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Add a common base class for tangible objects
[r2c2.git] / source / libr2c2 / vehicletype.cpp
1 #include <msp/core/maputils.h>
2 #include <msp/strings/format.h>
3 #include "vehicletype.h"
4
5 using namespace std;
6 using namespace Msp;
7
8 namespace R2C2 {
9
10 VehicleType::VehicleType(const ArticleNumber &an):
11         ObjectType(an),
12         locomotive(false),
13         swap_direction(false),
14         length(0),
15         width(0),
16         height(0),
17         rotate_object(false)
18 { }
19
20 unsigned VehicleType::get_max_function() const
21 {
22         if(functions.empty())
23                 return 0;
24         return (--functions.end())->first;
25 }
26
27 const VehicleType::Axle &VehicleType::get_fixed_axle(unsigned i) const
28 {
29         if(i>=axles.size())
30                 throw out_of_range("VehicleType::get_fixed_axle");
31         return axles[i];
32 }
33
34 const VehicleType::Bogie &VehicleType::get_bogie(unsigned i) const
35 {
36         if(i>=bogies.size())
37                 throw out_of_range("VehicleType::get_bogie");
38         return bogies[i];
39 }
40
41 const VehicleType::Axle &VehicleType::get_bogie_axle(unsigned i, unsigned j) const
42 {
43         if(i>=bogies.size())
44                 throw out_of_range("VehicleType::get_bogie_axle");
45         if(j>=bogies[i].axles.size())
46                 throw out_of_range("VehicleType::get_bogie_axle");
47         return bogies[i].axles[j];
48 }
49
50 const VehicleType::Rod &VehicleType::get_rod(unsigned i) const
51 {
52         if(i>=rods.size())
53                 throw out_of_range("VehicleType::get_rod");
54         return rods[i];
55 }
56
57 float VehicleType::get_front_axle_offset() const
58 {
59         float front = length/2;
60         if(!axles.empty())
61                 front = axles.front().position;
62         if(!bogies.empty())
63         {
64                 const Bogie &bogie = bogies.front();
65                 front = max(front, bogie.position+bogie.axles.front().position);
66         }
67         return front;
68 }
69
70 float VehicleType::get_back_axle_offset() const
71 {
72         float back = -length/2;
73         if(!axles.empty())
74                 back = axles.back().position;
75         if(!bogies.empty())
76         {
77                 const Bogie &bogie = bogies.back();
78                 back = min(back, bogie.position+bogie.axles.back().position);
79         }
80         return back;
81 }
82
83
84 VehicleType::Axle::Axle():
85         position(0),
86         wheel_dia(0),
87         powered(false)
88 { }
89
90
91 VehicleType::Bogie::Bogie():
92         position(0),
93         rotate_object(false)
94 { }
95
96
97 VehicleType::Rod::Rod():
98         pivot(BODY),
99         pivot_index(0),
100         pivot_index2(0),
101         limit(ROTATE),
102         connect_index(-1),
103         mirror_object(false)
104 { }
105
106
107 VehicleType::Loader::Loader(VehicleType &vt):
108         DataFile::DerivedObjectLoader<VehicleType, ObjectType::Loader>(vt)
109 {
110         add("axle",       &Loader::axle);
111         add("bogie",      &Loader::bogie);
112         add("function",   &Loader::function);
113         add("height",     &Loader::height);
114         add("length",     &Loader::length);
115         add("locomotive", &VehicleType::locomotive);
116         add("object",     &VehicleType::object);
117         add("rod",        &Loader::rod);
118         add("rotate_object", &VehicleType::rotate_object);
119         add("swap_direction", &VehicleType::swap_direction);
120         add("width",      &Loader::width);
121 }
122
123 void VehicleType::Loader::axle()
124 {
125         Axle axl;
126         load_sub(axl);
127         obj.axles.push_back(axl);
128 }
129
130 void VehicleType::Loader::bogie()
131 {
132         Bogie bog;
133         load_sub(bog);
134         obj.bogies.push_back(bog);
135 }
136
137 void VehicleType::Loader::function(unsigned i, const string &f)
138 {
139         obj.functions[i] = f;
140 }
141
