+ for v in self.verts:
+ if v.faces:
+ v.no = Blender.Mathutils.Vector()
+ for f in v.faces:
+ v.no += f.no
+ v.no.normalize()
+ else:
+ # XXX Should use edges to compute normal
+ v.no = Blender.Mathutils.Vector(0, 0, 1)
+
+ def compute_uv(self):
+ for v in self.verts:
+ if v.faces:
+ v.uv = v.faces[0].uv[v.faces[0].verts.index(v)]
+
+ def compute_tbn(self):
+ for v in self.verts:
+ v.tan = Blender.Mathutils.Vector()
+ v.bino = Blender.Mathutils.Vector()
+ for f in v.faces:
+ fverts = f.pivot_vertices(False, v)
+ v1 = fverts[1]
+ v2 = fverts[-1]
+ du1 = v1.uv[0]-v.uv[0]
+ du2 = v2.uv[0]-v.uv[0]
+ dv1 = v1.uv[1]-v.uv[1]
+ dv2 = v2.uv[1]-v.uv[1]
+ div = du1*dv2-du2*dv1
+ edge1 = fverts[1].co-fverts[0].co
+ edge2 = fverts[-1].co-fverts[0].co
+ v.tan += (edge1*dv2-edge2*dv1)/div
+ v.bino += (edge2*du1-edge1*du2)/div
+ v.tan.normalize()
+ v.bino.normalize()
+
+ def create_strip(self, face, max_len, debug):
+ edge = None
for e in face.edges:
- other=e.other_face(face)
- if other and other.smooth_group.index==face.smooth_group.index and not other.flag:
- edge=e
+ other = e.other_face(face)
+ if other and not other.flag:
+ edge = e
break
if not edge:
return None
- v1=face.get_following_vertex(edge.v1, edge.v2)
- v2=face.get_following_vertex(v1)
- if len(face.verts)==4:
- result=[v2, v1]
+ if debug:
+ print "Starting strip from %s, edge %s"%([v.index for v in face.verts], (edge.v1.index, edge.v2.index))
+
+ verts = face.pivot_vertices(edge.v1, edge.v2)
+ if len(verts)==3:
+ result = [verts[-1], verts[0]]
else:
- result=[v1, v2]
+ result = [verts[-2], verts[-1]]
while 1:
- face.flag=True
- for i in range(2, len(face.verts)):
- v=face.get_following_vertex(result[-2], result[-1])
- result.append(v)
-
- i1=result[-2].index
- i2=result[-1].index
- ekey=(min(i1, i2), max(i1, i2))
- for e in face.edges:
- if e.key==ekey:
- edge=e
- break
-
- next=edge.other_face(face)
- if next.smooth_group.index!=face.smooth_group.index or next.flag:
+ if debug:
+ print " Adding %s"%face
+
+ verts = face.pivot_vertices(*result[-2:])
+ k = len(result)%2
+
+ face.flag = True
+ if len(verts)==4 and not k:
+ result.append(verts[3])
+ result.append(verts[2])
+ if len(verts)==4 and k:
+ result.append(verts[3])
+
+ if len(result)>=max_len:
+ if debug:
+ print " Max length exceeded"
+ break
+
+ edge = face.get_edge(*result[-2:])
+
+ if debug:
+ print " Next edge is %s"%(edge.key, )
+
+ next = edge.other_face(face)
+ if not next or next.flag:
break
- face=next
+ face = next
+
+ if debug:
+ print " %s"%[v.index for v in result]
return result
- def export(self):
- scene=bpy.data.scenes.active
- obj=scene.objects.active
- if obj.getType()!="Mesh":
- raise Exception, "Can only export Mesh data"
+class VertexCache:
+ def __init__(self, size):
+ self.size = size
+ self.slots = [-1]*self.size
+
+ def fetch(self, v):
+ hit = v.index in self.slots
+ if hit:
+ self.slots.remove(v.index)
+ self.slots.append(v.index)
+ if not hit:
+ del self.slots[0]
+ return hit
+
+ def fetch_strip(self, strip):
+ hits = 0
+ for v in strip:
+ if self.fetch(v):
+ hits += 1
+ return hits
+
+ def test_strip(self, strip):
+ hits = 0
+ for i in range(len(strip)):
+ if i>=self.size:
+ break
+ if strip[i].index in self.slots[i:]:
