bl_info = {
"name": "Msp GL datafiles",
+ "blender": (2, 80, 0),
"author": "Mikko Rasa",
"location": "File > Export",
"description": "Export Msp GL data",
if "bpy" in locals():
import imp
- for sub in "animation", "armature", "datafile", "export_animation", "export_armature", "export_camera", "export_material", "export_mesh", "export_object", "export_scene", "export_texture", "material", "mesh", "properties", "util":
+ for sub in "animation", "armature", "datafile", "export", "export_animation", "export_armature", "export_camera", "export_material", "export_mesh", "export_object", "export_scene", "export_texture", "material", "mesh", "properties", "scene", "util":
if sub in locals():
imp.reload(locals()[sub])
+import os
import bpy
-from bpy_extras.io_utils import ExportHelper
+import bpy_extras
-class ExportMspGLBase(ExportHelper):
- show_progress = bpy.props.BoolProperty(name="Show progress", description="Display progress indicator while exporting", default=True)
+class ExportHelper(bpy_extras.io_utils.ExportHelper):
+ def set_extension(self, ext):
+ ext_changed = (ext!=self.filename_ext)
+ if ext_changed:
+ if self.filepath.endswith(self.filename_ext):
+ self.filepath = self.filepath[:-len(self.filename_ext)]
+ self.filename_ext = ext
+ return ext_changed
+
+class ExportMspGLData(bpy.types.Operator):
+ bl_idname = "export.mspgl_data"
+ bl_label = "Export Msp GL data"
+ bl_description = "Export object data in Msp GL format"
+
+ filepath: bpy.props.StringProperty(name="File path", description="File path for exporting the data", subtype='FILE_PATH')
+ collection: bpy.props.BoolProperty(name="As a collection", description="Export all data as a single collection file", default=False)
+ shared_resources: bpy.props.BoolProperty(name="Shared resources", description="Use global names for resource files to enable sharing", default=True)
+
+ @classmethod
+ def poll(cls, context):
+ return len(context.selected_objects)>0
+
+ def invoke(self, context, event):
+ blend_filepath = context.blend_data.filepath
+ if blend_filepath:
+ self.filepath = os.path.splitext(blend_filepath)[0]+".mdc"
+ else:
+ self.filepath = "data.mdc"
+ context.window_manager.fileselect_add(self)
+ return {'RUNNING_MODAL'}
def execute(self, context):
- exporter = self.create_exporter()
- self.prepare_exporter(exporter)
+ from .export import DataExporter
+ exporter = DataExporter()
+ exporter.collection = self.collection
+ exporter.shared_resources = self.shared_resources
exporter.export_to_file(context, self.filepath)
- return {"FINISHED"}
-
- def create_exporter(self):
- raise Exception("create_exporter must be overridden")
-
- def prepare_exporter(self, exporter):
- for k, v in self.as_keywords().items():
- setattr(exporter, k, v)
-
-class ExportMspGLMeshBase(ExportMspGLBase):
- use_strips = bpy.props.BoolProperty(name="Use strips", description="Combine faces into triangle strips", default=True)
- use_degen_tris = bpy.props.BoolProperty(name="Use degen tris", description="Concatenate triangle strips with degenerate triangles", default=False)
-
- def draw(self, context):
- self.general_col = self.layout.column()
-
- col = self.layout.column()
- col.label("Triangle strips")
- col.prop(self, "use_strips")
- col.prop(self, "use_degen_tris")
-
-class ExportMspGLMesh(bpy.types.Operator, ExportMspGLMeshBase):
- bl_idname = "export_mesh.mspgl_mesh"
- bl_label = "Export Msp GL mesh"
-
- filename_ext = ".mesh"
-
- def create_exporter(self):
- from .export_mesh import MeshExporter
- return MeshExporter()
-
-class ExportMspGLObject(bpy.types.Operator, ExportMspGLMeshBase):
- bl_idname = "export_mesh.mspgl_object"
- bl_label = "Export Msp GL object"
-
- filename_ext = ".object"
-
- single_file = bpy.props.BoolProperty(name="Single file", description="Write all data into a single file", default=True)
- shared_resources = bpy.props.BoolProperty(name="Shared resources", description="Use global names for resource files to enable sharing", default=True)
-
- export_lods = bpy.props.BoolProperty(name="Export LoDs", description="Export all levels of detail", default=True)
