]> git.tdb.fi Git - r2c2.git/blob - source/libr2c2/vehicle.cpp
Store all axles in a single array
[r2c2.git] / source / libr2c2 / vehicle.cpp
1 #include <cmath>
2 #include "catalogue.h"
3 #include "driver.h"
4 #include "layout.h"
5 #include "track.h"
6 #include "trackiter.h"
7 #include "tracktype.h"
8 #include "vehicle.h"
9 #include "vehicletype.h"
10
11 using namespace std;
12 using namespace Msp;
13
14 namespace R2C2 {
15
16 Vehicle::Vehicle(Layout &l, const VehicleType &t):
17         Object(l),
18         type(t),
19         train(0),
20         next(0),
21         prev(0),
22         front_sensor(0),
23         back_sensor(0)
24 {
25         axles.assign(type.get_axles().begin(), type.get_axles().end());
26         for(vector<Axle>::iterator i=axles.begin(); i!=axles.end(); ++i)
27                 if(!i->type->bogie)
28                         fixed_axles.push_back(&*i);
29         bogies.assign(type.get_bogies().begin(), type.get_bogies().end());
30         rods.assign(type.get_rods().begin(), type.get_rods().end());
31         for(vector<Bogie>::iterator i=bogies.begin(); i!=bogies.end(); ++i)
32                 for(unsigned j=0; j<i->axles.size(); ++j)
33                         i->axles[j] = &axles[i->type->first_axle+j];
34
35         layout.add(*this);
36 }
37
38 Vehicle::~Vehicle()
39 {
40         if(next)
41                 detach_back();
42         if(prev)
43                 detach_front();
44         layout.remove(*this);
45 }
46
47 Vehicle *Vehicle::clone(Layout *to_layout) const
48 {
49         Vehicle *veh = new Vehicle((to_layout ? *to_layout : layout), type);
50         veh->set_position(position);
51         veh->set_rotation(rotation);
52         return veh;
53 }
54
55 void Vehicle::set_train(Train *t)
56 {
57         train = t;
58 }
59
60 void Vehicle::attach_back(Vehicle &veh)
61 {
62         if(next || veh.prev)
63                 throw attachment_error("already attached");
64
65         next = &veh;
66         veh.prev = this;
67
68         if(track)
69                 propagate_backward();
70 }
71
72 void Vehicle::attach_front(Vehicle &veh)
73 {
74         if(prev || veh.next)
75                 throw attachment_error("already attached");
76
77         prev = &veh;
78         veh.next = this;
79
80         if(prev->get_track())
81                 prev->propagate_backward();
82 }
83
84 void Vehicle::detach_back()
85 {
86         if(!next)
87                 throw attachment_error("not attached");
88
89         next->prev = 0;
90         next = 0;
91 }
92
93 void Vehicle::detach_front()
94 {
95         if(!prev)
96                 throw attachment_error("not attached");
97
98         prev->next = 0;
99         prev = 0;
100 }
101
102 void Vehicle::place(const TrackIter &t, float o, PlaceMode m)
103 {
104         if(!t)
105                 throw invalid_argument("Vehicle::place");
106
107         track = TrackOffsetIter(t, o);
108
109         if(m==FRONT_AXLE)
110                 track = track.advance(-type.get_front_axle_offset());
111         else if(m==FRONT_BUFFER)
112                 track = track.advance(-type.get_length()/2);
113         else if(m==BACK_AXLE)
114                 track = track.advance(-type.get_back_axle_offset());
115         else if(m==BACK_BUFFER)
116                 track = track.advance(type.get_length()/2);
117
118         update_position();
119         propagate_position();
120 }
121
122 void Vehicle::unplace()
123 {
124         if(!track)
125                 return;
126
127         track = TrackOffsetIter();
128
129         if(prev)
130                 prev->unplace();
131         if(next)
132                 next->unplace();
133 }
134
135 void Vehicle::advance(float d)
136 {
137         track = track.advance(d);
138         update_position();
139         turn_axles(d);
140         propagate_position();
141 }
142
143 const Vehicle::Axle &Vehicle::get_axle(unsigned i) const
144 {
145         if(i>=axles.size())
146                 throw out_of_range("Vehicle::get_axle");
