1 #include "gamesetupdefinitions.h"
2 #include <msp/builder/builder.h>
3 #include <msp/builder/component.h>
4 #include <msp/datafile/parser.h>
5 #include <msp/fs/utils.h>
6 #include <msp/io/file.h>
11 GameSetupDefinitions::GameSetupDefinitions(Builder &b, const Component &c, const FS::Path &p):
14 install_location = "include";
17 void GameSetupDefinitions::find_dependencies()
22 vector<string> imports;
24 Cache &cache = package->get_cache();
25 if(mtime<cache.get_mtime() && cache.has_key(this, "imports"))
26 imports = cache.get_values(this, "imports");
29 builder.get_logger().log("files", "Reading imports from %s", path.str());
31 imports = parse_imports(path);
32 cache.set_values(this, "imports", imports);
35 Tool *generator = builder.get_toolchain().get_tool_for_suffix(FS::extpart(FS::basename(path)));
37 BuildInfo binfo = component->get_build_info_for_path(path);
38 for(const string &i: imports)
39 if(Target *imp = builder.get_vfs().find_header(i+".mgs", generator, binfo.incpath))
43 vector<string> GameSetupDefinitions::parse_imports(const FS::Path &fn)
45 vector<string> imports;
47 IO::BufferedFile in_file(fn.str());
48 DataFile::Parser parser(in_file, fn.str());
51 DataFile::Statement st = parser.parse();
52 if(st.keyword=="import" && st.args.size()==1)
53 imports.push_back(st.args.front().get<string>());