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Redesign the train activation system
[r2c2.git] / source / libr2c2 / blockallocator.cpp
1 #include <msp/core/maputils.h>
2 #include <msp/core/raii.h>
3 #include "blockallocator.h"
4 #include "block.h"
5 #include "catalogue.h"
6 #include "driver.h"
7 #include "layout.h"
8 #include "trackcircuit.h"
9 #include "trackiter.h"
10 #include "train.h"
11 #include "vehicle.h"
12
13 using namespace std;
14 using namespace Msp;
15
16 namespace R2C2 {
17
18 struct BlockAllocator::BlockMatch
19 {
20         const Block &block;
21
22         BlockMatch(const Block &b): block(b) { }
23
24         bool operator()(const BlockIter &bi) const { return &*bi==&block; }
25 };
26
27
28 BlockAllocator::BlockAllocator(Train &t):
29         train(t),
30         cur_blocks_end(blocks.end()),
31         pending_block(0),
32         stop_at_block(0),
33         reserving(false)
34 {
35         Layout &layout = train.get_layout();
36         layout.signal_block_reserved.connect(sigc::mem_fun(this, &BlockAllocator::block_reserved));
37         layout.signal_sensor_state_changed.connect(sigc::mem_fun(this, &BlockAllocator::sensor_state_changed));
38
39         const set<Track *> &tracks = layout.get_all<Track>();
40         for(set<Track *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
41                 if((*i)->get_turnout_id())
42                 {
43                         (*i)->signal_path_changing.connect(sigc::hide(sigc::bind(sigc::mem_fun(this, &BlockAllocator::turnout_path_changing), sigc::ref(**i))));
44                         (*i)->signal_path_changed.connect(sigc::hide(sigc::bind(sigc::mem_fun(this, &BlockAllocator::turnout_path_changed), sigc::ref(**i))));
45                 }
46 }
47
48 void BlockAllocator::set_active(bool a)
49 {
50         active = a;
51         if(active)
52                 reserve_more();
53         else
54         {
55                 release_blocks_end(cur_blocks_end);
56                 pending_block = 0;
57         }
58 }
59
60 void BlockAllocator::start_from(const BlockIter &block)
61 {
62         if(!block)
63                 throw invalid_argument("BlockAllocator::start_from");
64
65         clear();
66         reserve_block(block);
67 }
68
69 void BlockAllocator::rewind_to(const Block &block)
70 {
71         if(!active)
72                 return;
73
74         BlockList::iterator i = find_if(cur_blocks_end, blocks.end(), BlockMatch(block));
75         if(i!=blocks.end())
76         {
77                 release_blocks_end(i);
78                 reserve_more();
79         }
80 }
81
82 void BlockAllocator::clear()
83 {
84         active = false;
85         release_blocks_begin(blocks.end());
86         pending_block = 0;
87         stop_at_block = 0;
88 }
89
90 void BlockAllocator::stop_at(const Block *block)
91 {
92         stop_at_block = block;
93         if(active && !block)
94                 reserve_more();
95 }
96
97 const BlockIter &BlockAllocator::first() const
98 {
99         if(blocks.empty())
100                 throw logic_error("no blocks");
101         return blocks.front();
102 }
103
104 const BlockIter &BlockAllocator::last() const
105 {
106         if(blocks.empty())
107                 throw logic_error("no blocks");
108         BlockList::const_iterator i = --blocks.end();
109         if(i->block()==pending_block)
110                 --i;
111         return *i;
112 }
113
114 const BlockIter &BlockAllocator::last_current() const
115 {
116         if(blocks.empty())
117                 throw logic_error("no blocks");
118         if(cur_blocks_end==blocks.begin())
119                 throw logic_error("internal error (no current blocks)");
120         BlockList::const_iterator i = cur_blocks_end;
121         return *--i;
122 }
123
124 const BlockIter &BlockAllocator::iter_for(const Block &block) const
125 {
126         BlockList::const_iterator i = find_if(blocks.begin(), blocks.end(), BlockMatch(block));
127         if(i==blocks.end())
128                 throw key_error(&block);
129         return *i;
130 }
131
132 bool BlockAllocator::has_block(const Block &block) const
133 {
134         return find_if(blocks.begin(), blocks.end(), BlockMatch(block))!=blocks.end();
135 }
136
137 bool BlockAllocator::is_block_current(const Block &block) const
138 {
139         BlockList::const_iterator end = cur_blocks_end;
140         return find_if(blocks.begin(), end, BlockMatch(block))!=cur_blocks_end;
141 }
142
143 void BlockAllocator::reserve_more()
144 {
145         if(blocks.empty())
146                 throw logic_error("no blocks");
147
148         BlockIter start = blocks.back();
149         if(&*start==stop_at_block)
150                 return;
151         else if(&*start==pending_block)
152         {
153                 TrackIter track = start.track_iter();
154                 if(!track.endpoint().has_path(track->get_active_path()))
155                         return;
156         }
157
158         pending_block = 0;
159
160         // See how many sensor blocks and how much track we already have
161         unsigned nsens = 0;
162         float dist = 0;
163         for(BlockList::const_iterator i=cur_blocks_end; i!=blocks.end(); ++i)
164         {
165                 if((*i)->get_sensor_id())
166                         ++nsens;
167                 if(nsens>0)
168                         dist += (*i)->get_path_length(i->entry());
169         }
170
171         float approach_margin = 50*train.get_layout().get_catalogue().get_scale();
172         float min_dist = train.get_controller().get_braking_distance()*1.3+approach_margin*2;
173
174         BlockIter block = start;
175
176         SetFlag setf(reserving);
177
178         while(1)
