hdr true; clear { color 0.00000 0.00000 0.00000 0.00000; depth 1.00000; }; renderable "content" "Desert.scene"; sequence "environment_sequence" "Desert_environment.seq" { renderable "content" "sky"; }; effect "environment" { type environment_map; size 32; roughness_levels 2; fixed_position 0.00000 0.00000 0.00000; content "content"; environment "environment_sequence"; }; effect "sky" { type sky; sun "Sun.light"; content "environment"; }; sequence "shadow_sequence" "Desert_shadow.seq" { renderable "content" "content"; }; sequence "thsm_sequence" "Desert_thsm.seq" { renderable "content" "content"; }; effect "shadow_map" { type shadow_map; size 8192 4096; target 0.00000 0.00000 0.804577; radius 10.4957; content "sky"; lighting "Desert.lightn"; light "Sun.light" { size 4096; shadow_caster "shadow_sequence"; }; light "Wisp.light" { size 2048; shadow_caster "thsm_sequence"; }; }; step "" "shadow_map" { depth_test LEQUAL; lighting "Desert.lightn"; }; step "blended" "shadow_map" { depth_test LEQUAL; lighting "Desert.lightn"; }; postprocessor { type ambient_occlusion; occlusion_radius 0.500000; samples 32; }; postprocessor { type bloom; }; postprocessor { type colorcurve; exposure_adjust -1.50000; srgb; };