PhysicalEntity(p, ps, tv)
{
if(!setup.immortal)
- hits = Game::Owned<HitPoints>(*this, setup.hits);
+ hits = Game::Owned<HitPoints>(this, setup.hits);
if(setup.damaging)
- damage = Game::Owned<DamageSource>(*this, setup.damage);
+ damage = Game::Owned<DamageSource>(this, setup.damage);
}