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Automatically configure the window to cover the Rift's monitor
[libs/vr.git] / source / ovr / oculusriftdevice_private.h
1 #ifndef MSP_VR_OCULUSRIFTDEVICE_PRIVATE_H_
2 #define MSP_VR_OCULUSRIFTDEVICE_PRIVATE_H_
3
4 #include <OVR.h>
5 #include "oculusriftdevice.h"
6
7 namespace Msp {
8 namespace VR {
9
10 struct OculusRiftDevice::Private
11 {
12         ovrHmd ovr_hmd;
13         ovrFrameTiming frame_timing;
14 };
15
16 } // namespace VR
17 } // namespace Msp
18
19 #endif