1 #include <msp/core/maputils.h>
2 #include <msp/geometry/box.h>
3 #include <msp/geometry/transformedshape.h>
4 #include <msp/strings/format.h>
5 #include "vehicletype.h"
12 VehicleType::VehicleType(const ArticleNumber &an):
15 swap_direction(false),
22 unsigned VehicleType::get_max_function() const
26 return (--functions.end())->first;
29 const VehicleType::Axle &VehicleType::get_fixed_axle(unsigned i) const
32 throw out_of_range("VehicleType::get_fixed_axle");
36 const VehicleType::Bogie &VehicleType::get_bogie(unsigned i) const
39 throw out_of_range("VehicleType::get_bogie");
43 const VehicleType::Axle &VehicleType::get_bogie_axle(unsigned i, unsigned j) const
46 throw out_of_range("VehicleType::get_bogie_axle");
47 if(j>=bogies[i].axles.size())
48 throw out_of_range("VehicleType::get_bogie_axle");
49 return bogies[i].axles[j];
52 const VehicleType::Rod &VehicleType::get_rod(unsigned i) const
55 throw out_of_range("VehicleType::get_rod");
59 float VehicleType::get_front_axle_offset() const
61 float front = length/2;
63 front = axles.front().position;
66 const Bogie &bogie = bogies.front();
67 front = max(front, bogie.position+bogie.axles.front().position);
72 float VehicleType::get_back_axle_offset() const
74 float back = -length/2;
76 back = axles.back().position;
79 const Bogie &bogie = bogies.back();
80 back = min(back, bogie.position+bogie.axles.back().position);
86 VehicleType::Axle::Axle():
93 VehicleType::Bogie::Bogie():
99 VehicleType::Rod::Rod():
109 VehicleType::Loader::Loader(VehicleType &vt):
110 DataFile::DerivedObjectLoader<VehicleType, ObjectType::Loader>(vt)
112 add("axle", &Loader::axle);
113 add("bogie", &Loader::bogie);
114 add("function", &Loader::function);
115 add("height", &Loader::height);
116 add("length", &Loader::length);
117 add("locomotive", &VehicleType::locomotive);
118 add("object", &VehicleType::object);
119 add("rod", &Loader::rod);
120 add("rotate_object", &VehicleType::rotate_object);
121 add("swap_direction", &VehicleType::swap_direction);
122 add("width", &Loader::width);
125 void VehicleType::Loader::finish()
127 obj.shape = new Geometry::TransformedShape<float, 3>(
128 Geometry::Box<float>(obj.length, obj.width, obj.height),
129 Transform::translation(Vector(0, 0, obj.height/2)));
132 void VehicleType::Loader::axle()
136 obj.axles.push_back(axl);
139 void VehicleType::Loader::bogie()
143 obj.bogies.push_back(bog);
146 void VehicleType::Loader::function(unsigned i, const string &f)
148 obj.functions[i] = f;
151 void VehicleType::Loader::height(float h)
156 void VehicleType::Loader::length(float l)
161 void VehicleType::Loader::rod()
164 Rod::Loader ldr(rd, rod_tags);
166 obj.rods.push_back(rd);
167 if(!ldr.get_tag().empty())
168 rod_tags[ldr.get_tag()] = obj.rods.size()-1;
169 rod_tags["previous"] = obj.rods.size()-1;
172 void VehicleType::Loader::width(float w)
178 VehicleType::Axle::Loader::Loader(Axle &a):
179 DataFile::ObjectLoader<Axle>(a)
181 add("object", &Axle::object);
182 add("position", &Loader::position);
183 add("powered", &Axle::powered);
184 add("wheel_diameter", &Loader::wheel_diameter);
187 void VehicleType::Axle::Loader::position(float p)
189 obj.position = p/1000;
192 void VehicleType::Axle::Loader::wheel_diameter(float d)
194 obj.wheel_dia = d/1000;
198 VehicleType::Bogie::Loader::Loader(Bogie &b):
199 DataFile::ObjectLoader<Bogie>(b)
201 add("axle", &Loader::axle);
202 add("object", &Bogie::object);
203 add("position", &Loader::position);
204 add("rotate_object", &Bogie::rotate_object);
207 void VehicleType::Bogie::Loader::axle()
211 obj.axles.push_back(axl);
214 void VehicleType::Bogie::Loader::position(float p)
216 obj.position = p/1000;
220 VehicleType::Rod::Loader::Loader(Rod &r, const map<string, unsigned> &t):
221 DataFile::ObjectLoader<Rod>(r),
224 add("connect", &Loader::connect);
225 add("limit", &Rod::limit);
226 add("mirror_object", &Rod::mirror_object);
227 add("object", &Rod::object);
228 add("pivot_body", &Loader::pivot_body);
229 add("pivot_axle", &Loader::pivot_axle);
230 add("pivot_axle", &Loader::pivot_bogie_axle);
231 add("pivot_rod", &Loader::pivot_rod);
232 add("position", &Loader::position);
233 add("tag", &Loader::set_tag);
236 void VehicleType::Rod::Loader::connect(const string &t, float px, float pz, float ox, float oz)
238 obj.connect_index = get_item(tags, t);
239 obj.connect_point = Vector(px/1000, 0, pz/1000);
240 obj.connect_offset = Vector(ox/1000, 0, oz/1000);
243 void VehicleType::Rod::Loader::pivot_body()
248 void VehicleType::Rod::Loader::pivot_axle(unsigned i)
254 void VehicleType::Rod::Loader::pivot_bogie_axle(unsigned i, unsigned j)
256 obj.pivot = BOGIE_AXLE;
258 obj.pivot_index2 = j;
261 void VehicleType::Rod::Loader::pivot_rod(const string &t)
263 obj.pivot_index = get_item(tags, t);
267 void VehicleType::Rod::Loader::position(float x, float y, float z)
269 obj.pivot_point = Vector(x/1000, y/1000, z/1000);
272 void VehicleType::Rod::Loader::set_tag(const string &t)
278 void operator>>(const LexicalConverter &c, VehicleType::Rod::Limit &l)
280 const string &s = c.get();
282 l = VehicleType::Rod::FIXED;
284 l = VehicleType::Rod::ROTATE;
285 else if(s=="SLIDE_X")
286 l = VehicleType::Rod::SLIDE_X;
288 throw lexical_error(format("conversion of '%s' to Rod::Limit", s));