- use_textures = bpy.props.BoolProperty(name="Use textures", description="Use textures in the exported object", default=True)
-
- def create_exporter(self):
- from .export_object import ObjectExporter
- return ObjectExporter()
+ return {'FINISHED'}
def draw(self, context):
- super().draw(context)
-
- self.general_col.prop(self, "export_lods")
- self.general_col.prop(self, "use_textures")
-
col = self.layout.column()
- col.label("Files")
- col.prop(self, "single_file")
- if not self.single_file:
- col.prop(self, "shared_resources")
-
-class ExportMspGLArmature(bpy.types.Operator, ExportMspGLBase):
- bl_idname = "export.mspgl_armature"
- bl_label = "Export Msp GL armature"
-
- filename_ext = ".arma"
-
- def create_exporter(self):
- from .export_armature import ArmatureExporter
- return ArmatureExporter()
+ col.label(text="Files")
+ col.prop(self, "collection")
+ col.prop(self, "shared_resources")
-class ExportMspGLAnimation(bpy.types.Operator, ExportMspGLBase):
+class ExportMspGLAnimation(bpy.types.Operator, ExportHelper):
bl_idname = "export.mspgl_animation"
bl_label = "Export Msp GL animation"
+ bl_description = "Export one or more animations in Msp GL format"
filename_ext = ".anim"
- export_all = bpy.props.BoolProperty(name="Export all animations", description="Export all animations present on the selected objects' NLA tracks")
- collection = bpy.props.BoolProperty(name="As a collection", description="Export the animations as a single collection file", default=True)
+ export_all: bpy.props.BoolProperty(name="Export all animations", description="Export all animations present on the selected objects' NLA tracks")
+ collection: bpy.props.BoolProperty(name="As a collection", description="Export the animations as a single collection file", default=True)
+ looping_threshold: bpy.props.FloatProperty(name="Looping threshold", description="Tolerance for curve beginning and end values for looping", min=0.0, soft_max=1.0, precision=4, default=0.001)
def check(self, context):
- result = False
-
- ext = ".mdc" if self.export_all and self.collection else ".anim"
- ext_changed = (ext!=self.filename_ext)
- if ext_changed:
- if self.filepath.endswith(self.filename_ext):
- self.filepath = self.filepath[:-len(self.filename_ext)]
- self.filename_ext = ext
-
+ ext_changed = self.set_extension(".mdc" if self.export_all and self.collection else ".anim")
super_result = super().check(context)
-
return ext_changed or super_result
- def create_exporter(self):
+ def execute(self, context):
from .export_animation import AnimationExporter
- return AnimationExporter()
+ exporter = AnimationExporter()
+ exporter.export_all = self.export_all
+ exporter.collection = self.collection
+ exporter.looping_threshold = self.looping_threshold
+ exporter.export_to_file(context, self.filepath)
+ return {'FINISHED'}
def draw(self, context):
col = self.layout.column()
col.prop(self, "export_all")
if self.export_all:
col.prop(self, "collection")
+ col.prop(self, "looping_threshold")
-class ExportMspGLScene(bpy.types.Operator, ExportMspGLBase):
+class ExportMspGLScene(bpy.types.Operator, ExportHelper):
bl_idname = "export_scene.mspgl_scene"
bl_label = "Export Msp GL scene"
+ bl_description = "Export the active scene in Msp GL format"
filename_ext = ".scene"
- resource_collection = bpy.props.BoolProperty(name="Resource collection", description="Put resources to a single collection file", default=True)
+ selected_only: bpy.props.BoolProperty(name="Selected objects only", description="Only export the selected objects", default=False)
+ visible_only: bpy.props.BoolProperty(name="Visible only", description="Only export objects in visible collections", default=True)
+ collection: bpy.props.BoolProperty(name="As a collection", description="Export the scene and all resources as a single collection file", default=False)
+ skip_existing: bpy.props.BoolProperty(name="Skip existing files", description="Skip resources that already exist as files", default=True)
+
+ def invoke(self, context, event):
