8 #include <sigc++/signal.h>
9 #include <msp/time/timestamp.h>
19 Targets make up the build graph. This class is a base for all target types and
20 handles many common tasks. See also FileTarget and VirtualTarget.
22 Targets can depend on other targets. There are two kinds of dependencies:
23 normal and transitive. Normal dependencies will need to be built before the
24 target itself, and will cause the target to be rebuilt if modified. Transitive
25 dependencies can be used by other targets further down the chain.
30 typedef std::list<Target *> Dependencies;
44 sigc::signal<void> signal_bubble_rebuild;
45 sigc::signal<void> signal_modified;
49 const SourcePackage *package;
50 const Component *component;
55 std::string rebuild_reason;
56 std::list<std::string> problems;
59 Dependencies trans_depends;
60 Dependencies side_effects;
61 Target *primary_target;
63 Target(Builder &, const std::string &);
67 virtual const char *get_type() const = 0;
68 const std::string &get_name() const { return name; }
69 const SourcePackage *get_package() const { return package; }
70 const Component *get_component() const { return component; }
72 /** Adds a dependency for the target. Order is preseved and is important
73 for some target types. It is an error to create dependency cycles, although
74 this won't be detected until the targets are prepared. */
75 void add_dependency(Target &);
77 void add_transitive_dependency(Target &);
79 /** Adds a side effect for the target. Side effects are not built on their
80 own, but together with their primary target. */
81 void add_side_effect(Target &);
84 /** Finds dependencies for the target. Called during preparation. If the
85 target needs to recursively inspect its dependencies, it should prepare its
86 direct dependencies first. */
87 virtual void find_dependencies() { }
90 /// Returns the dependencies of the target, in the order they were added.
91 const Dependencies &get_dependencies() const { return depends; }
93 const Dependencies &get_transitive_dependencies() const { return trans_depends; }
95 /// Returns the side effects of the target.
96 const Dependencies &get_side_effects() const { return side_effects; }
98 /// Returns the primary target associated with a side effect target.
99 Target *get_primary_target() const { return primary_target; }
101 /** Tries to locate a target that will help getting this target built. If
102 all dependencies are up-to-date, returns this target. If there are no
103 targets ready to be built (maybe because they are being built right now),
105 virtual Target *get_buildable_target();
107 /** If this target is a proxy for another (such as InstalledFile), return
108 that target. Otherwise, return the target itself. Implementors should call
109 the function recursively to find the final target. */
110 virtual Target *get_real_target() { return this; }
112 void set_tool(Tool &);
114 /** Returns the tool used to build the target. To actually build it, call
115 the build() function. */
116 const Tool *get_tool() const { return tool; }
118 virtual void collect_build_info(BuildInfo &) const;
120 /** Indicates if it's possible to build this target. */
121 bool is_buildable() const { return tool!=0; }
123 /** Indicates if this target needs rebuilding. Only makes sense after the
124 target has been prepared. */
125 bool needs_rebuild() const { return state>PREPARING && state<UPTODATE; }
127 /** Returns the reason for rebuilding this target. Only makes sense after
128 the target has been prepared. */
129 const std::string &get_rebuild_reason() const { return rebuild_reason; }
131 /** Forces rebuild of the target. */
132 void force_rebuild();
135 /** Marks the target to be rebuilt and specified a reason for it. */
136 void mark_rebuild(const std::string &);
138 /** Checks if the target needs to be rebuilt and why. */
139 virtual void check_rebuild() = 0;
142 bool is_broken() const { return state==BROKEN; }
144 const std::list<std::string> &get_problems() const { return problems; }
146 /** Prepares the target by finding dependencies, recursively preparing them
147 and then checking whether rebuilding is needed. */
150 /** Invokes the associated Tool to build the target and returns the
151 resulting Task. The task must be started by the caller. */
152 virtual Task *build();
155 /** Targets can override this to do additional setup on the Task. This is
156 also called on side effects, which normally do not get built by themselves. */
157 virtual void build(Task &) { }
159 /** Handler for Task::signal_finished. */
160 virtual void build_finished(bool);
162 virtual void modified() { }
165 /** Removes any results of building the target. */
166 virtual void clean() { }