1 #ifndef MSP_GL_TEXTURING_H_
2 #define MSP_GL_TEXTURING_H_
12 class Texturing: public Bindable<Texturing>
22 std::vector<Attachment> attachments;
27 void attach(unsigned, const Texture &);
28 void detach(unsigned);
30 void set_attachment(unsigned, const Texture *);
31 void bind_attachment(unsigned) const;
33 static void unbind_attachment(unsigned);