]> git.tdb.fi Git - r2c2.git/blob - source/libr2c2/vehicle.cpp
ca2aa42316a16d8da5b5eea506e5cd87b8c79e48
[r2c2.git] / source / libr2c2 / vehicle.cpp
1 #include <cmath>
2 #include "catalogue.h"
3 #include "driver.h"
4 #include "layout.h"
5 #include "track.h"
6 #include "trackiter.h"
7 #include "tracktype.h"
8 #include "vehicle.h"
9 #include "vehicletype.h"
10
11 using namespace std;
12 using namespace Msp;
13
14 namespace R2C2 {
15
16 Vehicle::Vehicle(Layout &l, const VehicleType &t):
17         Object(l),
18         type(t),
19         next(0),
20         prev(0),
21         front_sensor(0),
22         back_sensor(0)
23 {
24         axles.assign(type.get_fixed_axles().begin(), type.get_fixed_axles().end());
25         bogies.assign(type.get_bogies().begin(), type.get_bogies().end());
26         rods.assign(type.get_rods().begin(), type.get_rods().end());
27
28         layout.add_vehicle(*this);
29 }
30
31 Vehicle::~Vehicle()
32 {
33         if(next)
34                 detach_back();
35         if(prev)
36                 detach_front();
37         layout.remove_vehicle(*this);
38 }
39
40 Vehicle *Vehicle::clone(Layout *to_layout) const
41 {
42         Vehicle *veh = new Vehicle((to_layout ? *to_layout : layout), type);
43         veh->set_position(position);
44         veh->set_rotation(rotation);
45         return veh;
46 }
47
48 void Vehicle::attach_back(Vehicle &veh)
49 {
50         if(next || veh.prev)
51                 throw attachment_error("already attached");
52
53         next = &veh;
54         veh.prev = this;
55
56         if(track_pos.track)
57                 propagate_backward();
58 }
59
60 void Vehicle::attach_front(Vehicle &veh)
61 {
62         if(prev || veh.next)
63                 throw attachment_error("already attached");
64
65         prev = &veh;
66         veh.next = this;
67
68         if(prev->get_track())
69                 prev->propagate_backward();
70 }
71
72 void Vehicle::detach_back()
73 {
74         if(!next)
75                 throw attachment_error("not attached");
76
77         next->prev = 0;
78         next = 0;
79 }
80
81 void Vehicle::detach_front()
82 {
83         if(!prev)
84                 throw attachment_error("not attached");
85
86         prev->next = 0;
87         prev = 0;
88 }
89
90 void Vehicle::place(Track &t, unsigned e, float o, PlaceMode m)
91 {
92         track_pos = TrackPosition(&t, e, o);
93
94         if(m==FRONT_AXLE)
95                 track_pos.advance(-type.get_front_axle_offset());
96         else if(m==FRONT_BUFFER)
97                 track_pos.advance(-type.get_length()/2);
98         else if(m==BACK_AXLE)
99                 track_pos.advance(-type.get_back_axle_offset());
100         else if(m==BACK_BUFFER)
101                 track_pos.advance(type.get_length()/2);
102
103         update_position();
104         propagate_position();
105 }
106
107 void Vehicle::unplace()
108 {
109         if(!track_pos.track)
110                 return;
111
112         track_pos = TrackPosition();
113
114         if(prev)
115                 prev->unplace();
116         if(next)
117                 next->unplace();
118 }
119
120 void Vehicle::advance(float d)
121 {
122         track_pos.advance(d);
123         update_position();
124         turn_axles(d);
125         propagate_position();
126 }
127
128 const Vehicle::Axle &Vehicle::get_fixed_axle(unsigned i) const
129 {
130         if(i>=axles.size())
131                 throw out_of_range("Vehicle::get_fixed_axle");
132         return axles[i];
133 }
134
135 const Vehicle::Bogie &Vehicle::get_bogie(unsigned i) const
136 {
137         if(i>=bogies.size())
138                 throw out_of_range("Vehicle::get_bogie");
139         return bogies[i];
140 }
141
142 const Vehicle::Axle &Vehicle::get_bogie_axle(unsigned i, unsigned j) const
143 {
144         if(i>=bogies.size())
145                 throw out_of_range("Vehicle::get_bogie_axle");
146         if(j>=bogies[i].axles.size())
147                 throw out_of_range("Vehicle::get_bogie_axle");
148         return bogies[i].axles[j];
149 }
150
151 const Vehicle::Rod &Vehicle::get_rod(unsigned i) const
152 {
153         if(i>=rods.size())
154                 throw out_of_range("Vehicle::get_rod");
155         return rods[i];
156 }