179         {
180                 BlockIter prev = block;
181                 block = block.next();
182                 if(!block || block->get_endpoints().size()<2)
183                         // The track ends here
184                         break;
185
186                 if(block->get_turnout_id() && !prev->get_turnout_id())
187                 {
188                         /* We are arriving at a turnout.  See if we have enough blocks and
189                         distance reserved. */
190                         if(nsens>=3 && dist>=min_dist)
191                                 break;
192                 }
193
194                 if(!reserve_block(block))
195                         break;
196
197                 if(cur_blocks_end==blocks.end())
198                         --cur_blocks_end;
199
200                 TrackIter track = block.track_iter();
201                 if(track->is_path_changing())
202                 {
203                         pending_block = &*block;
204                         break;
205                 }
206                 else
207                 {
208                         const TrackType::Endpoint &entry_ep = track.endpoint();
209                         unsigned path = track->get_active_path();
210                         if(!entry_ep.has_path(path))
211                         {
212                                 const TrackType::Endpoint &exit_ep = track.reverse().endpoint();
213                                 if(entry_ep.has_common_paths(exit_ep))
214                                 {
215                                         unsigned mask = entry_ep.paths&exit_ep.paths;
216                                         for(path=0; mask>1; ++path, mask>>=1) ;
217
218                                         track->set_active_path(path);
219                                         if(track->is_path_changing())
220                                         {
221                                                 pending_block = &*block;
222                                                 break;
223                                         }
224                                 }
225                                 else
226                                         // XXX Do something here
227                                         break;
228                         }
229                 }
230
231                 if(&*block==stop_at_block)
232                         break;
233
234                 if(block->get_sensor_id())
235                         ++nsens;
236                 if(nsens>0)
237                         dist += block->get_path_length(block.entry());
238         }
239
240         // Make any sensorless blocks at the beginning immediately current
241         while(cur_blocks_end!=blocks.end() && !(*cur_blocks_end)->get_sensor_id())
242                 ++cur_blocks_end;
243 }
244
245 bool BlockAllocator::reserve_block(const BlockIter &block)
246 {
247         /* Add it to the list first to present a consistent state in block_reserved
248         signal. */
249         blocks.push_back(block);
250         try
251         {
252                 if(!block->reserve(&train))
253                 {
254                         blocks.pop_back();
255                         return false;
256                 }
257
258                 return true;
259         }
260         catch(...)
261         {
262                 blocks.pop_back();
263                 throw;
264         }
265 }
266
267 void BlockAllocator::release_blocks_begin(const BlockList::iterator &end)
268 {
269         for(BlockList::iterator i=blocks.begin(); i!=end; )
270                 release_block(i++);
271 }
272
273 void BlockAllocator::release_blocks_end(const BlockList::iterator &begin)
274 {
275         // Guard against decrementing blocks.begin()
276         if(begin==blocks.begin())
277                 return release_blocks_begin(blocks.end());
278
279         if(begin==blocks.end())
280                 return;
281
282         /* Release the blocks in reverse order so that a consistent state is
283         presented in block_reserved signal. */
284         bool done = false;
285         for(BlockList::iterator i=--blocks.end(); !done; )
286         {
287                 done = (i==begin);
288                 release_block(i--);
289         }
290 }
291
292 void BlockAllocator::release_block(const BlockList::iterator &i)
293 {
294         if(i==cur_blocks_end)
295                 ++cur_blocks_end;
296         if(&**i==pending_block)
297                 pending_block = 0;
298
299         Block &block = **i;
300         blocks.erase(i);
301         block.reserve(0);
302 }
303
304 void BlockAllocator::reverse()
305 {
306         release_blocks_end(cur_blocks_end);
307         blocks.reverse();
308         for(BlockList::iterator i=blocks.begin(); i!=blocks.end(); ++i)
309                 *i = i->reverse();
310
311         if(active)
312                 reserve_more();
313 }
314
315 void BlockAllocator::turnout_path_changing(Track &track)
316 {
317         BlockList::iterator i = find_if(blocks.begin(), blocks.end(), BlockMatch(track.get_block()));
318         if(i!=blocks.end())
319         {
320                 ++i;
321                 release_blocks_end(i);
322                 pending_block = &track.get_block();
323         }
324 }
325
326 void BlockAllocator::turnout_path_changed(Track &track)
327 {
328         if(&track.get_block()==pending_block && !reserving)
329                 reserve_more();
330 }
331
332 void BlockAllocator::block_reserved(Block &block, const Train *tr)
333 {
334         if(&block==pending_block && !tr && !reserving)
335                 reserve_more();
336 }
337
