1 #include <msp/core/maputils.h>
2 #include <msp/core/refptr.h>
3 #include <msp/datafile/parser.h>
5 #include "signaltype.h"
6 #include "terraintype.h"
8 #include "vehicletype.h"
15 Catalogue::Catalogue():
20 Catalogue::~Catalogue()
22 for(ObjectMap::iterator i=objects.begin(); i!=objects.end(); ++i)
26 void Catalogue::add(ObjectType &object)
28 insert_unique(objects, object.get_article_number(), &object);
29 signal_object_added.emit(object);
32 const ObjectType &Catalogue::get(const ArticleNumber &art_nr) const
34 return *get_item(objects, art_nr);
38 Catalogue::Loader::Loader(Catalogue &c):
39 DataFile::ObjectLoader<Catalogue>(c)
41 add("layout", &Loader::layout);
42 add("scale", &Loader::scale);
43 add("signal", &Loader::signal);
44 add("terrain", &Loader::terrain);
45 add("track", &Loader::track);
46 add("track_appearance", &Loader::track_appearance);
47 add("vehicle", &Loader::vehicle);
50 void Catalogue::Loader::layout()
55 void Catalogue::Loader::scale(float n, float d)
60 void Catalogue::Loader::signal(ArticleNumber art_nr)
62 if(obj.objects.count(art_nr))
63 throw key_error(art_nr);
65 RefPtr<SignalType> sig = new SignalType(art_nr);
67 obj.add(*sig.release());
70 void Catalogue::Loader::terrain(ArticleNumber art_nr)
72 if(obj.objects.count(art_nr))
73 throw key_error(art_nr);
75 RefPtr<TerrainType> ter = new TerrainType(art_nr);
77 obj.add(*ter.release());
80 void Catalogue::Loader::track(ArticleNumber art_nr)
82 if(obj.objects.count(art_nr))
83 throw key_error(art_nr);
85 RefPtr<TrackType> trk = new TrackType(art_nr, obj.appearance);
87 obj.add(*trk.release());
90 void Catalogue::Loader::track_appearance()
92 load_sub(obj.appearance);
95 void Catalogue::Loader::vehicle(ArticleNumber art_nr)
97 if(obj.objects.count(art_nr))
98 throw key_error(art_nr);
100 RefPtr<VehicleType> veh = new VehicleType(art_nr);
102 obj.add(*veh.release());