157
158 void Vehicle::update_position()
159 {
160         TrackPoint tp;
161
162         if(axles.size()>=2)
163         {
164                 float wheelbase = axles.front().type->position-axles.back().type->position;
165                 tp = get_point(track_pos, wheelbase, -axles.back().type->position/wheelbase);
166         }
167         else if(bogies.size()>=2)
168         {
169                 TrackPosition front = track_pos;
170                 front.advance(bogies.front().type->position);
171                 TrackPosition back = track_pos;
172                 back.advance(bogies.back().type->position);
173                 float bogie_spacing = bogies.front().type->position-bogies.back().type->position;
174                 adjust_for_distance(front, back, bogie_spacing);
175
176                 const vector<Axle> &front_axles = bogies.front().axles;
177                 float wheelbase = front_axles.front().type->position-front_axles.back().type->position;
178                 TrackPoint front_point = get_point(front, wheelbase, -front_axles.back().type->position/wheelbase);
179
180                 const vector<Axle> &back_axles = bogies.back().axles;
181                 wheelbase = back_axles.front().type->position-back_axles.back().type->position;
182                 TrackPoint back_point = get_point(back, wheelbase, -back_axles.back().type->position/wheelbase);
183
184                 tp = get_point(front_point.pos, back_point.pos, -bogies.back().type->position/bogie_spacing);
185
186                 bogies.front().direction = front_point.dir-tp.dir;
187                 bogies.back().direction = back_point.dir-tp.dir;
188         }
189         else
190                 tp = track_pos.get_point();
191
192         if(!prev)
193                 check_sensor(type.get_front_axle_offset(), front_sensor);
194         if(!next)
195                 check_sensor(type.get_back_axle_offset(), back_sensor);
196
197         position = tp.pos;
198         position.z += layout.get_catalogue().get_rail_elevation();
199         rotation = tp.dir;
200 }
201
202 void Vehicle::update_position_from(const Vehicle &veh)
203 {
204         int sign = (&veh==prev ? -1 : 1);
205
206         float tdist = (type.get_length()+veh.type.get_length())/2;
207         float margin = layout.get_catalogue().get_scale();
208
209         float dist = distance(veh.position, position);
210         if(!track_pos.track || dist<tdist-margin || dist>tdist+margin)
211         {
212                 track_pos = veh.track_pos;
213                 track_pos.advance(sign*tdist);
214                 update_position();
215
216                 dist = distance(veh.position, position);
217         }
218
219         track_pos.advance(sign*(tdist-dist));
220         update_position();
221         turn_axles(sign*(tdist-dist));
222 }
223
224 void Vehicle::propagate_position()
225 {
226         if(prev)
227                 propagate_forward();
228         if(next)
229                 propagate_backward();
230 }
231
232 void Vehicle::propagate_forward()
233 {
234         prev->update_position_from(*this);
235
236         if(prev->prev)
237                 prev->propagate_forward();
238 }
239
240 void Vehicle::propagate_backward()
241 {
242         next->update_position_from(*this);
243
244         if(next->next)
245                 next->propagate_backward();
246 }
247
248 void Vehicle::check_sensor(float offset, unsigned &sensor)
249 {
250         TrackPosition pos = track_pos;
251         pos.advance(offset);
252         unsigned s = pos.track->get_sensor_id();
253         if(s!=sensor)
254         {
255                 /* Sensor ID under axle has changed.  Deduce movement direction by using
256                 the sensor ID under the midpoint of the vehicle. */
257                 /* XXX This depends on the simulation running fast enough.  Something
258                 more robust would be preferable. */
259                 unsigned old = sensor;
260                 sensor = s;
261                 unsigned mid = track_pos.track->get_sensor_id();
262
263                 if(s && s!=mid)
264                         /* There's a sensor and it's different from mid.  We've just entered
265                         that sensor. */
