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Place vehicles on the track when attached
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1 /* $Id$
2
3 This file is part of the MSP Märklin suite
4 Copyright © 2010  Mikkosoft Productions, Mikko Rasa
5 Distributed under the GPL
6 */
7
8 #include <cmath>
9 #include "catalogue.h"
10 #include "driver.h"
11 #include "layout.h"
12 #include "track.h"
13 #include "tracktype.h"
14 #include "vehicle.h"
15 #include "vehicletype.h"
16
17 using namespace std;
18 using namespace Msp;
19
20 namespace Marklin {
21
22 Vehicle::Vehicle(Layout &l, const VehicleType &t):
23         layout(l),
24         type(t),
25         next(0),
26         prev(0),
27         direction(0),
28         bogie_dirs(type.get_bogies().size()),
29         front_sensor(0),
30         back_sensor(0)
31 {
32         layout.add_vehicle(*this);
33 }
34
35 Vehicle::~Vehicle()
36 {
37         if(next)
38                 detach_back();
39         if(prev)
40                 detach_front();
41         layout.remove_vehicle(*this);
42 }
43
44 void Vehicle::attach_back(Vehicle &veh)
45 {
46         if(next || veh.prev)
47                 throw InvalidState("Already attached");
48
49         next = &veh;
50         veh.prev = this;
51
52         if(track_pos.track)
53                 propagate_backward();
54 }
55
56 void Vehicle::attach_front(Vehicle &veh)
57 {
58         if(prev || veh.next)
59                 throw InvalidState("Already attached");
60
61         prev = &veh;
62         veh.next = this;
63
64         if(prev->get_track())
65                 prev->propagate_backward();
66 }
67
68 void Vehicle::detach_back()
69 {
70         if(!next)
71                 throw InvalidState("Not attached");
72
73         next->prev = 0;
74         next = 0;
75 }
76
77 void Vehicle::detach_front()
78 {
79         if(!prev)
80                 throw InvalidState("Not attached");
81
82         prev->next = 0;
83         prev = 0;
84 }
85
86 void Vehicle::place(Track *t, unsigned e, float o, PlaceMode m)
87 {
88         track_pos = TrackPosition(t, e, o);
89
90         if(m==FRONT_AXLE)
91                 track_pos.advance(-type.get_front_axle_offset());
92         else if(m==FRONT_BUFFER)
93                 track_pos.advance(-type.get_length()/2);
94         else if(m==BACK_AXLE)
95                 track_pos.advance(-type.get_back_axle_offset());
96         else if(m==BACK_BUFFER)
97                 track_pos.advance(type.get_length()/2);
98
99         update_position();
100         propagate_position();
101 }
102
103 void Vehicle::advance(float d)
104 {
105         track_pos.advance(d);
106         update_position();
107         propagate_position();
108 }
109
110 float Vehicle::get_bogie_direction(unsigned i) const
111 {
112         if(i>=bogie_dirs.size())
113                 throw InvalidParameterValue("Bogie index out of range");
114         return bogie_dirs[i];
115 }
116
117 void Vehicle::update_position()
118 {
119         TrackPoint tp;
120
121         const vector<VehicleType::Axle> &axles = type.get_axles();
122         const vector<VehicleType::Bogie> &bogies = type.get_bogies();
123         if(axles.size()>=2)
124         {
125                 float wheelbase = axles.front().position-axles.back().position;
126                 tp = get_point(track_pos, wheelbase, -axles.back().position/wheelbase);
127         }
128         else if(bogies.size()>=2)
129         {
130                 TrackPosition front = track_pos;
131                 front.advance(bogies.front().position);
132                 TrackPosition back = track_pos;
133                 back.advance(bogies.back().position);
134                 float bogie_spacing = bogies.front().position-bogies.back().position;
135                 adjust_for_distance(front, back, bogie_spacing);
136
137                 const vector<VehicleType::Axle> &front_axles = bogies.front().axles;
138                 float wheelbase = front_axles.front().position-front_axles.back().position;
139                 TrackPoint front_point = get_point(front, wheelbase, -front_axles.back().position/wheelbase);
140
141                 const vector<VehicleType::Axle> &back_axles = bogies.back().axles;
142                 wheelbase = back_axles.front().position-back_axles.back().position;
143                 TrackPoint back_point = get_point(back, wheelbase, -back_axles.back().position/wheelbase);
144
145                 tp = get_point(front_point.pos, back_point.pos, -bogies.back().position/bogie_spacing);
146
147                 bogie_dirs.front() = front_point.dir-tp.dir;
148                 bogie_dirs.back() = back_point.dir-tp.dir;
149         }
150         else
151                 tp = track_pos.get_point();
152
153         if(!prev)
154                 check_sensor(type.get_front_axle_offset(), front_sensor);
155         if(!next)
156                 check_sensor(type.get_back_axle_offset(), back_sensor);
157
158         position = tp.pos;
159         direction = tp.dir;
160 }
161
162 void Vehicle::update_position_from(const Vehicle &veh)
163 {
164         int sign = (&veh==prev ? -1 : 1);
165
166         float tdist = (type.get_length()+veh.type.get_length())/2;
167         float margin = layout.get_catalogue().get_scale();
168
169         float dist = distance(veh.position, position);
170         if(dist<tdist-margin || dist>tdist+margin)
171         {
172                 track_pos = veh.track_pos;
173                 track_pos.advance(sign*tdist);
174                 update_position();
175
176                 dist = distance(veh.position, position);
177         }
178
179         track_pos.advance(sign*(tdist-dist));
180         update_position();
181 }
182
183 void Vehicle::propagate_position()
184 {
185         if(prev)
186                 propagate_forward();
187         if(next)
