#define HITPOINTS_H_
#include <msp/game/component.h>
-
-struct HitPointsSetup
-{
- /*class Loader: public Msp::DataFile::ObjectLoader<HitPointsSetup>
- {
- };*/
-
- unsigned max_hits = 1;
- unsigned vulnerable_to = ~0U;
-};
+#include "setups.h"
struct HitPointsData
{