1 #include <msp/datafile/collection.h>
2 #include <msp/strings/format.h>
5 #include "renderpass.h"
7 #include "programdata.h"
10 #include "texture2d.h"
11 #include "texturing.h"
18 RenderPass::RenderPass():
25 RenderPass::RenderPass(const RenderPass &other):
27 shdata(other.shdata ? new ProgramData(*other.shdata) : 0),
28 material(other.material),
29 texturing(other.texturing ? new Texturing(*other.texturing) : 0),
30 tex_names(other.tex_names)
33 RenderPass::~RenderPass()
39 void RenderPass::set_material(const Material *mat)
45 void RenderPass::set_texture(unsigned index, const Texture *tex)
48 texturing = new Texturing;
50 texturing->attach(index, *tex);
53 int RenderPass::get_texture_index(const string &n) const
55 map<string, unsigned>::const_iterator i = tex_names.find(n);
56 if(i==tex_names.end())
62 RenderPass::Loader::Loader(RenderPass &p):
63 DataFile::CollectionObjectLoader<RenderPass>(p, 0)
68 RenderPass::Loader::Loader(RenderPass &p, Collection &c):
69 DataFile::CollectionObjectLoader<RenderPass>(p, &c)
74 void RenderPass::Loader::init()
76 add("shader", &RenderPass::shprog);
77 add("material", &Loader::material_inline);
78 add("material", &Loader::material);
79 add("texunit", &Loader::texunit);
80 add("texunit", &Loader::texunit_named);
81 add("uniforms", &Loader::uniforms);
84 void RenderPass::Loader::material_inline()
86 RefPtr<Material> mat = new Material;
91 void RenderPass::Loader::material(const string &name)
93 obj.material = &get_collection().get<Material>(name);
97 void RenderPass::Loader::texunit(unsigned i)
100 obj.texturing = new Texturing;
101 TextureLoader ldr(*obj.texturing, i, coll);
105 void RenderPass::Loader::texunit_named(unsigned i, const string &n)
108 obj.tex_names[n] = i;
111 void RenderPass::Loader::uniforms()
114 throw invalid_operation("RenderPass::Loader::uniforms");
116 obj.shdata = new ProgramData(*obj.shprog);
117 load_sub(*obj.shdata);
121 RenderPass::TextureLoader::TextureLoader(Texturing &t, unsigned i, Collection *c):
122 DataFile::CollectionObjectLoader<Texturing>(t, c),
125 add("texture", &TextureLoader::texture);
126 add("texture2d", &TextureLoader::texture2d);
129 void RenderPass::TextureLoader::finish()
134 obj.attach(index, *tex, *env);
136 obj.attach(index, *tex);
142 void RenderPass::TextureLoader::texenv()
144 throw runtime_error("TexEnvs can't be loaded yet");
149 void RenderPass::TextureLoader::texture(const string &name)
151 tex = &get_collection().get<Texture>(name);
155 void RenderPass::TextureLoader::texture2d()
158 load_sub(static_cast<Texture2D &>(*tex));