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Add single get_stuff methods with index to VehicleType
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1 /* $Id$
2
3 This file is part of R²C²
4 Copyright © 2010  Mikkosoft Productions, Mikko Rasa
5 Distributed under the GPL
6 */
7
8 #include <cmath>
9 #include "catalogue.h"
10 #include "driver.h"
11 #include "layout.h"
12 #include "track.h"
13 #include "trackiter.h"
14 #include "tracktype.h"
15 #include "vehicle.h"
16 #include "vehicletype.h"
17
18 using namespace std;
19 using namespace Msp;
20
21 namespace R2C2 {
22
23 Vehicle::Vehicle(Layout &l, const VehicleType &t):
24         layout(l),
25         type(t),
26         next(0),
27         prev(0),
28         direction(0),
29         front_sensor(0),
30         back_sensor(0)
31 {
32         layout.add_vehicle(*this);
33
34         axles.assign(type.get_axles().begin(), type.get_axles().end());
35         bogies.assign(type.get_bogies().begin(), type.get_bogies().end());
36         rods.assign(type.get_rods().begin(), type.get_rods().end());
37 }
38
39 Vehicle::~Vehicle()
40 {
41         if(next)
42                 detach_back();
43         if(prev)
44                 detach_front();
45         layout.remove_vehicle(*this);
46 }
47
48 void Vehicle::attach_back(Vehicle &veh)
49 {
50         if(next || veh.prev)
51                 throw InvalidState("Already attached");
52
53         next = &veh;
54         veh.prev = this;
55
56         if(track_pos.track)
57                 propagate_backward();
58 }
59
60 void Vehicle::attach_front(Vehicle &veh)
61 {
62         if(prev || veh.next)
63                 throw InvalidState("Already attached");
64
65         prev = &veh;
66         veh.next = this;
67
68         if(prev->get_track())
69                 prev->propagate_backward();
70 }
71
72 void Vehicle::detach_back()
73 {
74         if(!next)
75                 throw InvalidState("Not attached");
76
77         next->prev = 0;
78         next = 0;
79 }
80
81 void Vehicle::detach_front()
82 {
83         if(!prev)
84                 throw InvalidState("Not attached");
85
86         prev->next = 0;
87         prev = 0;
88 }
89
90 void Vehicle::place(Track &t, unsigned e, float o, PlaceMode m)
91 {
92         track_pos = TrackPosition(&t, e, o);
93
94         if(m==FRONT_AXLE)
95                 track_pos.advance(-type.get_front_axle_offset());
96         else if(m==FRONT_BUFFER)
97                 track_pos.advance(-type.get_length()/2);
98         else if(m==BACK_AXLE)
99                 track_pos.advance(-type.get_back_axle_offset());
100         else if(m==BACK_BUFFER)
101                 track_pos.advance(type.get_length()/2);
102
103         update_position();
104         propagate_position();
105 }
106
107 void Vehicle::unplace()
108 {
109         if(!track_pos.track)
110                 return;
111
112         track_pos = TrackPosition();
113
114         if(prev)
115                 prev->unplace();
116         if(next)
117                 next->unplace();
118 }
119
120 void Vehicle::advance(float d)
121 {
122         track_pos.advance(d);
123         update_position();
124         turn_axles(d);
125         propagate_position();
126 }
127
128 const Vehicle::Bogie &Vehicle::get_bogie(unsigned i) const
129 {
130         if(i>=bogies.size())
131                 throw InvalidParameterValue("Bogie index out of range");
132         return bogies[i];
133 }
134
135 const Vehicle::Axle &Vehicle::get_axle(unsigned i) const
136 {
137         if(i>=axles.size())
138                 throw InvalidParameterValue("Axle index out of range");
139         return axles[i];
140 }
141
142 const Vehicle::Axle &Vehicle::get_bogie_axle(unsigned i, unsigned j) const
143 {
144         if(i>=bogies.size())
145                 throw InvalidParameterValue("Bogie index out of range");
146         if(j>=bogies[i].axles.size())
147                 throw InvalidParameterValue("Axle index out of range");
148         return bogies[i].axles[j];
149 }
150
151 const Vehicle::Rod &Vehicle::get_rod(unsigned i) const
152 {
153         if(i>=rods.size())
154                 throw InvalidParameterValue("Rod index out of range");
155         return rods[i];
156 }
157
158 void Vehicle::update_position()
159 {
160         TrackPoint tp;
161
