using namespace Msp;
-Bullet::Bullet(Game::Handle<Game::Entity> p, const Setup &s):
- PhysicalEntity(p, s.physical),
+Bullet::Bullet(Game::Handle<Game::Entity> p, const Setup &s, const Game::TransformValues &tv):
+ PhysicalEntity(p, s.physical, tv),
mesh(*this, s.mesh)
{ }