+ hits += 1
+ return hits
- mesh=obj.getData(mesh=True)
- faces=[Face(f) for f in mesh.faces]
+class OutFile:
+ def __init__(self, fn):
+ if fn==None:
+ self.file = sys.stdout
+ else:
+ self.file = open(fn, "w")
+ self.indent = 0
+
+ def make(self, kwd, *params):
+ pstr = ""
+ for p in params:
+ if type(p)==float:
+ pstr += " %.6g"%p
+ else:
+ pstr += " %s"%p
+ return "%s%s"%(kwd, pstr)
- edges=dict([(e.key, Edge(e)) for e in mesh.edges])
- for f in faces:
- for e in f.edge_keys:
- edges[e].faces.append(f)
- f.edges.append(edges[e])
+ def write(self, kwd, *params):
+ self.file.write("%s%s;\n"%('\t'*self.indent, self.make(kwd, *params)))
- smooth_limit=math.cos(mesh.degr*math.pi/180)
- for e in edges.itervalues():
- e.check_smooth(smooth_limit)
+ def begin(self, kwd, *params):
+ i = '\t'*self.indent
+ self.file.write("%s%s\n%s{\n"%(i, self.make(kwd, *params), i))
+ self.indent += 1
+
+ def end(self):
+ self.indent -= 1
+ self.file.write("%s};\n"%('\t'*self.indent))
- smooth_groups=[]
- for f in faces:
- if not f.smooth_group:
- sg=SmoothGroup(len(smooth_groups))
- smooth_groups.append(sg)
- self.find_smooth_group(f, sg)
- for sg in smooth_groups:
- sg.find_vertices()
+class Exporter:
+ def __init__(self, fn):
+ self.out_file = OutFile(fn)
+ self.use_strips = True
+ self.use_degen_tris = True
+ self.max_strip_len = 1024
+ self.optimize_cache = False
+ self.cache_size = 64
+ self.export_lines = True
+ self.tbn_vecs = False
+ self.compound = False
+ self.object = False
+ self.material_tex = False
+ self.debug = False
+ self.strip_debug = False
+ self.split_debug = False
+
+ def stripify(self, mesh):
+ for f in mesh.faces:
+ f.flag = False
+
+ strips = []
+
+ while 1:
+ best = 5
+ face = None
+ for f in mesh.faces:
+ if f.flag:
+ continue
+ score = 0
+ for e in f.edges:
+ other = e.other_face(f)
+ if other and not other.flag:
+ score += 1
+ if score>0 and score<best:
+ face = f
+ best = score
+
+ if not face:
+ break
- strips=[]
+ strip = mesh.create_strip(face, self.max_strip_len, self.strip_debug)
+ if strip:
+ strips.append(strip)
+
+ loose = [f for f in mesh.faces if not f.flag]
+
+ if self.debug:
+ print "%d strips:"%len(strips)
+ for i in range(len(strips)):
+ print " %d: %d indices"%(i, len(strips[i]))
+ print "%d loose faces"%len([f for f in mesh.faces if not f.flag])
+ nind = sum([len(s) for s in strips])+sum([len(f.verts) for f in loose])
+ print "%d indices total"%nind
+
+ if self.use_degen_tris and strips:
+ big_strip = []
+
+ cache = None
+ total_hits = 0
+ if self.optimize_cache:
+ cache = VertexCache(self.cache_size)
+
+ while strips:
+ best = 0
+ if cache:
+ best_hits = 0
+ for i in range(len(strips)):
+ hits = cache.test_strip(strips[i])
+ if hits>best_hits:
+ best = i
+ best_hits = hits
+
+ s = strips[best]
+
+ if big_strip:
+ glue = [big_strip[-1], s[0]]
+ if len(big_strip)%2:
+ glue += [s[0]]
+
+ big_strip += glue
+ if cache:
+ total_hits += cache.fetch_strip(glue)
+
+ big_strip += s
+ if cache:
+ total_hits += cache.fetch_strip(s)
+
+ del strips[best]
+
+ for f in loose:
+ if len(big_strip)%2:
+ order = (-1, -2, 0, 1)
+ else:
+ order = (0, 1, -1, -2)
+ verts = [f.verts[i] for i in order[:len(f.verts)]]
+ if big_strip:
+ glue = [big_strip[-1], verts[0]]
