1 #include <msp/core/maputils.h>
2 #include <msp/core/refptr.h>
3 #include <msp/datafile/parser.h>
5 #include "signaltype.h"
7 #include "vehicletype.h"
14 Catalogue::Catalogue():
20 Catalogue::~Catalogue()
22 for(TrackMap::iterator i=tracks.begin(); i!=tracks.end(); ++i)
24 for(SignalMap::iterator i=signals.begin(); i!=signals.end(); ++i)
26 for(VehicleMap::iterator i=vehicles.begin(); i!=vehicles.end(); ++i)
30 float Catalogue::get_rail_elevation() const
32 return ballast_profile.get_height()+rail_profile.get_height();
35 void Catalogue::add_track(TrackType &track)
37 insert_unique(tracks, track.get_article_number(), &track);
38 signal_track_added.emit(track);
41 const TrackType &Catalogue::get_track(const ArticleNumber &art_nr) const
43 return *get_item(tracks, art_nr);
46 void Catalogue::add_vehicle(VehicleType &veh)
48 insert_unique(vehicles, veh.get_article_number(), &veh);
49 signal_vehicle_added.emit(veh);
52 const VehicleType &Catalogue::get_vehicle(const ArticleNumber &art_nr) const
54 return *get_item(vehicles, art_nr);
57 void Catalogue::add_signal(SignalType &sig)
59 insert_unique(signals, sig.get_article_number(), &sig);
60 signal_signal_added.emit(sig);
63 const SignalType &Catalogue::get_signal(const ArticleNumber &art_nr) const
65 return *get_item(signals, art_nr);
69 Catalogue::Loader::Loader(Catalogue &c):
70 DataFile::ObjectLoader<Catalogue>(c)
72 add("ballast_profile", &Loader::ballast_profile);
73 add("gauge", &Loader::gauge);
74 add("layout", &Loader::layout);
75 add("rail_profile", &Loader::rail_profile);
76 add("scale", &Loader::scale);
77 add("signal", &Loader::signal);
78 add("track", static_cast<void (Loader::*)(unsigned)>(&Loader::track));
79 add("track", static_cast<void (Loader::*)(ArticleNumber)>(&Loader::track));
80 add("track_technique", &Catalogue::track_technique);
81 add("vehicle", static_cast<void (Loader::*)(unsigned)>(&Loader::vehicle));
82 add("vehicle", static_cast<void (Loader::*)(ArticleNumber)>(&Loader::vehicle));
85 void Catalogue::Loader::ballast_profile()
87 load_sub(obj.ballast_profile);
90 void Catalogue::Loader::gauge(float g)
93 obj.path_profile = Profile();
94 obj.path_profile.append_vertex(Vector(0.1*obj.gauge, 0, 0), false);
95 obj.path_profile.append_vertex(Vector(-0.1*obj.gauge, 0, 0), false);
98 void Catalogue::Loader::layout()
100 load_sub(obj.layout);
103 void Catalogue::Loader::rail_profile()
105 load_sub(obj.rail_profile);
108 void Catalogue::Loader::scale(float n, float d)
113 void Catalogue::Loader::signal(ArticleNumber art_nr)
115 if(obj.signals.count(art_nr))
116 throw key_error(art_nr);
118 RefPtr<SignalType> sig = new SignalType(art_nr);
120 obj.add_signal(*sig.release());
123 void Catalogue::Loader::track(unsigned art_nr)
125 track(ArticleNumber(art_nr));
128 void Catalogue::Loader::track(ArticleNumber art_nr)
130 if(obj.tracks.count(art_nr))
131 throw key_error(art_nr);
133 RefPtr<TrackType> trk = new TrackType(art_nr);
135 obj.add_track(*trk.release());
138 void Catalogue::Loader::vehicle(unsigned art_nr)
140 vehicle(ArticleNumber(art_nr));
143 void Catalogue::Loader::vehicle(ArticleNumber art_nr)
145 if(obj.vehicles.count(art_nr))
146 throw key_error(art_nr);
148 RefPtr<VehicleType> veh = new VehicleType(art_nr);
150 obj.add_vehicle(*veh.release());