1 #include <msp/graphics/window.h>
2 #include <msp/graphics/window_priv.h>
3 #include <msp/strings/format.h>
9 Mouse::Mouse(Graphics::Window &w):
17 window.signal_input_event.connect(sigc::mem_fun(this, &Mouse::input_event));
20 std::string Mouse::get_button_name(unsigned btn) const
35 return format("Button %d", btn);
39 std::string Mouse::get_axis_name(unsigned axis) const
48 return format("Axis %d", axis);
52 void Mouse::input_event(const Graphics::Window::Event &event)
59 set_button_state(1, event.msg==WM_LBUTTONDOWN, true);
63 set_button_state(2, event.msg==WM_LBUTTONDOWN, true);
67 set_button_state(3, event.msg==WM_LBUTTONDOWN, true);
71 unsigned btn = (HIWORD(wp)&0x8000) ? 5 : 4;
72 set_button_state(btn, true, true);
73 set_button_state(btn, false, true);
77 set_axis_value(0, GET_X_LPARAM(event.lparam)*2.0/window.get_width()-1.0, true);
78 set_axis_value(1, 1.0-GET_Y_LPARAM(event.lparam)*2.0/window.get_height(), true);
82 switch(event.xevent.type)
86 set_button_state(event.xevent.xbutton.button, event.xevent.type==ButtonPress, true);
89 set_axis_value(0, event.xevent.xmotion.x*2.0/window.get_width()-1.0, true);
90 set_axis_value(1, 1.0-event.xevent.xmotion.y*2.0/window.get_height(), true);