3 This file is part of libmspgl
4 Copyright © 2007-2008, 2010-2011 Mikko Rasa, Mikkosoft Productions
5 Distributed under the LGPL
12 #include "programdata.h"
21 ProgramData::ProgramData(const Program &p):
24 static RequireExtension _ext("GL_ARB_shader_objects");
27 ProgramData::ProgramData(const ProgramData &other):
28 program(other.program),
31 for(map<int, Uniform *>::iterator i=data.begin(); i!=data.end(); ++i)
32 i->second = i->second->clone();
35 ProgramData::~ProgramData()
37 for(map<int, Uniform *>::iterator i=data.begin(); i!=data.end(); ++i)
41 void ProgramData::uniform(int index, Uniform *uni)
43 map<int, Uniform *>::iterator i = data.find(index);
53 void ProgramData::uniform(int index, int v)
56 uniform(index, new Uniform1i(v));
59 void ProgramData::uniform(int index, float v)
62 uniform(index, new Uniform1f(v));
65 void ProgramData::uniform(int index, float v0, float v1)
68 uniform(index, new Uniform2f(v0, v1));
71 void ProgramData::uniform2(int index, const float *v)
73 uniform(index, v[0], v[1]);
76 void ProgramData::uniform(int index, float v0, float v1, float v2)
79 uniform(index, new Uniform3f(v0, v1, v2));
82 void ProgramData::uniform(int index, const Vector3 &v)
84 uniform(index, v.x, v.y, v.z);
87 void ProgramData::uniform3(int index, const float *v)
89 uniform(index, v[0], v[1], v[2]);
92 void ProgramData::uniform(int index, float v0, float v1, float v2, float v3)
95 uniform(index, new Uniform4f(v0, v1, v2, v3));
98 void ProgramData::uniform(int index, const Vector4 &v)
100 uniform(index, v.x, v.y, v.z, v.w);
103 void ProgramData::uniform(int index, const Color &c)
105 uniform(index, c.r, c.g, c.b, c.a);
108 void ProgramData::uniform4(int index, const float *v)
110 uniform(index, v[0], v[1], v[2], v[3]);
113 void ProgramData::uniform_matrix4(int index, const float *v)
116 uniform(index, new UniformMatrix4x4f(v));
119 void ProgramData::uniform_matrix4(int index, const Matrix &m)
124 copy(m.data(), m.data()+16, v);
125 uniform_matrix4(index, v);
129 void ProgramData::uniform(const string &name, int v)
131 uniform(program.get_uniform_location(name), v);
134 void ProgramData::uniform(const string &name, float v)
136 uniform(program.get_uniform_location(name), v);
139 void ProgramData::uniform(const string &name, float v0, float v1)
141 uniform(program.get_uniform_location(name), v0, v1);
144 void ProgramData::uniform2(const string &name, const float *v)
146 uniform2(program.get_uniform_location(name), v);
149 void ProgramData::uniform(const string &name, float v0, float v1, float v2)
151 uniform(program.get_uniform_location(name), v0, v1, v2);
154 void ProgramData::uniform(const string &name, const Vector3 &v)
156 uniform(program.get_uniform_location(name), v);
159 void ProgramData::uniform3(const string &name, const float *v)
161 uniform3(program.get_uniform_location(name), v);
164 void ProgramData::uniform(const string &name, float v0, float v1, float v2, float v3)
166 uniform(program.get_uniform_location(name), v0, v1, v2, v3);
169 void ProgramData::uniform(const string &name, const Vector4 &v)
171 uniform(program.get_uniform_location(name), v);
174 void ProgramData::uniform4(const string &name, const float *v)
176 uniform4(program.get_uniform_location(name), v);
179 void ProgramData::uniform_matrix4(const string &name, const float *v)
181 uniform_matrix4(program.get_uniform_location(name), v);
184 void ProgramData::uniform_matrix4(const string &name, const Matrix &m)
186 uniform_matrix4(program.get_uniform_location(name), m);
189 void ProgramData::apply() const
191 for(map<int, Uniform *>::const_iterator i=data.begin(); i!=data.end(); ++i)
192 i->second->apply(i->first);
196 ProgramData::Loader::Loader(ProgramData &pd):
197 DataFile::ObjectLoader<ProgramData>(pd)
199 add("uniform1i", &Loader::uniform1i);
200 add("uniform1f", &Loader::uniform1f);
201 add("uniform2f", &Loader::uniform2f);
202 add("uniform3f", &Loader::uniform3f);
203 add("uniform4f", &Loader::uniform4f);
206 void ProgramData::Loader::uniform1i(const string &n, int v)
211 void ProgramData::Loader::uniform1f(const string &n, float v)
216 void ProgramData::Loader::uniform2f(const string &n, float v0, float v1)
218 obj.uniform(n, v0, v1);
221 void ProgramData::Loader::uniform3f(const string &n, float v0, float v1, float v2)
223 obj.uniform(n, v0, v1, v2);
226 void ProgramData::Loader::uniform4f(const string &n, float v0, float v1, float v2, float v3)
228 obj.uniform(n, v0, v1, v2, v3);