147         return axles[i];
148 }
149
150 const Vehicle::Axle &Vehicle::get_fixed_axle(unsigned i) const
151 {
152         if(i>=fixed_axles.size())
153                 throw out_of_range("Vehicle::get_fixed_axle");
154         return *fixed_axles[i];
155 }
156
157 const Vehicle::Bogie &Vehicle::get_bogie(unsigned i) const
158 {
159         if(i>=bogies.size())
160                 throw out_of_range("Vehicle::get_bogie");
161         return bogies[i];
162 }
163
164 const Vehicle::Axle &Vehicle::get_bogie_axle(unsigned i, unsigned j) const
165 {
166         if(i>=bogies.size())
167                 throw out_of_range("Vehicle::get_bogie_axle");
168         if(j>=bogies[i].axles.size())
169                 throw out_of_range("Vehicle::get_bogie_axle");
170         return *bogies[i].axles[j];
171 }
172
173 const Vehicle::Rod &Vehicle::get_rod(unsigned i) const
174 {
175         if(i>=rods.size())
176                 throw out_of_range("Vehicle::get_rod");
177         return rods[i];
178 }
179
180 void Vehicle::update_position()
181 {
182         OrientedPoint p;
183
184         if(fixed_axles.size()>=2)
185         {
186                 float wheelbase = fixed_axles.front()->type->position-fixed_axles.back()->type->position;
187                 p = get_point(track, wheelbase, -fixed_axles.back()->type->position/wheelbase);
188         }
189         else if(bogies.size()>=2)
190         {
191                 TrackOffsetIter front = track.advance(bogies.front().type->position);
192                 TrackOffsetIter back = track.advance(bogies.back().type->position);
193                 float bogie_spacing = bogies.front().type->position-bogies.back().type->position;
194                 adjust_for_distance(front, back, bogie_spacing);
195
196                 const vector<Axle *> &front_axles = bogies.front().axles;
197                 float wheelbase = front_axles.front()->type->position-front_axles.back()->type->position;
198                 OrientedPoint front_point = get_point(front, wheelbase, -front_axles.back()->type->position/wheelbase);
199
200                 const vector<Axle *> &back_axles = bogies.back().axles;
201                 wheelbase = back_axles.front()->type->position-back_axles.back()->type->position;
202                 OrientedPoint back_point = get_point(back, wheelbase, -back_axles.back()->type->position/wheelbase);
203
204                 p = get_point(front_point.position, back_point.position, -bogies.back().type->position/bogie_spacing);
205
206                 bogies.front().direction = front_point.rotation-p.rotation;
207                 bogies.back().direction = back_point.rotation-p.rotation;
208         }
209         else
210                 p = track.point();
211
212         if(!prev)
213                 check_sensor(type.get_front_axle_offset(), front_sensor);
214         if(!next)
215                 check_sensor(type.get_back_axle_offset(), back_sensor);
216
217         position = p.position;
218         position.z += layout.get_catalogue().get_rail_elevation();
219         rotation = p.rotation;
220         tilt = p.tilt;
221         signal_moved.emit();
222 }
223
224 void Vehicle::update_position_from(const Vehicle &veh)
225 {
226         int sign = (&veh==prev ? -1 : 1);
227
228         float tdist = (type.get_length()+veh.type.get_length())/2;
229         float margin = layout.get_catalogue().get_scale();
230
231         float dist = distance(veh.position, position);
232         if(!track || dist<tdist-margin || dist>tdist+margin)
233         {
234                 track = veh.track.advance(sign*tdist);
235                 update_position();
236
237                 dist = distance(veh.position, position);
238         }
239
240         track = track.advance(sign*(tdist-dist));
241         update_position();
242         turn_axles(sign*(tdist-dist));
243 }
244
245 void Vehicle::propagate_position()
246 {
247         if(prev)
248                 propagate_forward();
249         if(next)