142 void VehicleType::Loader::height(float h)
143 {
144         obj.height = h/1000;
145 }
146
147 void VehicleType::Loader::length(float l)
148 {
149         obj.length = l/1000;
150 }
151
152 void VehicleType::Loader::rod()
153 {
154         Rod rd;
155         Rod::Loader ldr(rd, rod_tags);
156         load_sub_with(ldr);
157         obj.rods.push_back(rd);
158         if(!ldr.get_tag().empty())
159                 rod_tags[ldr.get_tag()] = obj.rods.size()-1;
160         rod_tags["previous"] = obj.rods.size()-1;
161 }
162
163 void VehicleType::Loader::width(float w)
164 {
165         obj.width = w/1000;
166 }
167
168
169 VehicleType::Axle::Loader::Loader(Axle &a):
170         DataFile::ObjectLoader<Axle>(a)
171 {
172         add("object",         &Axle::object);
173         add("position",       &Loader::position);
174         add("powered",        &Axle::powered);
175         add("wheel_diameter", &Loader::wheel_diameter);
176 }
177
178 void VehicleType::Axle::Loader::position(float p)
179 {
180         obj.position = p/1000;
181 }
182
183 void VehicleType::Axle::Loader::wheel_diameter(float d)
184 {
185         obj.wheel_dia = d/1000;
186 }
187
188
189 VehicleType::Bogie::Loader::Loader(Bogie &b):
190         DataFile::ObjectLoader<Bogie>(b)
191 {
192         add("axle",          &Loader::axle);
193         add("object",        &Bogie::object);
194         add("position",      &Loader::position);
195         add("rotate_object", &Bogie::rotate_object);
196 }
197
198 void VehicleType::Bogie::Loader::axle()
199 {
200         Axle axl;
201         load_sub(axl);
202         obj.axles.push_back(axl);
203 }
204
205 void VehicleType::Bogie::Loader::position(float p)
206 {
207         obj.position = p/1000;
208 }
209
210
211 VehicleType::Rod::Loader::Loader(Rod &r, const map<string, unsigned> &t):
212         DataFile::ObjectLoader<Rod>(r),
213         tags(t)
214 {
215         add("connect",       &Loader::connect);
216         add("limit",         &Rod::limit);
217         add("mirror_object", &Rod::mirror_object);
218         add("object",        &Rod::object);
219         add("pivot_body",    &Loader::pivot_body);
220         add("pivot_axle",    &Loader::pivot_axle);
221         add("pivot_axle",    &Loader::pivot_bogie_axle);
222         add("pivot_rod",     &Loader::pivot_rod);
223         add("position",      &Loader::position);
224         add("tag",           &Loader::set_tag);
225 }
226
227 void VehicleType::Rod::Loader::connect(const string &t, float px, float pz, float ox, float oz)
228 {
229         obj.connect_index = get_item(tags, t);
230         obj.connect_point = Vector(px/1000, 0, pz/1000);
231         obj.connect_offset = Vector(ox/1000, 0, oz/1000);
232 }
233
234 void VehicleType::Rod::Loader::pivot_body()
235 {
236         obj.pivot = BODY;
237 }
238
239 void VehicleType::Rod::Loader::pivot_axle(unsigned i)
240 {
241         obj.pivot = AXLE;
242         obj.pivot_index = i;
243 }
244
245 void VehicleType::Rod::Loader::pivot_bogie_axle(unsigned i, unsigned j)
246 {
247         obj.pivot = BOGIE_AXLE;
248         obj.pivot_index = i;
249         obj.pivot_index2 = j;
250 }
251
252 void VehicleType::Rod::Loader::pivot_rod(const string &t)
253 {
254         obj.pivot_index = get_item(tags, t);
255         obj.pivot = ROD;
256 }
257
258 void VehicleType::Rod::Loader::position(float x, float y, float z)
259 {
260         obj.pivot_point = Vector(x/1000, y/1000, z/1000);
261 }
262
263 void VehicleType::Rod::Loader::set_tag(const string &t)
264 {
265         tag = t;
266 }
267
268
269 void operator>>(const LexicalConverter &c, VehicleType::Rod::Limit &l)
270 {
271         const string &s = c.get();
272         if(s=="FIXED")
273                 l = VehicleType::Rod::FIXED;
274         else if(s=="ROTATE")
275                 l = VehicleType::Rod::ROTATE;
276         else if(s=="SLIDE_X")
277                 l = VehicleType::Rod::SLIDE_X;
278         else
279                 throw lexical_error(format("conversion of '%s' to Rod::Limit", s));
280 }
281
282 } // namespace R2C2