1 #ifndef MSP_NET_STREAMSERVERSOCKET_H_
2 #define MSP_NET_STREAMSERVERSOCKET_H_
4 #include "serversocket.h"
5 #include "streamsocket.h"
10 class StreamServerSocket: public ServerSocket
13 bool listening = false;
16 StreamServerSocket(Family, int = 0);
18 void listen(const SockAddr &, unsigned = 4) override;
19 bool is_listening() const { return listening; }
20 StreamSocket *accept() override;