1 #include <msp/core/maputils.h>
2 #include <msp/strings/format.h>
3 #include "vehicletype.h"
10 VehicleType::VehicleType(const ArticleNumber &an):
13 swap_direction(false),
20 unsigned VehicleType::get_max_function() const
24 return (--functions.end())->first;
27 const VehicleType::Axle &VehicleType::get_fixed_axle(unsigned i) const
30 throw out_of_range("VehicleType::get_fixed_axle");
34 const VehicleType::Bogie &VehicleType::get_bogie(unsigned i) const
37 throw out_of_range("VehicleType::get_bogie");
41 const VehicleType::Axle &VehicleType::get_bogie_axle(unsigned i, unsigned j) const
44 throw out_of_range("VehicleType::get_bogie_axle");
45 if(j>=bogies[i].axles.size())
46 throw out_of_range("VehicleType::get_bogie_axle");
47 return bogies[i].axles[j];
50 const VehicleType::Rod &VehicleType::get_rod(unsigned i) const
53 throw out_of_range("VehicleType::get_rod");
57 float VehicleType::get_front_axle_offset() const
59 float front = length/2;
61 front = axles.front().position;
64 const Bogie &bogie = bogies.front();
65 front = max(front, bogie.position+bogie.axles.front().position);
70 float VehicleType::get_back_axle_offset() const
72 float back = -length/2;
74 back = axles.back().position;
77 const Bogie &bogie = bogies.back();
78 back = min(back, bogie.position+bogie.axles.back().position);
84 VehicleType::Axle::Axle():
91 VehicleType::Bogie::Bogie():
97 VehicleType::Rod::Rod():
107 VehicleType::Loader::Loader(VehicleType &vt):
108 DataFile::DerivedObjectLoader<VehicleType, ObjectType::Loader>(vt)
110 add("axle", &Loader::axle);
111 add("bogie", &Loader::bogie);
112 add("function", &Loader::function);
113 add("height", &Loader::height);
114 add("length", &Loader::length);
115 add("locomotive", &VehicleType::locomotive);
116 add("object", &VehicleType::object);
117 add("rod", &Loader::rod);
118 add("rotate_object", &VehicleType::rotate_object);
119 add("swap_direction", &VehicleType::swap_direction);
120 add("width", &Loader::width);
123 void VehicleType::Loader::axle()
127 obj.axles.push_back(axl);
130 void VehicleType::Loader::bogie()
134 obj.bogies.push_back(bog);
137 void VehicleType::Loader::function(unsigned i, const string &f)
139 obj.functions[i] = f;
142 void VehicleType::Loader::height(float h)
147 void VehicleType::Loader::length(float l)
152 void VehicleType::Loader::rod()
155 Rod::Loader ldr(rd, rod_tags);
157 obj.rods.push_back(rd);
158 if(!ldr.get_tag().empty())
159 rod_tags[ldr.get_tag()] = obj.rods.size()-1;
160 rod_tags["previous"] = obj.rods.size()-1;
163 void VehicleType::Loader::width(float w)
169 VehicleType::Axle::Loader::Loader(Axle &a):
170 DataFile::ObjectLoader<Axle>(a)
172 add("object", &Axle::object);
173 add("position", &Loader::position);
174 add("powered", &Axle::powered);
175 add("wheel_diameter", &Loader::wheel_diameter);
178 void VehicleType::Axle::Loader::position(float p)
180 obj.position = p/1000;
183 void VehicleType::Axle::Loader::wheel_diameter(float d)
185 obj.wheel_dia = d/1000;
189 VehicleType::Bogie::Loader::Loader(Bogie &b):
190 DataFile::ObjectLoader<Bogie>(b)
192 add("axle", &Loader::axle);
193 add("object", &Bogie::object);
194 add("position", &Loader::position);
195 add("rotate_object", &Bogie::rotate_object);
198 void VehicleType::Bogie::Loader::axle()
202 obj.axles.push_back(axl);
205 void VehicleType::Bogie::Loader::position(float p)
207 obj.position = p/1000;
211 VehicleType::Rod::Loader::Loader(Rod &r, const map<string, unsigned> &t):
212 DataFile::ObjectLoader<Rod>(r),
215 add("connect", &Loader::connect);
216 add("limit", &Rod::limit);
217 add("mirror_object", &Rod::mirror_object);
218 add("object", &Rod::object);
219 add("pivot_body", &Loader::pivot_body);
220 add("pivot_axle", &Loader::pivot_axle);
221 add("pivot_axle", &Loader::pivot_bogie_axle);
222 add("pivot_rod", &Loader::pivot_rod);
223 add("position", &Loader::position);
224 add("tag", &Loader::set_tag);
227 void VehicleType::Rod::Loader::connect(const string &t, float px, float pz, float ox, float oz)
229 obj.connect_index = get_item(tags, t);
230 obj.connect_point = Vector(px/1000, 0, pz/1000);
231 obj.connect_offset = Vector(ox/1000, 0, oz/1000);
234 void VehicleType::Rod::Loader::pivot_body()
239 void VehicleType::Rod::Loader::pivot_axle(unsigned i)
245 void VehicleType::Rod::Loader::pivot_bogie_axle(unsigned i, unsigned j)
247 obj.pivot = BOGIE_AXLE;
249 obj.pivot_index2 = j;
252 void VehicleType::Rod::Loader::pivot_rod(const string &t)
254 obj.pivot_index = get_item(tags, t);
258 void VehicleType::Rod::Loader::position(float x, float y, float z)
260 obj.pivot_point = Vector(x/1000, y/1000, z/1000);
263 void VehicleType::Rod::Loader::set_tag(const string &t)
269 void operator>>(const LexicalConverter &c, VehicleType::Rod::Limit &l)
271 const string &s = c.get();
273 l = VehicleType::Rod::FIXED;
275 l = VehicleType::Rod::ROTATE;
276 else if(s=="SLIDE_X")
277 l = VehicleType::Rod::SLIDE_X;
279 throw lexical_error(format("conversion of '%s' to Rod::Limit", s));