188                 propagate_backward();
189 }
190
191 void Vehicle::propagate_forward()
192 {
193         prev->update_position_from(*this);
194
195         if(prev->prev)
196                 prev->propagate_forward();
197 }
198
199 void Vehicle::propagate_backward()
200 {
201         next->update_position_from(*this);
202
203         if(next->next)
204                 next->propagate_backward();
205 }
206
207 void Vehicle::check_sensor(float offset, unsigned &sensor)
208 {
209         TrackPosition pos = track_pos;
210         pos.advance(offset);
211         unsigned s = pos.track->get_sensor_id();
212         if(s!=sensor)
213         {
214                 /* Sensor ID under axle has changed.  Deduce movement direction by using
215                 the sensor ID under the midpoint of the vehicle. */
216                 unsigned old = sensor;
217                 sensor = s;
218                 unsigned mid = track_pos.track->get_sensor_id();
219
220                 if(s && s!=mid)
221                         /* There's a sensor and it's different from mid.  We've just entered
222                         that sensor. */
223                         // XXX The Train will reset the vehicles to the start of the sensor, which is somewhat undesirable
224                         layout.get_driver().set_sensor(sensor, true);
225                 if(old && old!=mid)
226                         /* A sensor was under the axle and it was different from mid.  We've
227                         just left that sensor. */
228                         layout.get_driver().set_sensor(old, false);
229         }
230 }
231
232 void Vehicle::adjust_for_distance(TrackPosition &front, TrackPosition &back, float tdist, float ratio) const
233 {
234         float margin = 0.01*layout.get_catalogue().get_scale();
235         int adjust_dir = 0;
236         while(1)
237         {
238                 Point front_point = front.get_point().pos;
239                 Point back_point = back.get_point().pos;
240
241                 float dx = front_point.x-back_point.x;
242                 float dy = front_point.y-back_point.y;
243                 float dz = front_point.z-back_point.z;
244                 float dist = sqrt(dx*dx+dy*dy+dz*dz);
245
246                 float diff = tdist-dist;
247                 if(diff<-margin && adjust_dir<=0)
248                 {
249                         diff -= margin;
250                         adjust_dir = -1;
251                 }
252                 else if(diff>margin && adjust_dir>=0)
253                 {
254                         diff += margin;
255                         adjust_dir = 1;
256                 }
257                 else
258                         return;
259
260                 front.advance(diff*(1-ratio));
261                 back.advance(-diff*ratio);
262         }
263 }
264
265 TrackPoint Vehicle::get_point(const Point &front, const Point &back, float ratio) const
266 {
267         float dx = front.x-back.x;
268         float dy = front.y-back.y;
269         float dz = front.z-back.z;
270
271         TrackPoint tp;
272         tp.pos = Point(back.x+dx*ratio, back.y+dy*ratio, back.z+dz*ratio);
273         tp.dir = atan2(dy, dx);
274
275         return tp;
276 }
277
278 TrackPoint Vehicle::get_point(const TrackPosition &pos, float tdist, float ratio) const
279 {
280         TrackPosition front = pos;
281         front.advance(tdist*(1-ratio));
282
283         TrackPosition back = pos;
284         back.advance(-tdist*ratio);
285
286         adjust_for_distance(front, back, tdist, ratio);
287         return get_point(front.get_point().pos, back.get_point().pos, ratio);
288 }
289
290
291 Vehicle::TrackPosition::TrackPosition():
292         track(0),
293         ep(0),
294         offs(0)
295 { }
296
297 Vehicle::TrackPosition::TrackPosition(Track *t, unsigned e, float o):
298         track(t),
299         ep(e),
300         offs(o)
301 { }
302
303 void Vehicle::TrackPosition::advance(float d)
304 {
305         if(!track)
306                 return;
307
308         unsigned path = track->get_active_path();
309
310         offs += d;
311         float path_len = track->get_type().get_path_length(path);
312         while(track && offs>=path_len)
313         {
314                 unsigned out = track->traverse(ep, path);
315                 Track *next = track->get_link(out);
316
317                 if(next)
318                 {
319                         ep = next->get_endpoint_by_link(*track);
320                         track = next;
321
322                         offs -= path_len;
323                         path = track->get_active_path();
324                         path_len = track->get_type().get_path_length(path);
325                 }
326                 else
327                         track = 0;
328         }
329
330         while(track && offs<0)
331         {
332                 Track *prev = track->get_link(ep);
333                 if(prev)
334                 {
335                         unsigned in = prev->get_endpoint_by_link(*track);
336                         track = prev;
337
338                         path = track->get_active_path();
339                         ep = track->traverse(in, path);
340
341                         path_len = track->get_type().get_path_length(path);
342                         offs += path_len;
343                 }
344                 else
345                         track = 0;
346         }
347
348         if(!track)
349         {
350                 ep = 0;
351                 offs = 0;
352         }
353 }
354
355 TrackPoint Vehicle::TrackPosition::get_point() const
356 {
357         if(track)
358                 return track->get_point(ep, offs);
359         else
360                 return TrackPoint();
361 }
362
363 } // namespace Marklin