1 #include <msp/core/maputils.h>
2 #include <msp/gltk/button.h>
9 StatusBar::StatusBar(Client &c):
12 Loader::WidgetMap widgets;
13 DataFile::load(*this, "data/remote/statusbar.ui", widgets);
15 Msp::GLtk::Button *btn = dynamic_cast<GLtk::Button *>(get_item(widgets, "btn_power_on"));
16 btn->signal_clicked.connect(sigc::bind(sigc::mem_fun(&client, &Client::set_power), true));
17 btn = dynamic_cast<GLtk::Button *>(get_item(widgets, "btn_power_off"));
18 btn->signal_clicked.connect(sigc::bind(sigc::mem_fun(&client, &Client::set_power), false));
19 btn = dynamic_cast<GLtk::Button *>(get_item(widgets, "btn_halt"));
20 btn->signal_clicked.connect(sigc::mem_fun(this, &StatusBar::ui_halt_clicked));
22 ind_power_on = dynamic_cast<GLtk::Indicator *>(get_item(widgets, "ind_power_on"));
23 ind_power_off = dynamic_cast<GLtk::Indicator *>(get_item(widgets, "ind_power_off"));
24 ind_halt = dynamic_cast<GLtk::Indicator *>(get_item(widgets, "ind_halt"));
26 lbl_status = dynamic_cast<GLtk::Label *>(get_item(widgets, "lbl_status"));
28 client.signal_power_changed.connect(sigc::mem_fun(this, &StatusBar::power_changed));
29 client.signal_halt_changed.connect(sigc::mem_fun(this, &StatusBar::halt_changed));
30 client.signal_emergency.connect(sigc::mem_fun(this, &StatusBar::emergency));
33 void StatusBar::ui_halt_clicked()
35 //client.set_halt(!client.get_halt());
38 void StatusBar::power_changed(bool p)
40 ind_power_on->set_active(p);
41 ind_power_off->set_active(!p);
44 void StatusBar::halt_changed(bool h)
46 ind_halt->set_active(h);
49 void StatusBar::emergency(const string &e)
51 lbl_status->set_text(e);