1 #include <msp/core/maputils.h>
2 #include <msp/core/refptr.h>
3 #include <msp/datafile/parser.h>
5 #include "signaltype.h"
6 #include "terraintype.h"
8 #include "vehicletype.h"
15 Catalogue::Catalogue():
21 Catalogue::~Catalogue()
23 for(ObjectMap::iterator i=objects.begin(); i!=objects.end(); ++i)
27 float Catalogue::get_rail_elevation() const
29 return ballast_profile.get_height()+rail_profile.get_height();
32 void Catalogue::add(ObjectType &object)
34 insert_unique(objects, object.get_article_number(), &object);
35 signal_object_added.emit(object);
38 const ObjectType &Catalogue::get(const ArticleNumber &art_nr) const
40 return *get_item(objects, art_nr);
44 Catalogue::Loader::Loader(Catalogue &c):
45 DataFile::ObjectLoader<Catalogue>(c)
47 add("ballast_profile", &Loader::ballast_profile);
48 add("gauge", &Loader::gauge);
49 add("layout", &Loader::layout);
50 add("rail_profile", &Loader::rail_profile);
51 add("scale", &Loader::scale);
52 add("signal", &Loader::signal);
53 add("terrain", &Loader::terrain);
54 add("track", &Loader::track);
55 add("track_technique", &Catalogue::track_technique);
56 add("vehicle", &Loader::vehicle);
59 void Catalogue::Loader::ballast_profile()
61 load_sub(obj.ballast_profile);
64 void Catalogue::Loader::gauge(float g)
69 void Catalogue::Loader::layout()
74 void Catalogue::Loader::rail_profile()
76 load_sub(obj.rail_profile);
79 void Catalogue::Loader::scale(float n, float d)
84 void Catalogue::Loader::signal(ArticleNumber art_nr)
86 if(obj.objects.count(art_nr))
87 throw key_error(art_nr);
89 RefPtr<SignalType> sig = new SignalType(art_nr);
91 obj.add(*sig.release());
94 void Catalogue::Loader::terrain(ArticleNumber art_nr)
96 if(obj.objects.count(art_nr))
97 throw key_error(art_nr);
99 RefPtr<TerrainType> ter = new TerrainType(art_nr);
101 obj.add(*ter.release());
104 void Catalogue::Loader::track(ArticleNumber art_nr)
106 if(obj.objects.count(art_nr))
107 throw key_error(art_nr);
109 RefPtr<TrackType> trk = new TrackType(art_nr);
111 obj.add(*trk.release());
114 void Catalogue::Loader::vehicle(ArticleNumber art_nr)
116 if(obj.objects.count(art_nr))
117 throw key_error(art_nr);
119 RefPtr<VehicleType> veh = new VehicleType(art_nr);
121 obj.add(*veh.release());