162         if(axles.size()>=2)
163         {
164                 float wheelbase = axles.front().type->position-axles.back().type->position;
165                 tp = get_point(track_pos, wheelbase, -axles.back().type->position/wheelbase);
166         }
167         else if(bogies.size()>=2)
168         {
169                 TrackPosition front = track_pos;
170                 front.advance(bogies.front().type->position);
171                 TrackPosition back = track_pos;
172                 back.advance(bogies.back().type->position);
173                 float bogie_spacing = bogies.front().type->position-bogies.back().type->position;
174                 adjust_for_distance(front, back, bogie_spacing);
175
176                 const vector<Axle> &front_axles = bogies.front().axles;
177                 float wheelbase = front_axles.front().type->position-front_axles.back().type->position;
178                 TrackPoint front_point = get_point(front, wheelbase, -front_axles.back().type->position/wheelbase);
179
180                 const vector<Axle> &back_axles = bogies.back().axles;
181                 wheelbase = back_axles.front().type->position-back_axles.back().type->position;
182                 TrackPoint back_point = get_point(back, wheelbase, -back_axles.back().type->position/wheelbase);
183
184                 tp = get_point(front_point.pos, back_point.pos, -bogies.back().type->position/bogie_spacing);
185
186                 bogies.front().direction = front_point.dir-tp.dir;
187                 bogies.back().direction = back_point.dir-tp.dir;
188         }
189         else
190                 tp = track_pos.get_point();
191
192         if(!prev)
193                 check_sensor(type.get_front_axle_offset(), front_sensor);
194         if(!next)
195                 check_sensor(type.get_back_axle_offset(), back_sensor);
196
197         position = tp.pos;
198         position.z += layout.get_catalogue().get_rail_elevation();
199         direction = tp.dir;
200 }
201
202 void Vehicle::update_position_from(const Vehicle &veh)
203 {
204         int sign = (&veh==prev ? -1 : 1);
205
206         float tdist = (type.get_length()+veh.type.get_length())/2;
207         float margin = layout.get_catalogue().get_scale();
208
209         float dist = distance(veh.position, position);
210         if(dist<tdist-margin || dist>tdist+margin)
211         {
212                 track_pos = veh.track_pos;
213                 track_pos.advance(sign*tdist);
214                 update_position();
215
216                 dist = distance(veh.position, position);
217         }
218
219         track_pos.advance(sign*(tdist-dist));
220         update_position();
221         turn_axles(sign*(tdist-dist));
222 }
223
224 void Vehicle::propagate_position()
225 {
226         if(prev)
227                 propagate_forward();
228         if(next)
229                 propagate_backward();
230 }
231
232 void Vehicle::propagate_forward()
233 {
234         prev->update_position_from(*this);
235
236         if(prev->prev)
237                 prev->propagate_forward();
238 }
239
240 void Vehicle::propagate_backward()
241 {
242         next->update_position_from(*this);
243
244         if(next->next)
245                 next->propagate_backward();
246 }
247
248 void Vehicle::check_sensor(float offset, unsigned &sensor)
249 {
250         TrackPosition pos = track_pos;
251         pos.advance(offset);
252         unsigned s = pos.track->get_sensor_id();
253         if(s!=sensor)
254         {
255                 /* Sensor ID under axle has changed.  Deduce movement direction by using
256                 the sensor ID under the midpoint of the vehicle. */
257                 /* XXX This depends on the simulation running fast enough.  Something
258                 more robust would be preferable. */
259                 unsigned old = sensor;
260                 sensor = s;
261                 unsigned mid = track_pos.track->get_sensor_id();
262
263                 if(s && s!=mid)
264                         /* There's a sensor and it's different from mid.  We've just entered
265                         that sensor. */
266                         layout.get_driver().set_sensor(sensor, true);
267                 if(old && old!=mid)
