1 #include <msp/core/maputils.h>
2 #include <msp/core/refptr.h>
3 #include <msp/datafile/parser.h>
5 #include "signaltype.h"
6 #include "terraintype.h"
8 #include "vehicletype.h"
15 Catalogue::Catalogue():
21 Catalogue::~Catalogue()
23 for(ObjectMap::iterator i=objects.begin(); i!=objects.end(); ++i)
27 void Catalogue::add(ObjectType &object)
29 insert_unique(objects, object.get_article_number(), &object);
30 signal_object_added.emit(object);
33 const ObjectType &Catalogue::get(const ArticleNumber &art_nr) const
35 return *get_item(objects, art_nr);
39 Catalogue::Loader::Loader(Catalogue &c):
40 DataFile::ObjectLoader<Catalogue>(c)
42 add("gauge", &Loader::gauge);
43 add("layout", &Loader::layout);
44 add("scale", &Loader::scale);
45 add("signal", &Loader::signal);
46 add("terrain", &Loader::terrain);
47 add("track", &Loader::track);
48 add("track_appearance", &Loader::track_appearance);
49 add("vehicle", &Loader::vehicle);
52 void Catalogue::Loader::gauge(float g)
57 void Catalogue::Loader::layout()
62 void Catalogue::Loader::scale(float n, float d)
67 void Catalogue::Loader::signal(ArticleNumber art_nr)
69 if(obj.objects.count(art_nr))
70 throw key_error(art_nr);
72 RefPtr<SignalType> sig = new SignalType(art_nr);
74 obj.add(*sig.release());
77 void Catalogue::Loader::terrain(ArticleNumber art_nr)
79 if(obj.objects.count(art_nr))
80 throw key_error(art_nr);
82 RefPtr<TerrainType> ter = new TerrainType(art_nr);
84 obj.add(*ter.release());
87 void Catalogue::Loader::track(ArticleNumber art_nr)
89 if(obj.objects.count(art_nr))
90 throw key_error(art_nr);
92 RefPtr<TrackType> trk = new TrackType(art_nr, obj.appearance);
94 obj.add(*trk.release());
97 void Catalogue::Loader::track_appearance()
99 load_sub(obj.appearance);
102 void Catalogue::Loader::vehicle(ArticleNumber art_nr)
104 if(obj.objects.count(art_nr))
105 throw key_error(art_nr);
107 RefPtr<VehicleType> veh = new VehicleType(art_nr);
109 obj.add(*veh.release());