1 #ifndef LIBR2C2_LAYOUT_H_
2 #define LIBR2C2_LAYOUT_H_
5 #include <sigc++/sigc++.h>
6 #include <msp/datafile/objectloader.h>
7 #include <msp/time/timestamp.h>
26 class Loader: public Msp::DataFile::ObjectLoader<Layout>
34 virtual void finish();
36 void route(const std::string &);
37 void signal(ArticleNumber);
39 void track(ArticleNumber);
40 void train(unsigned, unsigned, const std::string &);
41 void train(ArticleNumber, unsigned, const std::string &);
42 void turnout(unsigned, unsigned);
46 typedef std::set<Zone *> ZoneSet;
47 typedef std::vector<Zone *> ZoneArray;
49 sigc::signal<void, Track &> signal_track_added;
50 sigc::signal<void, Track &> signal_track_removed;
51 sigc::signal<void, Signal &> signal_signal_added;
52 sigc::signal<void, Signal &> signal_signal_removed;
53 sigc::signal<void, Route &> signal_route_added;
54 sigc::signal<void, Route &> signal_route_removed;
55 sigc::signal<void, Zone &> signal_zone_added;
56 sigc::signal<void, Zone &> signal_zone_removed;
57 sigc::signal<void, Train &> signal_train_added;
58 sigc::signal<void, Train &> signal_train_removed;
59 sigc::signal<void, Vehicle &> signal_vehicle_added;
60 sigc::signal<void, Vehicle &> signal_vehicle_removed;
61 sigc::signal<void, Block &, Train *> signal_block_reserved;
62 sigc::signal<void, Block &, Block::State> signal_block_state_changed;
63 sigc::signal<void, const std::string &> signal_emergency;
69 std::set<Track *> tracks;
70 std::set<Signal *> signals;
71 std::set<Route *> routes;
73 std::set<Block *> blocks;
74 std::map<unsigned, Train *> trains;
75 std::set<Vehicle *> vehicles;
76 Msp::Time::TimeStamp last_tick;
77 unsigned next_turnout_id;
80 Layout(Catalogue &, Driver * = 0);
83 Catalogue &get_catalogue() const { return catalogue; }
84 bool has_driver() const { return driver; }
85 Driver &get_driver() const;
86 const std::string &get_base() const { return base; }
88 void add_track(Track &);
89 const std::set<Track *> &get_tracks() const { return tracks; }
90 Track *pick_track(const Vector &, const Vector &);
91 void remove_track(Track &);
92 unsigned allocate_turnout_id();
94 void add_signal(Signal &);
95 const std::set<Signal *> &get_signals() const { return signals; }
96 void remove_signal(Signal &);
98 void add_block(Block &);
99 Block &get_block(unsigned) const;
100 const std::set<Block *> &get_blocks() const { return blocks; }
101 void create_blocks();
102 void create_blocks(Track &);
103 void remove_block(Block &);
105 void add_route(Route &);
106 const std::set<Route *> &get_routes() const { return routes; }
107 Route &get_route(const std::string &) const;
108 void update_routes();
109 void remove_route(Route &);
111 void add_zone(Zone &);
112 const ZoneSet &get_zones() const { return zones; }
113 ZoneArray get_zones(const std::string &) const;
114 Zone &get_zone(const std::string &, unsigned) const;
115 void remove_zone(Zone &);
117 void add_train(Train &);
118 Train &get_train(unsigned) const;
119 const std::map<unsigned, Train *> &get_trains() const { return trains; }
120 void remove_train(Train &);
122 void add_vehicle(Vehicle &);
123 void remove_vehicle(Vehicle &);
126 void emergency(const std::string &);
128 void save(const std::string &) const;
129 void save_dynamic(const std::string &) const;
131 void block_state_changed(Block &, Block::State);