250                 propagate_backward();
251 }
252
253 void Vehicle::propagate_forward()
254 {
255         prev->update_position_from(*this);
256
257         if(prev->prev)
258                 prev->propagate_forward();
259 }
260
261 void Vehicle::propagate_backward()
262 {
263         next->update_position_from(*this);
264
265         if(next->next)
266                 next->propagate_backward();
267 }
268
269 void Vehicle::check_sensor(float offset, unsigned &sensor)
270 {
271         TrackOffsetIter iter = track.advance(offset);
272         unsigned s = iter->get_sensor_id();
273         if(s!=sensor)
274         {
275                 /* Sensor ID under axle has changed.  Deduce movement direction by using
276                 the sensor ID under the midpoint of the vehicle. */
277                 /* XXX This depends on the simulation running fast enough.  Something
278                 more robust would be preferable. */
279                 unsigned old = sensor;
280                 sensor = s;
281                 unsigned mid = track->get_sensor_id();
282
283                 if(s && s!=mid)
284                         /* There's a sensor and it's different from mid.  We've just entered
285                         that sensor. */
286                         layout.get_driver().set_sensor(sensor, true);
287                 if(old && old!=mid)
288                         /* A sensor was under the axle and it was different from mid.  We've
289                         just left that sensor. */
290                         layout.get_driver().set_sensor(old, false);
291         }
292 }
293
294 void Vehicle::turn_axles(float d)
295 {
296         for(vector<Axle>::iterator i=axles.begin(); i!=axles.end(); ++i)
297                 i->angle += Angle::from_radians(d*2/i->type->wheel_dia);
298
299         update_rods();
300 }
301
302 void Vehicle::update_rods()
303 {
304         for(vector<Rod>::iterator i=rods.begin(); i!=rods.end(); ++i)
305         {
306                 if(i->type->pivot==VehicleType::Rod::BODY)
307                         i->position = i->type->pivot_point;
308                 else if(i->type->pivot==VehicleType::Rod::AXLE)
309                 {
310                         const Axle &axle = get_fixed_axle(i->type->pivot_index);
311                         const Vector &pp = i->type->pivot_point;
312                         Transform trans = Transform::rotation(axle.angle, Vector(0, -1, 0));
313                         i->position = Vector(axle.type->position, 0, axle.type->wheel_dia/2)+trans.transform(pp);
314                 }
315                 else if(i->type->pivot==VehicleType::Rod::ROD)
316                 {
317                         const Rod &prod = get_rod(i->type->pivot_index);
318                         const Vector &pos = prod.position;
319                         const Vector &off = i->type->pivot_point;
320                         Transform trans = Transform::rotation(prod.angle, Vector(0, 1, 0));
321                         i->position = pos+trans.transform(off);
322                 }
323
324                 if(i->type->connect_index>=0)
325                 {
326                         Rod &crod = rods[i->type->connect_index];
327                         if(i->type->limit==VehicleType::Rod::ROTATE && crod.type->limit==VehicleType::Rod::SLIDE_X)
328                         {
329                                 Vector span = crod.position+i->type->connect_offset-i->position;
330                                 float cd = i->type->connect_point.norm();
331                                 Angle ca = Geometry::atan2(i->type->connect_point.z, i->type->connect_point.x);
332                                 span.x = sqrt(cd*cd-span.z*span.z)*(span.x>0 ? 1 : -1);
333                                 i->angle = Geometry::atan2(span.z, span.x)-ca;
334                                 crod.position.x = i->position.x+span.x-i->type->connect_offset.x;
335                         }