338 void BlockAllocator::sensor_state_changed(Sensor &sensor, Sensor::State state)
339 {
340         Block *block = 0;
341         if(TrackCircuit *tc = dynamic_cast<TrackCircuit *>(&sensor))
342                 block = &tc->get_block();
343         else
344                 return;
345
346         if(block->get_train()!=&train)
347                 return;
348
349         if(state==Sensor::MAYBE_ACTIVE)
350         {
351                 // Find the first sensor block from our reserved blocks that isn't this sensor
352                 BlockList::iterator end;
353                 unsigned result = 0;
354                 for(end=cur_blocks_end; end!=blocks.end(); ++end)
355                         if((*end)->get_sensor_id())
356                         {
357                                 if(&**end!=block)
358                                 {
359                                         if(result==0)
360                                                 result = 2;
361                                         else if(result==1)
362                                                 break;
363                                 }
364                                 else if(result==0)
365                                         result = 1;
366                                 else if(result==2)
367                                         result = 3;
368                         }
369
370                 if(result==1)
371                 {
372                         // Move blocks up to the next sensor to our current blocks
373                         for(BlockList::iterator j=cur_blocks_end; j!=end; ++j)
374                                 train.signal_advanced.emit(**j);
375                         cur_blocks_end = end;
376
377                         if(active)
378                                 reserve_more();
379                 }
380                 else if(result==3)
381                         train.get_layout().emergency("Sensor for "+train.get_name()+" triggered out of order");
382         }
383         else if(state==Sensor::INACTIVE)
384         {
385                 const Vehicle &veh = train.get_vehicle(train.get_controller().get_reverse() ? 0 : train.get_n_vehicles()-1);
386                 const Block &veh_block = veh.get_track()->get_block();
387                 const Driver &driver = train.get_layout().get_driver();
388
389                 /* Sensors aren't guaranteed to be detriggered in order.  Go through the
390                 block list and locate the first sensor that's still active. */
391                 BlockList::iterator end = blocks.end();
392                 for(BlockList::iterator i=blocks.begin(); i!=cur_blocks_end; ++i)
393                 {
394                         // Avoid freeing blocks that still hold the train's vehicles
395                         if(&**i==&veh_block)
396                                 break;
397
398                         if((*i)->get_sensor_id())
399                         {
400                                 if(driver.get_sensor((*i)->get_sensor_id()))
401                                         break;
402                                 else
403                                         end = i;
404                         }
405                 }
406                 
407                 if(end!=blocks.end())
408                         // Free blocks up to the last inactive sensor
409                         release_blocks_begin(++end);
410         }
411 }
412
413 void BlockAllocator::save(list<DataFile::Statement> &st) const
414 {
415         if(!blocks.empty() && cur_blocks_end!=blocks.begin())
416         {
417                 BlockList cur_blocks(blocks.begin(), BlockList::const_iterator(cur_blocks_end));
418                 BlockIter prev;
419                 if(train.get_controller().get_reverse())
420                 {
421                         cur_blocks.reverse();
422                         prev = cur_blocks.front().next();
423                 }
424                 else
425                         prev = cur_blocks.front().flip();
426
427                 st.push_back((DataFile::Statement("hint"), prev->get_id()));
428
429                 for(BlockList::const_iterator i=cur_blocks.begin(); i!=cur_blocks.end(); ++i)
430                         st.push_back((DataFile::Statement("block"), (*i)->get_id()));
431         }
432 }
433
434
435 BlockAllocator::Loader::Loader(BlockAllocator &ba):
436         DataFile::ObjectLoader<BlockAllocator>(ba),
437         valid(true)
438 {
439         add("block", &Loader::block);
440         add("hint",  &Loader::hint);
441 }
442
443 void BlockAllocator::Loader::block(unsigned id)
444 {
445         if(!valid)
446                 return;
447
448         Block *blk;
449         try
450         {
451                 blk = &obj.train.get_layout().get_block(id);
452         }
453         catch(const key_error &)
454         {
455                 valid = false;
456                 return;
457         }
458
459         int entry = -1;
460         if(prev_block)
461                 entry = blk->get_endpoint_by_link(*prev_block);
462         if(entry<0)
463                 entry = 0;
464
465         obj.blocks.push_back(BlockIter(blk, entry));
466         blk->reserve(&obj.train);
467
468         if(blk->get_sensor_id())
469                 obj.train.get_layout().get_driver().set_sensor(blk->get_sensor_id(), true);
470
471         prev_block = blk;
472 }
473
474 void BlockAllocator::Loader::hint(unsigned id)
475 {
476         try
477         {
478                 prev_block = &obj.train.get_layout().get_block(id);
479         }
480         catch(const key_error &)
481         {
482                 valid = false;
483         }
484 }
485
486 } // namespace R2C2