266                         layout.get_driver().set_sensor(sensor, true);
267                 if(old && old!=mid)
268                         /* A sensor was under the axle and it was different from mid.  We've
269                         just left that sensor. */
270                         layout.get_driver().set_sensor(old, false);
271         }
272 }
273
274 void Vehicle::turn_axles(float d)
275 {
276         for(vector<Axle>::iterator i=axles.begin(); i!=axles.end(); ++i)
277                 i->angle += Angle::from_radians(d*2/i->type->wheel_dia);
278         for(vector<Bogie>::iterator i=bogies.begin(); i!=bogies.end(); ++i)
279                 for(vector<Axle>::iterator j=i->axles.begin(); j!=i->axles.end(); ++j)
280                         j->angle += Angle::from_radians(d*2/j->type->wheel_dia);
281
282         update_rods();
283 }
284
285 void Vehicle::update_rods()
286 {
287         for(vector<Rod>::iterator i=rods.begin(); i!=rods.end(); ++i)
288         {
289                 if(i->type->pivot==VehicleType::Rod::BODY)
290                         i->position = i->type->pivot_point;
291                 else if(i->type->pivot==VehicleType::Rod::AXLE)
292                 {
293                         const Axle &axle = get_fixed_axle(i->type->pivot_index);
294                         const Vector &pp = i->type->pivot_point;
295                         Transform trans = Transform::rotation(axle.angle, Vector(0, -1, 0));
296                         i->position = Vector(axle.type->position, 0, axle.type->wheel_dia/2)+trans.transform(pp);
297                 }
298                 else if(i->type->pivot==VehicleType::Rod::ROD)
299                 {
300                         const Rod &prod = get_rod(i->type->pivot_index);
301                         const Vector &pos = prod.position;
302                         const Vector &off = i->type->pivot_point;
303                         Transform trans = Transform::rotation(prod.angle, Vector(0, 1, 0));
304                         i->position = pos+trans.transform(off);
305                 }
306
307                 if(i->type->connect_index>=0)
308                 {
309                         Rod &crod = rods[i->type->connect_index];
310                         if(i->type->limit==VehicleType::Rod::ROTATE && crod.type->limit==VehicleType::Rod::SLIDE_X)
311                         {
312                                 Vector span = crod.position+i->type->connect_offset-i->position;
313                                 float cd = i->type->connect_point.norm();
314                                 Angle ca = Geometry::atan2(i->type->connect_point.z, i->type->connect_point.x);
315                                 span.x = sqrt(cd*cd-span.z*span.z)*(span.x>0 ? 1 : -1);
316                                 i->angle = Geometry::atan2(span.z, span.x)-ca;
317                                 crod.position.x = i->position.x+span.x-i->type->connect_offset.x;
318                         }
319                         else if(i->type->limit==VehicleType::Rod::ROTATE && crod.type->limit==VehicleType::Rod::ROTATE)
320                         {
321                                 Vector span = crod.position-i->position;
322                                 float d = span.norm();
323                                 float cd1 = i->type->connect_point.norm();
324                                 float cd2 = i->type->connect_offset.norm();
325                                 float a = (d*d+cd1*cd1-cd2*cd2)/(2*d);
326                                 float b = sqrt(cd1*cd1-a*a);
327                                 float sign = (cross(i->type->connect_point, span).y>0 ? 1 : -1);
328                                 Vector conn = Vector(span.x*a-span.z*b, 0, span.z*a+span.x*b)/(d*sign);
329                                 Angle ca1 = Geometry::atan2(i->type->connect_point.z, i->type->connect_point.x);
330                                 Angle ca2 = Geometry::atan2(i->type->connect_offset.z, i->type->connect_offset.x);
331                                 i->angle = Geometry::atan2(conn.z, conn.x)-ca1;
332                                 crod.angle = Geometry::atan2(conn.z-span.z, conn.x-span.x)-ca2;
333                         }
334                 }
335         }
336 }
337
