1 #pragma MSP stage(vertex)
2 layout(location=0) in vec4 position;
3 layout(location=1) in float scale;
12 gl_Position = position*func()*s*s;
17 /* Expected output: vertex
18 layout(location=0) in vec4 position;
19 layout(location=1) in float scale;
23 float s_1 = scale*2.0;
24 gl_Position = position*s_1*s_1*s*s;