method "" { material { type pbr; base_color 0.110689 0.110689 0.110689 1.00000; tint 1.00000 1.00000 1.00000 1.00000; metalness 1.00000; roughness 0.500000; emission 0.00000 0.00000 0.00000; }; }; method "shadow" { shader "occluder.glsl.shader"; }; method "shadow_thsm" { shader "occluder_thsm.glsl.shader"; };