class SceneExporter:
def __init__(self):
+ self.selected_only = False
+ self.visible_collections = True
self.resource_collection = True
+ self.skip_existing = True
self.show_progress = True
def export_to_file(self, context, out_fn):
- objs = [o for o in context.selected_objects if o.type=="MESH" and not o.lod_for_parent]
+ if self.selected_only:
+ objs = context.selected_objects
+ else:
+ objs = context.scene.objects
+ if self.visible_collections:
+ collections = [c.collection for c in context.view_layer.layer_collection.children if not (c.hide_viewport or c.collection.hide_viewport)]
+ objs = [o for o in objs if any((o.name in c.all_objects) for c in collections)]
+ objs = [o for o in objs if o.type=="MESH" and not o.lod_for_parent]
objs = [o for o in objs if (not o.compound or o.parent not in objs)]
+ objs.sort(key=lambda x:x.name)
path, base = os.path.split(out_fn)
base, ext = os.path.splitext(base)
continue
if u.data.name!=o.data.name:
continue
- if u.technique!=o.technique:
- continue
if any(s.link=="OBJECT" for s in u.material_slots):
continue
scene_res = self.export_scene(context, objs, progress, prototypes=object_prototypes, resources=resources)
refs = scene_res.collect_references()
- from .datafile import Statement
if self.resource_collection:
+ from .datafile import Statement
keywords = { ".mat": "material",
".mesh": "mesh",
".object": "object",
".tex2d": "texture2d" }
with open(os.path.join(path, base+"_resources.mdc"), "w") as res_out:
for r in refs:
+ if self.skip_existing and os.path.exists(os.path.join(path, r.name)):
+ continue
+
st = Statement(keywords[os.path.splitext(r.name)[1]], r.name)
st.sub = r.statements
st.write_to_file(res_out)
for o in objs:
obj_res = resources[prototypes[o.name].name+".object"]
st = scene_res.create_reference_statement("object", obj_res, o.name)
- # XXX Parent relationships screw up the location and rotation
+
ss = Statement("transform")
- ss.sub.append(Statement("position", o.location[0], o.location[1], o.location[2]))
- if o.rotation_mode=="AXIS_ANGLE":
- angle = o.rotation_axis_angle[0]
- axis = o.rotation_axis_angle[1:]
+
+ loc = o.matrix_world.to_translation()
+ ss.sub.append(Statement("position", *tuple(loc)))
+
+ quat = o.matrix_world.to_quaternion()
+ if o.rotation_mode in ('XYZ', 'XZY', 'YXZ', 'YZX', 'ZXY', 'ZYX'):
+ angles = [a*180/math.pi for a in quat.to_euler()]
+ ss.sub.append(Statement("euler", *angles));
else:
- if o.rotation_mode=="QUATERNION":
- q = o.rotation_quaternion
- else:
- q = o.rotation_euler.to_quaternion()
- angle = q.angle
- axis = q.axis
- ss.sub.append(Statement("rotation", angle*180/math.pi, axis[0], axis[1], axis[2]))
- ss.sub.append(Statement("scale", o.scale[0], o.scale[1], o.scale[2]))
+ ss.sub.append(Statement("rotation", quat.angle*180/math.pi, *tuple(quat.axis)))
+
+ scale = o.matrix_world.to_scale()
+ ss.sub.append(Statement("scale", *tuple(scale)))
+
st.sub.append(ss)
scene_res.statements.append(st)