1 #pragma MSP stage(vertex)
2 layout(location=0) in vec4 position;
3 layout(location=1) in vec4 v;
12 gl_Position = position*(e+f);
17 /* Expected output: vertex
18 layout(location=0) in vec4 position;
19 layout(location=1) in vec4 v;
22 gl_Position = position*((v.x-v.y-(v.z-v.w))+(v.x-v.y)*(v.z-v.w));