#include <msp/game/transform.h>
#include <msp/game/transformpropagator.h>
#include "controls.h"
+#include "damagedealer.h"
#include "gamecontroller.h"
#include "physics.h"
#include "playercontroller.h"
{
game_stage.add_system<GameController>();
game_stage.add_system<Physics>();
+ game_stage.add_system<DamageDealer>();
game_stage.add_system<Game::TransformPropagator>();
player_controller = &game_stage.add_system<PlayerController>();