1 #ifndef LIBR2C2_OBJECT_H_
2 #define LIBR2C2_OBJECT_H_
5 #include "objecttype.h"
20 Object(Layout &l): layout(l) { }
24 virtual Object *clone(Layout * = 0) const = 0;
25 virtual const ObjectType &get_type() const = 0;
26 Layout &get_layout() const { return layout; }
27 virtual void set_position(const Vector &) = 0;
28 virtual void set_rotation(const Angle &) = 0;
29 virtual void set_tilt(const Angle &) = 0;
30 const Vector &get_position() const { return position; }
31 const Angle &get_rotation() const { return rotation; }
32 const Angle &get_tilt() const { return tilt; }
33 virtual Object *get_parent() const { return 0; }
35 virtual unsigned get_n_snap_nodes() const { return 0; }
36 virtual Snap get_snap_node(unsigned) const;
37 virtual bool snap(Snap &, float, SnapType = SNAP_DEFAULT) const;
38 virtual bool snap_to(const Object &, float, SnapType = SNAP_DEFAULT);
40 virtual SnapType get_default_snap_type_to(const Object &) const { return NO_SNAP; }
43 virtual unsigned get_n_link_slots() const { return 0; }
44 virtual Object *get_link(unsigned) const;
45 virtual int get_link_slot(const Object &) const { return -1; }
46 virtual bool link_to(Object &) { return false; }
47 virtual bool break_link(Object &);
48 virtual bool break_link(unsigned) { return false; }
49 virtual void break_links();
51 virtual bool collide_ray(const Ray &) const;
52 virtual BoundingBox get_bounding_box() const;