method "" { material { type pbr; base_color_map "Guitar baseColor.png.tex"; tint 1.00000 1.00000 1.00000 1.00000; metalness_map "Guitar metallicRoughness.png_B.tex"; roughness_map "Guitar metallicRoughness.png_G.tex"; normal_map "Guitar normal.png.tex"; emission 0.00000 0.00000 0.00000; sampler "linear_mip.samp"; }; }; method "shadow" { shader "occluder.glsl.shader"; }; method "shadow_thsm" { shader "occluder_thsm.glsl.shader"; };