1 #ifndef GAMESETUPDEFINITIONS_H_
2 #define GAMESETUPDEFINITIONS_H_
4 #include <msp/builder/sourcefile.h>
6 class GameSetupDefinitions: public SourceFile
9 GameSetupDefinitions(Builder &, const Component &, const Msp::FS::Path &);
11 const char *get_type() const override { return "GameSetupDefinitions"; }
14 void find_dependencies() override;
15 static std::vector<std::string> parse_imports(const Msp::FS::Path &);