#include <msp/input/keyboard.h>
#include <msp/input/keys.h>
#include <msp/time/timestamp.h>
-#include <msp/time/units.h>
+#include <msp/time/timedelta.h>
#include <msp/time/utils.h>
using namespace std;
features.lighting = true;
features.shadow = true;
features.texture = true;
- features.normalmap = true;
+ features.normal_map = true;
features.custom = ground_variables;
GL::ProgramBuilder(features).add_shaders(ground_shprog);
ground_shprog.bind_attribute(7, "ground_type");