2 #include <msp/core/algorithm.h>
3 #include <msp/fs/dir.h>
4 #include <msp/fs/stat.h>
5 #include <msp/fs/utils.h>
6 #include <msp/strings/format.h>
9 #include "sourcepackage.h"
14 void Component::prepare()
16 for(Package *r: requires)
20 void Component::create_build_info()
22 BuildInfo final_build_info;
24 const Package::Requirements &pkg_reqs = package.get_required_packages();
25 Package::Requirements direct_reqs = requires;
26 direct_reqs.insert(direct_reqs.end(), pkg_reqs.begin(), pkg_reqs.end());
27 for(Package *r: direct_reqs)
28 final_build_info.update_from(r->get_exported_build_info(), BuildInfo::DEPENDENCY);
30 Package::Requirements all_reqs = direct_reqs;
31 deque<Package *> queue(direct_reqs.begin(), direct_reqs.end());
34 Package *req = queue.front();
37 for(Package *r: req->get_required_packages())
38 if(!any_equals(all_reqs, r))
40 final_build_info.update_from(r->get_exported_build_info(), BuildInfo::CHAINED);
41 all_reqs.push_back(r);
46 final_build_info.update_from(package.get_build_info());
47 final_build_info.update_from(build_info);
48 build_info = final_build_info;
50 for(FS::Path &p: build_info.incpath)
51 p = (package.get_source_directory()/p).str();
52 for(FS::Path &p: build_info.libpath)
53 p = (package.get_source_directory()/p).str();
56 BuildInfo Component::get_build_info_for_path(const FS::Path &path) const
58 // XXX Cache these and check that the directories actually exist before adding them
59 BuildInfo binfo = build_info;
61 FS::Path gen_dir = package.get_temp_directory()/"generated";
62 if(FS::descendant_depth(path, gen_dir)>=0)
64 FS::Path subdir = FS::dirname(FS::relative(path, gen_dir));
65 binfo.local_incpath.push_back(package.get_source_directory()/subdir);
69 FS::Path subdir = FS::dirname(FS::relative(path, package.get_source_directory()));
70 binfo.local_incpath.push_back(gen_dir/subdir);
75 FS::Path dir = FS::dirname(path);
76 string last = FS::basename(dir);
77 if(any_equals(overlays, last))
78 dir = FS::dirname(dir);
80 if(any_equals(sources, dir))
82 binfo.local_incpath.push_back(dir);
83 for(const string &o: overlays)
84 binfo.local_incpath.push_back(dir/o);
90 vector<FS::Path> Component::collect_source_files() const
92 vector<FS::Path> files;
93 for(const FS::Path &p: sources)
97 vector<FS::Path> dirs;
98 dirs.reserve(1+overlays.size());
100 for(const string &o: overlays)
102 FS::Path opath = p/o;
103 if(FS::is_dir(opath))
104 dirs.push_back(opath);
106 set<string> overlay_files;
107 for(auto j=dirs.begin(); j!=dirs.end(); ++j)
109 package.get_builder().get_logger().log("files", "Traversing %s", *j);
110 for(const string &f: list_files(*j))
114 if(overlay_files.count(f))
116 overlay_files.insert(f);
127 for(const string &o: overlays)
129 FS::Path opath = FS::dirname(p)/o/FS::basename(p);
130 if(FS::is_reg(opath))
131 files.push_back(opath);
140 Component::Loader::Loader(Component &c):
141 DataFile::ObjectLoader<Component>(c),
142 ConditionalLoader(c.package, format("%s/%s", c.package.get_name(), c.name))
144 add("overlay", &Loader::overlay);
145 add("source", &Loader::source);
146 add("install", &Component::install);
147 add("install_map", &Loader::install_map);
148 add("build_info", &Loader::build_info);
149 add("require", &Loader::require);
150 add("default", &Component::deflt);
153 void Component::Loader::build_info()
155 load_sub(obj.build_info);
158 void Component::Loader::install_map()
160 load_sub(obj.install_map, obj.package.get_source_directory());
163 void Component::Loader::overlay(const string &o)
165 obj.overlays.push_back(o);
168 void Component::Loader::require(const string &n)
170 Package *req = obj.package.get_builder().get_package_manager().find_package(n);
172 obj.requires.push_back(req);
174 obj.problems.push_back(format("Required package %s not found", n));
177 void Component::Loader::source(const string &s)
179 obj.sources.push_back((obj.package.get_source_directory()/s).str());