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1 /* $Id$
2
3 This file is part of the MSP Märklin suite
4 Copyright © 2010  Mikkosoft Productions, Mikko Rasa
5 Distributed under the GPL
6 */
7
8 #include <cmath>
9 #include "catalogue.h"
10 #include "driver.h"
11 #include "layout.h"
12 #include "track.h"
13 #include "tracktype.h"
14 #include "vehicle.h"
15 #include "vehicletype.h"
16
17 using namespace std;
18 using namespace Msp;
19
20 namespace Marklin {
21
22 Vehicle::Vehicle(Layout &l, const VehicleType &t):
23         layout(l),
24         type(t),
25         next(0),
26         prev(0),
27         direction(0),
28         bogie_dirs(type.get_bogies().size()),
29         front_sensor(0),
30         back_sensor(0)
31 {
32         layout.add_vehicle(*this);
33 }
34
35 Vehicle::~Vehicle()
36 {
37         if(next)
38                 detach_back();
39         if(prev)
40                 detach_front();
41         layout.remove_vehicle(*this);
42 }
43
44 void Vehicle::attach_back(Vehicle &veh)
45 {
46         if(next || veh.prev)
47                 throw InvalidState("Already attached");
48
49         next = &veh;
50         veh.prev = this;
51
52         if(track_pos.track)
53                 propagate_backward();
54 }
55
56 void Vehicle::attach_front(Vehicle &veh)
57 {
58         if(prev || veh.next)
59                 throw InvalidState("Already attached");
60
61         prev = &veh;
62         veh.next = this;
63
64         if(prev->get_track())
65                 prev->propagate_backward();
66 }
67
68 void Vehicle::detach_back()
69 {
70         if(!next)
71                 throw InvalidState("Not attached");
72
73         next->prev = 0;
74         next = 0;
75 }
76
77 void Vehicle::detach_front()
78 {
79         if(!prev)
80                 throw InvalidState("Not attached");
81
82         prev->next = 0;
83         prev = 0;
84 }
85
86 void Vehicle::place(Track *t, unsigned e, float o, PlaceMode m)
87 {
88         track_pos = TrackPosition(t, e, o);
89
90         if(m==FRONT_AXLE)
91                 track_pos.advance(-type.get_front_axle_offset());
92         else if(m==FRONT_BUFFER)
93                 track_pos.advance(-type.get_length()/2);
94         else if(m==BACK_AXLE)
95                 track_pos.advance(-type.get_back_axle_offset());
96         else if(m==BACK_BUFFER)
97                 track_pos.advance(type.get_length()/2);
98
99         update_position();
100         propagate_position();
101 }
102
103 void Vehicle::advance(float d)
104 {
105         track_pos.advance(d);
106         update_position();
107         propagate_position();
108 }
109
110 float Vehicle::get_bogie_direction(unsigned i) const
111 {
112         if(i>=bogie_dirs.size())
113                 throw InvalidParameterValue("Bogie index out of range");
114         return bogie_dirs[i];
115 }
116
117 void Vehicle::update_position()
118 {
119         TrackPoint tp;
120
121         const vector<VehicleType::Axle> &axles = type.get_axles();
122         const vector<VehicleType::Bogie> &bogies = type.get_bogies();
123         if(axles.size()>=2)
124         {
125                 float wheelbase = axles.front().position-axles.back().position;
126                 tp = get_point(track_pos, wheelbase, -axles.back().position/wheelbase);
127         }
128         else if(bogies.size()>=2)
129         {
130                 TrackPosition front = track_pos;
131                 front.advance(bogies.front().position);
132                 TrackPosition back = track_pos;
133                 back.advance(bogies.back().position);
134                 float bogie_spacing = bogies.front().position-bogies.back().position;
135                 adjust_for_distance(front, back, bogie_spacing);
136
137                 const vector<VehicleType::Axle> &front_axles = bogies.front().axles;
138                 float wheelbase = front_axles.front().position-front_axles.back().position;
139                 TrackPoint front_point = get_point(front, wheelbase, -front_axles.back().position/wheelbase);
140
141                 const vector<VehicleType::Axle> &back_axles = bogies.back().axles;
142                 wheelbase = back_axles.front().position-back_axles.back().position;
143                 TrackPoint back_point = get_point(back, wheelbase, -back_axles.back().position/wheelbase);
144
145                 tp = get_point(front_point.pos, back_point.pos, -bogies.back().position/bogie_spacing);
146
147                 bogie_dirs.front() = front_point.dir-tp.dir;
148                 bogie_dirs.back() = back_point.dir-tp.dir;
149         }
150         else
151                 tp = track_pos.get_point();
152
153         if(!prev)
154                 check_sensor(type.get_front_axle_offset(), front_sensor);
155         if(!next)
156                 check_sensor(type.get_back_axle_offset(), back_sensor);
157
158         position = tp.pos;
159         position.z += layout.get_catalogue().get_rail_elevation();
160         direction = tp.dir;
161 }
162
163 void Vehicle::update_position_from(const Vehicle &veh)
164 {
165         int sign = (&veh==prev ? -1 : 1);
166
167         float tdist = (type.get_length()+veh.type.get_length())/2;
168         float margin = layout.get_catalogue().get_scale();
169
170         float dist = distance(veh.position, position);
171         if(dist<tdist-margin || dist>tdist+margin)
172         {
173                 track_pos = veh.track_pos;
174                 track_pos.advance(sign*tdist);
175                 update_position();
176
177                 dist = distance(veh.position, position);
178         }
179
180         track_pos.advance(sign*(tdist-dist));
181         update_position();
182 }
183
184 void Vehicle::propagate_position()
185 {
186         if(prev)
187                 propagate_forward();
188         if(next)
