#include <msp/game/component.h>
#include <msp/linal/vector.h>
-
-enum class ColliderType
-{
- CIRCLE,
- BOX
-};
-
-struct ColliderSetup
-{
- ColliderType type = ColliderType::CIRCLE;
- union
- {
- float radius = 1.0f;
- Msp::LinAl::Vector<float, 2> size;
- };
-};
-
+#include "setups.h"
class Collider: public Msp::Game::Component
{