268                         /* A sensor was under the axle and it was different from mid.  We've
269                         just left that sensor. */
270                         layout.get_driver().set_sensor(old, false);
271         }
272 }
273
274 void Vehicle::turn_axles(float d)
275 {
276         for(vector<Axle>::iterator i=axles.begin(); i!=axles.end(); ++i)
277                 i->angle += d*2/i->type->wheel_dia;
278         for(vector<Bogie>::iterator i=bogies.begin(); i!=bogies.end(); ++i)
279                 for(vector<Axle>::iterator j=i->axles.begin(); j!=i->axles.end(); ++j)
280                         j->angle += d*2/j->type->wheel_dia;
281
282         update_rods();
283 }
284
285 void Vehicle::update_rods()
286 {
287         for(vector<Rod>::iterator i=rods.begin(); i!=rods.end(); ++i)
288         {
289                 if(i->type->pivot==VehicleType::Rod::BODY)
290                         i->position = i->type->pivot_point;
291                 else if(i->type->pivot==VehicleType::Rod::AXLE)
292                 {
293                         const Axle &axle = get_axle(i->type->pivot_index);
294                         float c = cos(axle.angle);
295                         float s = sin(axle.angle);
296                         const Point &pp = i->type->pivot_point;
297                         i->position = Point(axle.type->position+pp.x*c+pp.z*s, pp.y, axle.type->wheel_dia/2+pp.z*c-pp.x*s);
298                 }
299                 else if(i->type->pivot==VehicleType::Rod::ROD)
300                 {
301                         const Rod &prod = get_rod(i->type->pivot_index);
302                         float c = cos(prod.angle);
303                         float s = sin(prod.angle);
304                         const Point &pos = prod.position;
305                         const Point &off = i->type->pivot_point;
306                         i->position = Point(pos.x+off.x*c-off.z*s, pos.y+off.y, pos.z+off.z*c+off.x*s);
307                 }
308
309                 if(i->type->connect_index>=0)
310                 {
311                         Rod &crod = rods[i->type->connect_index];
312                         if(i->type->limit==VehicleType::Rod::ROTATE && crod.type->limit==VehicleType::Rod::SLIDE_X)
313                         {
314                                 float dx = (crod.position.x+i->type->connect_offset.x)-i->position.x;
315                                 float dz = (crod.position.z+i->type->connect_offset.z)-i->position.z;
316                                 float cd = sqrt(i->type->connect_point.x*i->type->connect_point.x+i->type->connect_point.z*i->type->connect_point.z);
317                                 float ca = atan2(i->type->connect_point.z, i->type->connect_point.x);
318                                 dx = sqrt(cd*cd-dz*dz)*(dx>0 ? 1 : -1);
319                                 i->angle = atan2(dz, dx)-ca;
320                                 crod.position.x = i->position.x+dx-i->type->connect_offset.x;
321                         }
322                         else if(i->type->limit==VehicleType::Rod::ROTATE && crod.type->limit==VehicleType::Rod::ROTATE)
323                         {
324                                 float dx = crod.position.x-i->position.x;
325                                 float dz = crod.position.z-i->position.z;
326                                 float d = sqrt(dx*dx+dz*dz);
327                                 float cd1 = sqrt(i->type->connect_point.x*i->type->connect_point.x+i->type->connect_point.z*i->type->connect_point.z);
328                                 float cd2 = sqrt(i->type->connect_offset.x*i->type->connect_offset.x+i->type->connect_offset.z*i->type->connect_offset.z);
329                                 float a = (d*d+cd1*cd1-cd2*cd2)/(2*d);
330                                 float b = sqrt(cd1*cd1-a*a);
331                                 float sign = (dx*i->type->connect_point.z-dz*i->type->connect_point.x>0 ? 1 : -1);
332                                 float cx = (dx*a-dz*b*sign)/d;
333                                 float cz = (dz*a+dx*b*sign)/d;
334                                 float ca1 = atan2(i->type->connect_point.z, i->type->connect_point.x);
335                                 float ca2 = atan2(i->type->connect_offset.z, i->type->connect_offset.x);