+ self.filepath = context.scene.name+".scene"
+ return super().invoke(context, event)
+
+ def check(self, context):
+ ext_changed = self.set_extension(".mdc" if self.collection else ".scene")
+ super_result = super().check(context)
+ return ext_changed or super_result
- def create_exporter(self):
+ def execute(self, context):
from .export_scene import SceneExporter
- return SceneExporter()
+ exporter = SceneExporter()
+ exporter.selected_only = self.selected_only
+ exporter.visible_only = self.visible_only
+ exporter.collection = self.collection
+ exporter.skip_existing = self.skip_existing
+ exporter.export_to_file(context, self.filepath)
+ return {'FINISHED'}
def draw(self, context):
col = self.layout.column()
- col.prop(self, "resource_collection")
+ col.prop(self, "selected_only")
+ col.prop(self, "visible_only")
+ col.prop(self, "collection")
+ if self.collection:
+ col.prop(self, "skip_existing")
+
+class ExportMspGLProject(bpy.types.Operator):
+ bl_idname = "export.mspgl_project"
+ bl_label = "Export Msp GL project"
+ bl_description = "Export the entire project in Msp GL format"
+
+ directory: bpy.props.StringProperty(name="Directory", description="Directory for exporting the data", subtype='FILE_PATH')
+
+ def invoke(self, context, event):
+ blend_filepath = context.blend_data.filepath
+ if blend_filepath:
+ self.directory = os.path.split(blend_filepath)[0]
+ context.window_manager.fileselect_add(self)
+ return {'RUNNING_MODAL'}
-class ExportMspGLCamera(bpy.types.Operator, ExportMspGLBase):
- bl_idname = "export.mspgl_camera"
- bl_label = "Export Msp GL camera"
+ def execute(self, context):
+ from .export import ProjectExporter
+ exporter = ProjectExporter()
+ exporter.export_to_directory(context, self.directory)
+ return {'FINISHED'}
+
+class AddUniform(bpy.types.Operator):
+ bl_idname = "material.add_uniform"
+ bl_label = "Add Uniform"
+ bl_description = "Add a new uniform value to the material"
- filename_ext = ".camera"
+ def execute(self, context):
+ mat = context.active_object.active_material
+ mat.uniforms.add()
+ mat.active_uniform_index = len(mat.uniforms)-1
- def create_exporter(self):
- from .export_camera import CameraExporter
- return CameraExporter()
+ return {"FINISHED"}
+
+class RemoveUniform(bpy.types.Operator):
+ bl_idname = "material.remove_uniform"
+ bl_label = "Remove Uniform"
+ bl_description = "Remove the selected uniform from the material"
+
+ def execute(self, context):
+ mat = context.active_object.active_material
+ mat.uniforms.remove(mat.active_uniform_index)
+ mat.active_uniform_index = min(mat.active_uniform_index, len(mat.uniforms)-1)
+
+ return {"FINISHED"}
def menu_func_export(self, context):
- self.layout.operator(ExportMspGLMesh.bl_idname, text="Msp GL mesh")
- self.layout.operator(ExportMspGLObject.bl_idname, text="Msp GL object")
- self.layout.operator(ExportMspGLArmature.bl_idname, text="Msp GL armature")
+ self.layout.operator(ExportMspGLData.bl_idname, text="Msp GL data")
self.layout.operator(ExportMspGLAnimation.bl_idname, text="Msp GL animation")
self.layout.operator(ExportMspGLScene.bl_idname, text="Msp GL scene")
- self.layout.operator(ExportMspGLCamera.bl_idname, text="Msp GL camera")
+ self.layout.operator(ExportMspGLProject.bl_idname, text="Msp GL project")
-from .properties import MspGLMeshProperties, MspGLObjectProperties
+classes = [ExportMspGLData, ExportMspGLAnimation, ExportMspGLScene, ExportMspGLProject, AddUniform, RemoveUniform]
def register():
- bpy.utils.register_module(__name__)
+ for c in classes:
+ bpy.utils.register_class(c)
- bpy.types.INFO_MT_file_export.append(menu_func_export)
+ bpy.types.TOPBAR_MT_file_export.append(menu_func_export)
from .properties import register_properties
register_properties()
def unregister():
- bpy.utils.unregister_module(__name__)
+ for c in classes:
+ bpy.utils.unregister_class(c)
- bpy.types.INFO_MT_file_export.remove(menu_func_export)
+ bpy.types.TOPBAR_MT_file_export.remove(menu_func_export)
-if __name__=="__main__":
- register()
+ from .properties import unregister_properties
+ unregister_properties()