+ big_strip += glue
+ if cache:
+ total_hits += cache.fetch_strip(glue)
+ big_strip += verts
+ if cache:
+ total_hits += cache.fetch_strip(verts)
+
+ strips = [big_strip]
+ loose = []
+
+ if self.debug:
+ nind = len(big_strip)
+ print "Big strip has %d indices"%nind
+ if self.optimize_cache:
+ print "%d cache hits"%total_hits
+
+ if self.debug:
+ ntris = sum([len(f.verts)-2 for f in mesh.faces])
+ print "%.2f indices per triangle"%(float(nind)/max(ntris, 1))
+
+ return strips, loose
+
+ def export(self):
+ scene = bpy.data.scenes.active
+
+ objs = Blender.Object.GetSelected()
+ if not objs:
+ raise Exception, "Nothing to export"
+ for o in objs:
+ if o.getType()!="Mesh":
+ raise Exception, "Can only export Mesh data"
+
+ mesh = Blender.Mesh.New("export_tmp")
+ mesh.getFromObject(objs[0])
+ mesh = Mesh(mesh)
+ if self.compound:
+ # Must keep a ref to each Blender mesh
+ bmeshes = []
+ for o in objs[1:]:
+ bmesh = Blender.Mesh.New("export_tmp")
+ bmesh.getFromObject(o)
+ bmeshes.append(bmesh)
+ mesh.splice(Mesh(bmesh))
+
+ if self.debug:
+ ntris = sum([len(f.verts)-2 for f in mesh.faces])
+ print "Starting with %d vertices, %d faces (%d triangles) and %d edges"%(len(mesh.verts), len(mesh.faces), ntris, len(mesh.edges))
+
+ mesh.split_smooth(self.split_debug)
+
+ if self.debug:
+ print "After smooth splitting %d vertices and %d edges"%(len(mesh.verts), len(mesh.edges))
+
+ mesh.compute_normals()
+
+ if self.material_tex:
+ mesh.generate_material_uv()
+
+ if mesh.faceUV:
+ mesh.split_uv(self.split_debug)
+ if self.debug:
+ print "After UV splitting %d vertices and %d edges"%(len(mesh.verts), len(mesh.edges))
+
+ mesh.compute_uv()
+ if self.tbn_vecs:
+ mesh.compute_tbn()
+
+ strips = []
+ loose = mesh.faces
if self.use_strips:
- for sg in smooth_groups:
- for f in sg.faces:
- if not f.flag:
- strip=self.create_strip(f)
- if strip:
- strips.append(strip)
-
- if self.use_degen_tris:
- big_strip=[]
- for s in strips:
- if big_strip:
- big_strip+=[big_strip[-1], s[0]]
- big_strip+=s
-
- for f in faces:
- if not f.flag:
- if big_strip:
- big_strip+=[big_strip[-1], f.verts[0]]
- big_strip+=[f.verts[i] for i in (0, 1, -1)]
- if len(f.verts)==4:
- big_strip.append(f.verts[-2])
- f.flag=True
-
- strips=[big_strip]
-
- verts=[]
- for sg in smooth_groups:
- for v in sg.verts:
- v.index=len(verts)
- verts.append(v)
-
- self.out_file.write("vertices NORMAL3_VERTEX3\n{\n")
- for v in verts:
- self.out_file.write("\tnormal3 %f %f %f;\n"%tuple(v.no))
- self.out_file.write("\tvertex3 %f %f %f;\n"%tuple(v.co))
- self.out_file.write("};\n")
+ strips, loose = self.stripify(mesh)
+
+ if self.object:
+ self.out_file.begin("mesh")
+
+ fmt = "NORMAL3"
+ if mesh.faceUV:
+ fmt += "_TEXCOORD2"
+ if self.tbn_vecs:
+ fmt += "_ATTRIB33_ATTRIB34"
+ fmt += "_VERTEX3"
+ self.out_file.begin("vertices", fmt)
+ norm = None
+ uv = None
+ tan = None
+ bino = None
+ for v in mesh.verts:
+ if v.no!=norm:
+ self.out_file.write("normal3", *v.no)
+ norm = v.no
+ if v.uv!=uv:
+ self.out_file.write("texcoord2", *v.uv)
+ uv = v.uv
+ if v.tan!=tan:
+ self.out_file.write("attrib3", 3, *v.tan)
+ tan = v.tan
+ if v.bino!=bino:
+ self.out_file.write("attrib3", 4, *v.bino)
+ bino = v.bino
+ self.out_file.write("vertex3", *v.co)