338 void Vehicle::adjust_for_distance(TrackPosition &front, TrackPosition &back, float tdist, float ratio) const
339 {
340         float margin = 0.01*layout.get_catalogue().get_scale();
341         int adjust_dir = 0;
342         while(1)
343         {
344                 Vector front_point = front.get_point().pos;
345                 Vector back_point = back.get_point().pos;
346
347                 float dist = distance(front_point, back_point);
348
349                 float diff = tdist-dist;
350                 if(diff<-margin && adjust_dir<=0)
351                 {
352                         diff -= margin;
353                         adjust_dir = -1;
354                 }
355                 else if(diff>margin && adjust_dir>=0)
356                 {
357                         diff += margin;
358                         adjust_dir = 1;
359                 }
360                 else
361                         return;
362
363                 front.advance(diff*(1-ratio));
364                 back.advance(-diff*ratio);
365         }
366 }
367
368 TrackPoint Vehicle::get_point(const Vector &front, const Vector &back, float ratio) const
369 {
370         Vector span = front-back;
371
372         TrackPoint tp;
373         tp.pos = back+span*ratio;
374         tp.dir = Geometry::atan2(span.y, span.x);
375
376         return tp;
377 }
378
379 TrackPoint Vehicle::get_point(const TrackPosition &pos, float tdist, float ratio) const
380 {
381         TrackPosition front = pos;
382         front.advance(tdist*(1-ratio));
383
384         TrackPosition back = pos;
385         back.advance(-tdist*ratio);
386
387         adjust_for_distance(front, back, tdist, ratio);
388         return get_point(front.get_point().pos, back.get_point().pos, ratio);
389 }
390
391 unsigned Vehicle::get_n_link_slots() const
392 {
393         return 2;
394 }
395
396 Vehicle *Vehicle::get_link(unsigned i) const
397 {
398         if(i>=2)
399                 throw out_of_range("Vehicle::get_link");
400
401         return (i==0 ? prev : next);
402 }
403
404 int Vehicle::get_link_slot(const Object &other) const
405 {
406         if(&other==prev)
407                 return 0;
408         else if(&other==next)
409                 return 1;
410         else
411                 return -1;
412 }
413
414
415 Vehicle::Axle::Axle(const VehicleType::Axle &t):
416         type(&t)
417 { }
418
419
420 Vehicle::Bogie::Bogie(const VehicleType::Bogie &t):
421         type(&t)
422 {
423         for(VehicleType::AxleArray::const_iterator i=type->axles.begin(); i!=type->axles.end(); ++i)
424                 axles.push_back(*i);
425 }
426
427
428 Vehicle::Rod::Rod(const VehicleType::Rod &t):
429         type(&t)
430 { }
431
432
433 Vehicle::TrackPosition::TrackPosition():
434         track(0),
435         ep(0),
436         offs(0)
437 { }
438
439 Vehicle::TrackPosition::TrackPosition(Track *t, unsigned e, float o):
440         track(t),
441         ep(e),
442         offs(o)
443 { }
444
445 void Vehicle::TrackPosition::advance(float d)
446 {
447         if(!track)
448                 return;
449
450         offs += d;
451         TrackIter iter(track, ep);
452         while(iter)
453         {
454                 float path_len = iter->get_type().get_path_length(iter->get_active_path());
455
456                 if(offs>path_len)
457                 {
458                         offs -= path_len;
459                         iter = iter.next();
460                 }
461                 else
462                         break;
463         }
464
465         while(iter && offs<0)
466         {
467                 iter = iter.flip().reverse();
468
469                 if(iter)
470                 {
471                         float path_len = iter->get_type().get_path_length(iter->get_active_path());
472                         offs += path_len;
473                 }
474         }
475
476         track = iter.track();
477         ep = iter.entry();
478         if(!track)
479                 offs = 0;
480 }
481
482 TrackPoint Vehicle::TrackPosition::get_point() const
483 {
484         if(track)
485                 return track->get_point(ep, offs);
486         else
487                 return TrackPoint();
488 }
489
490 } // namespace R2C2