189                 propagate_backward();
190 }
191
192 void Vehicle::propagate_forward()
193 {
194         prev->update_position_from(*this);
195
196         if(prev->prev)
197                 prev->propagate_forward();
198 }
199
200 void Vehicle::propagate_backward()
201 {
202         next->update_position_from(*this);
203
204         if(next->next)
205                 next->propagate_backward();
206 }
207
208 void Vehicle::check_sensor(float offset, unsigned &sensor)
209 {
210         TrackPosition pos = track_pos;
211         pos.advance(offset);
212         unsigned s = pos.track->get_sensor_id();
213         if(s!=sensor)
214         {
215                 /* Sensor ID under axle has changed.  Deduce movement direction by using
216                 the sensor ID under the midpoint of the vehicle. */
217                 /* XXX This depends on the simulation running fast enough.  Something
218                 more robust would be preferable. */
219                 unsigned old = sensor;
220                 sensor = s;
221                 unsigned mid = track_pos.track->get_sensor_id();
222
223                 if(s && s!=mid)
224                         /* There's a sensor and it's different from mid.  We've just entered
225                         that sensor. */
226                         layout.get_driver().set_sensor(sensor, true);
227                 if(old && old!=mid)
228                         /* A sensor was under the axle and it was different from mid.  We've
229                         just left that sensor. */
230                         layout.get_driver().set_sensor(old, false);
231         }
232 }
233
234 void Vehicle::adjust_for_distance(TrackPosition &front, TrackPosition &back, float tdist, float ratio) const
235 {
236         float margin = 0.01*layout.get_catalogue().get_scale();
237         int adjust_dir = 0;
238         while(1)
239         {
240                 Point front_point = front.get_point().pos;
241                 Point back_point = back.get_point().pos;
242
243                 float dx = front_point.x-back_point.x;
244                 float dy = front_point.y-back_point.y;
245                 float dz = front_point.z-back_point.z;
246                 float dist = sqrt(dx*dx+dy*dy+dz*dz);
247
248                 float diff = tdist-dist;
249                 if(diff<-margin && adjust_dir<=0)
250                 {
251                         diff -= margin;
252                         adjust_dir = -1;
253                 }
254                 else if(diff>margin && adjust_dir>=0)
255                 {
256                         diff += margin;
257                         adjust_dir = 1;
258                 }
259                 else
260                         return;
261
262                 front.advance(diff*(1-ratio));
263                 back.advance(-diff*ratio);
264         }
265 }
266
267 TrackPoint Vehicle::get_point(const Point &front, const Point &back, float ratio) const
268 {
269         float dx = front.x-back.x;
270         float dy = front.y-back.y;
271         float dz = front.z-back.z;
272
273         TrackPoint tp;
274         tp.pos = Point(back.x+dx*ratio, back.y+dy*ratio, back.z+dz*ratio);
275         tp.dir = atan2(dy, dx);
276
277         return tp;
278 }
279
280 TrackPoint Vehicle::get_point(const TrackPosition &pos, float tdist, float ratio) const
281 {
282         TrackPosition front = pos;
283         front.advance(tdist*(1-ratio));
284
285         TrackPosition back = pos;
286         back.advance(-tdist*ratio);
287
288         adjust_for_distance(front, back, tdist, ratio);
289         return get_point(front.get_point().pos, back.get_point().pos, ratio);
290 }
291
292
293 Vehicle::TrackPosition::TrackPosition():
294         track(0),
295         ep(0),
296         offs(0)
297 { }
298
299 Vehicle::TrackPosition::TrackPosition(Track *t, unsigned e, float o):
300         track(t),
301         ep(e),
302         offs(o)
303 { }
304
305 void Vehicle::TrackPosition::advance(float d)
306 {
307         if(!track)
308                 return;
309
310         unsigned path = track->get_active_path();
311
312         offs += d;
313         float path_len = track->get_type().get_path_length(path);
314         while(track && offs>=path_len)
315         {
316                 unsigned out = track->traverse(ep, path);
317                 Track *next = track->get_link(out);
318
319                 if(next)
320                 {
321                         ep = next->get_endpoint_by_link(*track);
322                         track = next;
323
324                         offs -= path_len;
325                         path = track->get_active_path();
326                         path_len = track->get_type().get_path_length(path);
327                 }
328                 else
329                         track = 0;
330         }
331
332         while(track && offs<0)
333         {
334                 Track *prev = track->get_link(ep);
335                 if(prev)
336                 {
337                         unsigned in = prev->get_endpoint_by_link(*track);
338                         track = prev;
339
340                         path = track->get_active_path();
341                         ep = track->traverse(in, path);
342
343                         path_len = track->get_type().get_path_length(path);
344                         offs += path_len;
345                 }
346                 else
347                         track = 0;
348         }
349
350         if(!track)
351         {
352                 ep = 0;
353                 offs = 0;
354         }
355 }
356
357 TrackPoint Vehicle::TrackPosition::get_point() const
358 {
359         if(track)
360                 return track->get_point(ep, offs);
361         else
362                 return TrackPoint();
363 }
364
365 } // namespace Marklin