+ self.out_file.end()
for s in strips:
- self.out_file.write("batch TRIANGLE_STRIP\n{\n\tindices")
- n=0
+ self.out_file.begin("batch", "TRIANGLE_STRIP")
+ indices = []
+ n = 0
for v in s:
- self.out_file.write(" %u"%v.index)
- n+=1;
- if n%32==0:
- self.out_file.write(";\n\tindices")
- self.out_file.write(";\n};\n")
-
- first=True
- for f in faces:
- if not f.flag:
- if first:
- self.out_file.write("batch TRIANGLES\n{\n")
- first=False
+ indices.append(v.index)
+ if len(indices)>=32:
+ self.out_file.write("indices", *indices)
+ indices = []
+ if indices:
+ self.out_file.write("indices", *indices)
+ self.out_file.end()
+
+ if loose:
+ self.out_file.begin("batch", "TRIANGLES")
+ for f in loose:
for i in range(2, len(f.verts)):
- self.out_file.write("\tindices %u %u %u;\n"%(f.verts[0].index, f.verts[i-1].index, f.verts[i].index))
- if not first:
- self.out_file.write("};\n")
+ self.out_file.write("indices", f.verts[0].index, f.verts[i-1].index, f.verts[i].index)
+ self.out_file.end()
+
+ if self.export_lines and mesh.lines:
+ self.out_file.write("batch", "LINES")
+ for l in mesh.lines:
+ self.out_file.write("indices", l.verts[0].index, l.verts[1].index)
+ self.out_file.end()
+
+ if self.object:
+ self.out_file.end()
+ self.out_file.begin("technique")
+ self.out_file.begin("pass", '""')
+ if self.material_tex:
+ self.out_file.begin("material")
+ self.out_file.write("diffuse", 1.0, 1.0, 1.0, 1.0)
+ self.out_file.end()
+ self.out_file.begin("texunit", 0)
+ self.out_file.begin("texture2d")
+ self.out_file.write("min_filter", "NEAREST")
+ self.out_file.write("mag_filter", "NEAREST")
+ self.out_file.write("storage", "RGB", len(mesh.materials), 1, 0)
+ texdata = '"'
+ for m in mesh.materials:
+ texdata += "\\x%02X\\x%02X\\x%02X"%(int(m.R*255), int(m.G*255), int(m.B*255))
+ texdata += '"'
+ self.out_file.write("raw_data", texdata)
+ self.out_file.end()
+ self.out_file.end()
+ elif mesh.materials:
+ m = mesh.materials[0]
+ self.out_file.begin("material")
+ self.out_file.write("diffuse", m.R, m.G, m.B, 1.0)
+ self.out_file.write("ambient", m.R*m.amb, m.G*m.amb, m.B*m.amb, 1.0)
+ self.out_file.write("specular", m.specR*m.spec, m.specG*m.spec, m.specB*m.spec, 1.0)
+ self.out_file.write("shininess", m.hard);
+ self.out_file.end()
+ self.out_file.end()
+ self.out_file.end()
class FrontEnd:
+ def __init__(self):
+ self.config = Blender.Registry.GetKey('mspgl_export', True) or {}
+ self.temp_config = Blender.Registry.GetKey('mspgl_export_temp') or {}
+
def run(self):
- #self.export(None)
- Blender.Window.FileSelector(self.export, "Export MSP GL mesh", Blender.sys.makename(ext='.mesh'))
+ self.use_strips = Blender.Draw.Create(self.config.get('use_strips', True))
+ self.use_degen_tris = Blender.Draw.Create(self.config.get('use_degen_tris', True))
+ self.max_strip_len = Blender.Draw.Create(self.config.get('max_strip_len', 1024))
+ self.optimize_cache = Blender.Draw.Create(self.config.get('optimize_cache', False))
+ self.cache_size = Blender.Draw.Create(self.config.get('cache_size', 64))
+ self.export_lines = Blender.Draw.Create(self.config.get('export_lines', False))
+ self.tbn_vecs = Blender.Draw.Create(self.config.get('tbn_vecs', False))
