#include "asteroid.h"
-#include <msp/game/transform.h>
using namespace Msp;
Asteroid::Asteroid(Game::Handle<Entity> p, const AsteroidSetup &s):
- Entity(p, Game::TransformValues()),
+ Hittable(p, s.hittable, s.physical),
setup(s),
- mesh(*this, setup.mesh)
+ mesh(this, setup.mesh)
{ }