#define BULLET_H_
#include <msp/game/meshsource.h>
-#include "physicalentity.h"
+#include "hittable.h"
struct BulletSetup
{
PhysicalSetup physical;
+ HittableSetup hittable;
Msp::Game::MeshSourceSetup mesh;
};
-class Bullet: public PhysicalEntity
+class Bullet: public Hittable
{
private:
Msp::Game::Owned<Msp::Game::MeshSource> mesh;