336                         else if(i->type->limit==VehicleType::Rod::ROTATE && crod.type->limit==VehicleType::Rod::ROTATE)
337                         {
338                                 Vector span = crod.position-i->position;
339                                 float d = span.norm();
340                                 float cd1 = i->type->connect_point.norm();
341                                 float cd2 = i->type->connect_offset.norm();
342                                 float a = (d*d+cd1*cd1-cd2*cd2)/(2*d);
343                                 float b = sqrt(cd1*cd1-a*a);
344                                 float sign = (cross(i->type->connect_point, span).y>0 ? 1 : -1);
345                                 Vector conn = Vector(span.x*a-span.z*b, 0, span.z*a+span.x*b)/(d*sign);
346                                 Angle ca1 = Geometry::atan2(i->type->connect_point.z, i->type->connect_point.x);
347                                 Angle ca2 = Geometry::atan2(i->type->connect_offset.z, i->type->connect_offset.x);
348                                 i->angle = Geometry::atan2(conn.z, conn.x)-ca1;
349                                 crod.angle = Geometry::atan2(conn.z-span.z, conn.x-span.x)-ca2;
350                         }
351                 }
352         }
353 }
354
355 void Vehicle::adjust_for_distance(TrackOffsetIter &front, TrackOffsetIter &back, float tdist, float ratio) const
356 {
357         float margin = 0.01*layout.get_catalogue().get_scale();
358         int adjust_dir = 0;
359         while(1)
360         {
361                 Vector front_point = front.point().position;
362                 Vector back_point = back.point().position;
363
364                 float dist = distance(front_point, back_point);
365
366                 float diff = tdist-dist;
367                 if(diff<-margin && adjust_dir<=0)
368                 {
369                         diff -= margin;
370                         adjust_dir = -1;
371                 }
372                 else if(diff>margin && adjust_dir>=0)
373                 {
374                         diff += margin;
375                         adjust_dir = 1;
376                 }
377                 else
378                         return;
379
380                 front = front.advance(diff*(1-ratio));
381                 back = back.advance(-diff*ratio);
382         }
383 }
384
385 OrientedPoint Vehicle::get_point(const Vector &front, const Vector &back, float ratio) const
386 {
387         Vector span = front-back;
388
389         OrientedPoint p;
390         p.position = back+span*ratio;
391         p.rotation = Geometry::atan2(span.y, span.x);
392         p.tilt = Geometry::atan2(span.z, LinAl::Vector<float, 2>(span).norm());
393
394         return p;
395 }
396
397 OrientedPoint Vehicle::get_point(const TrackOffsetIter &iter, float tdist, float ratio) const
398 {
399         TrackOffsetIter front = iter.advance(tdist*(1-ratio));
400         TrackOffsetIter back = iter.advance(-tdist*ratio);
401
402         adjust_for_distance(front, back, tdist, ratio);
403         return get_point(front.point().position, back.point().position, ratio);
404 }
405
406 unsigned Vehicle::get_n_link_slots() const
407 {
408         return 2;
409 }
410
411 Vehicle *Vehicle::get_link(unsigned i) const
412 {
413         if(i>=2)
414                 throw out_of_range("Vehicle::get_link");
415
416         return (i==0 ? prev : next);
417 }
418
419 int Vehicle::get_link_slot(const Object &other) const
420 {
421         if(&other==prev)
422                 return 0;
423         else if(&other==next)
424                 return 1;
425         else
426                 return -1;
427 }
428
429
430 Vehicle::Axle::Axle(const VehicleType::Axle &t):
431         type(&t)
432 { }
433
434
435 Vehicle::Bogie::Bogie(const VehicleType::Bogie &t):
436         type(&t),
437         axles(t.axles.size())
438 { }
439
440
441 Vehicle::Rod::Rod(const VehicleType::Rod &t):
442         type(&t)
443 { }
444
445 } // namespace R2C2