+ self.compound = Blender.Draw.Create(self.config.get('compound', False))
+ self.object = Blender.Draw.Create(self.config.get('object', False))
+ self.material_tex = Blender.Draw.Create(self.config.get('material_tex', False))
+ self.debug = Blender.Draw.Create(self.config.get('debug', False))
+ self.strip_debug = Blender.Draw.Create(self.config.get('strip_debug', False))
+ self.split_debug = Blender.Draw.Create(self.config.get('split_debug', False))
+ ret = Blender.Draw.PupBlock("Export MSP GL mesh",
+ [("Use strips", self.use_strips, "Generage OpenGL triangle strips"),
+ ("Use degen tris", self.use_degen_tris, "Use degenerate triangles to combine triangle strips"),
+ ("Max strip len", self.max_strip_len, 4, 16384, "Maximum length of a triangle strip"),
+ ("Optimize cache", self.optimize_cache, "Optimize for vertex cache"),
+ ("Cache size", self.cache_size, 8, 1024, "Cache size to optimize for"),
+ ("Export lines", self.export_lines, "Export lone edges as lines"),
+ ("Compute T/B vecs", self.tbn_vecs, "Compute tangent/binormal vectors for bumpmapping"),
+ ("Compound", self.compound, "Create a compound mesh of all selected objects"),
+ ("Object", self.object, "Export as an object"),
+ ("Material texture", self.material_tex, "Create a texture from material data"),
+ ("Debugging options"),
+ ("Debug", self.debug),
+ ("Debug strips", self.strip_debug),
+ ("Debug splitting", self.split_debug)])
+ if ret:
+ dirname = self.temp_config.get("dirname", Blender.sys.dirname(Blender.Get("filename")))
+ obj = Blender.Object.GetSelected()[0]
+ ext = "mesh"
+ if self.object.val:
+ ext = "object"
+ Blender.Window.FileSelector(self.export, "Export MSP GL mesh", "%s/%s.%s"%(dirname, obj.name, ext))
+
+ def draw(self):
+ pass
def export(self, fn):
- exp=Exporter(fn)
+ self.config['use_strips'] = self.use_strips.val
+ self.config['use_degen_tris'] = self.use_degen_tris.val
+ self.config['max_strip_len'] = self.max_strip_len.val
+ self.config['optimize_cache'] = self.optimize_cache.val
+ self.config['cache_size'] = self.cache_size.val
+ self.config['export_lines'] = self.export_lines.val
+ self.config['tbn_vecs'] = self.tbn_vecs.val
+ self.config['compound'] = self.compound.val
+ self.config['object'] = self.object.val
+ self.config['material_tex'] = self.material_tex.val
+ self.config['debug'] = self.debug.val
+ self.config['strip_debug'] = self.strip_debug.val
+ self.config['split_debug'] = self.split_debug.val
+ Blender.Registry.SetKey('mspgl_export', self.config, True)
+
+ import os
+ self.temp_config["dirname"] = os.path.dirname(fn)
+ Blender.Registry.SetKey('mspgl_export_temp', self.temp_config)
+
+ exp = Exporter(fn)
+ exp.use_strips = self.use_strips.val
+ exp.use_degen_tris = self.use_degen_tris.val
+ exp.max_strip_len = self.max_strip_len.val
+ exp.optimize_cache = self.optimize_cache.val
+ exp.cache_size = self.cache_size.val
+ exp.export_lines = self.export_lines.val
+ exp.tbn_vecs = self.tbn_vecs.val
+ exp.compound = self.compound.val
+ exp.object = self.object.val
+ exp.material_tex = self.material_tex.val
+ exp.debug = self.debug.val
+ exp.strip_debug = self.strip_debug.val
+ exp.split_debug = self.split_debug.val
exp.export()
if __name__=="__main__":
- fe=FrontEnd()
+ fe = FrontEnd()
fe.run()