336                                 i->angle = atan2(cz, cx)-ca1;
337                                 crod.angle = atan2(cz-dz, cx-dx)-ca2;
338                         }
339                 }
340         }
341 }
342
343 void Vehicle::adjust_for_distance(TrackPosition &front, TrackPosition &back, float tdist, float ratio) const
344 {
345         float margin = 0.01*layout.get_catalogue().get_scale();
346         int adjust_dir = 0;
347         while(1)
348         {
349                 Point front_point = front.get_point().pos;
350                 Point back_point = back.get_point().pos;
351
352                 float dx = front_point.x-back_point.x;
353                 float dy = front_point.y-back_point.y;
354                 float dz = front_point.z-back_point.z;
355                 float dist = sqrt(dx*dx+dy*dy+dz*dz);
356
357                 float diff = tdist-dist;
358                 if(diff<-margin && adjust_dir<=0)
359                 {
360                         diff -= margin;
361                         adjust_dir = -1;
362                 }
363                 else if(diff>margin && adjust_dir>=0)
364                 {
365                         diff += margin;
366                         adjust_dir = 1;
367                 }
368                 else
369                         return;
370
371                 front.advance(diff*(1-ratio));
372                 back.advance(-diff*ratio);
373         }
374 }
375
376 TrackPoint Vehicle::get_point(const Point &front, const Point &back, float ratio) const
377 {
378         float dx = front.x-back.x;
379         float dy = front.y-back.y;
380         float dz = front.z-back.z;
381
382         TrackPoint tp;
383         tp.pos = Point(back.x+dx*ratio, back.y+dy*ratio, back.z+dz*ratio);
384         tp.dir = atan2(dy, dx);
385
386         return tp;
387 }
388
389 TrackPoint Vehicle::get_point(const TrackPosition &pos, float tdist, float ratio) const
390 {
391         TrackPosition front = pos;
392         front.advance(tdist*(1-ratio));
393
394         TrackPosition back = pos;
395         back.advance(-tdist*ratio);
396
397         adjust_for_distance(front, back, tdist, ratio);
398         return get_point(front.get_point().pos, back.get_point().pos, ratio);
399 }
400
401
402 Vehicle::Axle::Axle(const VehicleType::Axle &t):
403         type(&t),
404         angle(0)
405 { }
406
407
408 Vehicle::Bogie::Bogie(const VehicleType::Bogie &t):
409         type(&t),
410         direction(0)
411 {
412         for(VehicleType::AxleArray::const_iterator i=type->axles.begin(); i!=type->axles.end(); ++i)
413                 axles.push_back(*i);
414 }
415
416
417 Vehicle::Rod::Rod(const VehicleType::Rod &t):
418         type(&t),
419         angle(0)
420 { }
421
422
423 Vehicle::TrackPosition::TrackPosition():
424         track(0),
425         ep(0),
426         offs(0)
427 { }
428
429 Vehicle::TrackPosition::TrackPosition(Track *t, unsigned e, float o):
430         track(t),
431         ep(e),
432         offs(o)
433 { }
434
435 void Vehicle::TrackPosition::advance(float d)
436 {
437         if(!track)
438                 return;
439
440         offs += d;
441         TrackIter iter(track, ep);
442         while(iter)
443         {
444                 float path_len = iter->get_type().get_path_length(iter->get_active_path());
445
446                 if(offs>path_len)
447                 {
448                         offs -= path_len;
449                         iter = iter.next();
450                 }
451                 else
452                         break;
453         }
454
455         while(iter && offs<0)
456         {
457                 iter = iter.flip().reverse();
458
459                 if(iter)
460                 {
461                         float path_len = iter->get_type().get_path_length(iter->get_active_path());
462                         offs += path_len;
463                 }
464         }
465
466         track = iter.track();
467         ep = iter.entry();
468         if(!track)
469                 offs = 0;
470 }
471
472 TrackPoint Vehicle::TrackPosition::get_point() const
473 {
474         if(track)
475                 return track->get_point(ep, offs);
476         else
477                 return TrackPoint();
478 }
479
480 } // namespace R2C2